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-rw-r--r--src/window.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/window.cpp b/src/window.cpp
index d38abb4e2..19b1b4cd7 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -18,7 +18,7 @@
#include "genworld.h"
#include "helpers.hpp"
-// delta between mouse cursor and upper left corner of dragged window
+/* delta between mouse cursor and upper left corner of dragged window */
static Point _drag_delta;
static Window _windows[25];
@@ -101,7 +101,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y)
if (w->desc_flags & WDF_DEF_WIDGET) {
e.we.click.widget = GetWidgetFromPos(w, x, y);
- if (e.we.click.widget < 0) return; /* exit if clicked outside of widgets */
+ if (e.we.click.widget < 0) return; // exit if clicked outside of widgets
/* don't allow any interaction if the button has been disabled */
if (IsWindowWidgetDisabled(w, e.we.click.widget)) return;
@@ -157,7 +157,7 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
if (w->desc_flags & WDF_STD_TOOLTIPS) {
e.we.click.widget = GetWidgetFromPos(w, x, y);
if (e.we.click.widget < 0)
- return; /* exit if clicked outside of widgets */
+ return; // exit if clicked outside of widgets
if (w->widget[e.we.click.widget].tooltips != 0) {
GuiShowTooltips(w->widget[e.we.click.widget].tooltips);
@@ -596,7 +596,7 @@ static Window *LocalAllocateWindow(
DeleteWindow(w);
}
- // Set up window properties
+ /* Set up window properties */
memset(w, 0, sizeof(*w));
w->window_class = cls;
w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
@@ -685,7 +685,7 @@ static bool IsGoodAutoPlace1(int left, int top)
if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
return false;
- // Make sure it is not obscured by any window.
+ /* Make sure it is not obscured by any window. */
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
@@ -714,7 +714,7 @@ static bool IsGoodAutoPlace2(int left, int top)
if (left < -(width>>2) || left > _screen.width - (width>>1)) return false;
if (top < 22 || top > _screen.height - (height>>2)) return false;
- // Make sure it is not obscured by any window.
+ /* Make sure it is not obscured by any window. */
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
@@ -936,7 +936,7 @@ static void DecreaseWindowCounters()
for (wz = _last_z_window; wz != _z_windows;) {
w = *--wz;
- // Unclick scrollbar buttons if they are pressed.
+ /* Unclick scrollbar buttons if they are pressed. */
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
SetWindowDirty(w);
@@ -993,7 +993,7 @@ static bool HandleDragDrop()
ResetObjectToPlace();
if (w != NULL) {
- // send an event in client coordinates.
+ /* send an event in client coordinates. */
e.event = WE_DRAGDROP;
e.we.dragdrop.pt.x = _cursor.pos.x - w->left;
e.we.dragdrop.pt.y = _cursor.pos.y - w->top;
@@ -1038,7 +1038,7 @@ static bool HandleMouseOver()
w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
- // We changed window, put a MOUSEOVER event to the last window
+ /* We changed window, put a MOUSEOVER event to the last window */
if (last_w != NULL && last_w != w) {
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = -1;
@@ -1048,7 +1048,7 @@ static bool HandleMouseOver()
last_w = w;
if (w != NULL) {
- // send an event in client coordinates.
+ /* send an event in client coordinates. */
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = _cursor.pos.x - w->left;
e.we.mouseover.pt.y = _cursor.pos.y - w->top;
@@ -1058,7 +1058,7 @@ static bool HandleMouseOver()
w->wndproc(w, &e);
}
- // Mouseover never stops execution
+ /* Mouseover never stops execution */
return true;
}
@@ -1117,10 +1117,10 @@ static bool _dragging_window;
static bool HandleWindowDragging()
{
Window* const *wz;
- // Get out immediately if no window is being dragged at all.
+ /* Get out immediately if no window is being dragged at all. */
if (!_dragging_window) return true;
- // Otherwise find the window...
+ /* Otherwise find the window... */
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
@@ -1132,7 +1132,7 @@ static bool HandleWindowDragging()
int nx;
int ny;
- // Stop the dragging if the left mouse button was released
+ /* Stop the dragging if the left mouse button was released */
if (!_left_button_down) {
w->flags4 &= ~WF_DRAGGING;
break;
@@ -1158,14 +1158,14 @@ static bool HandleWindowDragging()
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
- // Your left border <-> other right border
+ /* Your left border <-> other right border */
delta = abs(v->left + v->width - x);
if (delta <= hsnap) {
nx = v->left + v->width;
hsnap = delta;
}
- // Your right border <-> other left border
+ /* Your right border <-> other left border */
delta = abs(v->left - x - w->width);
if (delta <= hsnap) {
nx = v->left - w->width;
@@ -1174,14 +1174,14 @@ static bool HandleWindowDragging()
}
if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
- // Your left border <-> other left border
+ /* Your left border <-> other left border */
delta = abs(v->left - x);
if (delta <= hsnap) {
nx = v->left;
hsnap = delta;
}
- // Your right border <-> other right border
+ /* Your right border <-> other right border */
delta = abs(v->left + v->width - x - w->width);
if (delta <= hsnap) {
nx = v->left + v->width - w->width;
@@ -1190,14 +1190,14 @@ static bool HandleWindowDragging()
}
if (x + w->width > v->left && x < v->left + v->width) {
- // Your top border <-> other bottom border
+ /* Your top border <-> other bottom border */
delta = abs(v->top + v->height - y);
if (delta <= vsnap) {
ny = v->top + v->height;
vsnap = delta;
}
- // Your bottom border <-> other top border
+ /* Your bottom border <-> other top border */
delta = abs(v->top - y - w->height);
if (delta <= vsnap) {
ny = v->top - w->height;
@@ -1206,14 +1206,14 @@ static bool HandleWindowDragging()
}
if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
- // Your top border <-> other top border
+ /* Your top border <-> other top border */
delta = abs(v->top - y);
if (delta <= vsnap) {
ny = v->top;
vsnap = delta;
}
- // Your bottom border <-> other bottom border
+ /* Your bottom border <-> other bottom border */
delta = abs(v->top + v->height - y - w->height);
if (delta <= vsnap) {
ny = v->top + v->height - w->height;
@@ -1223,12 +1223,12 @@ static bool HandleWindowDragging()
}
}
- // Make sure the window doesn't leave the screen
- // 13 is the height of the title bar
+ /* Make sure the window doesn't leave the screen
+ * 13 is the height of the title bar */
nx = clamp(nx, 13 - t->right, _screen.width - 13 - t->left);
ny = clamp(ny, 0, _screen.height - 13);
- // Make sure the title bar isn't hidden by behind the main tool bar
+ /* Make sure the title bar isn't hidden by behind the main tool bar */
v = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (v != NULL) {
int v_bottom = v->top + v->height;
@@ -1345,15 +1345,15 @@ static bool HandleScrollbarScrolling()
int pos;
Scrollbar *sb;
- // Get out quickly if no item is being scrolled
+ /* Get out quickly if no item is being scrolled */
if (!_scrolling_scrollbar) return true;
- // Find the scrolling window
+ /* Find the scrolling window */
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->flags4 & WF_SCROLL_MIDDLE) {
- // Abort if no button is clicked any more.
+ /* Abort if no button is clicked any more. */
if (!_left_button_down) {
w->flags4 &= ~WF_SCROLL_MIDDLE;
SetWindowDirty(w);
@@ -1371,7 +1371,7 @@ static bool HandleScrollbarScrolling()
i = _cursor.pos.y - _cursorpos_drag_start.y;
}
- // Find the item we want to move to and make sure it's inside bounds.
+ /* Find the item we want to move to and make sure it's inside bounds. */
pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
if (pos != sb->pos) {
sb->pos = pos;
@@ -1482,7 +1482,7 @@ static bool MaybeBringWindowToFront(const Window *w)
}
/** Send a message from one window to another. The receiving window is found by
- * @param w @see Window pointer pointing to the other window
+ * @param w see Window pointer pointing to the other window
* @param msg Specifies the message to be sent
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
@@ -1500,8 +1500,8 @@ static void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
}
/** Send a message from one window to another. The receiving window is found by
- * @param wnd_class @see WindowClass class AND
- * @param wnd_num @see WindowNumber number, mostly 0
+ * @param wnd_class see WindowClass class AND
+ * @param wnd_num see WindowNumber number, mostly 0
* @param msg Specifies the message to be sent
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
@@ -1514,7 +1514,7 @@ void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int
/** Send a message from one window to another. The message will be sent
* to ALL windows of the windowclass specified in the first parameter
- * @param wnd_class @see WindowClass class
+ * @param wnd_class see WindowClass class
* @param msg Specifies the message to be sent
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
@@ -1551,13 +1551,13 @@ void HandleKeypress(uint32 key)
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
- // Setup event
+ /* Setup event */
e.event = WE_KEYPRESS;
e.we.keypress.key = GB(key, 0, 16);
e.we.keypress.keycode = GB(key, 16, 16);
e.we.keypress.cont = true;
- // check if we have a query string window open before allowing hotkeys
+ /* check if we have a query string window open before allowing hotkeys */
if (FindWindowById(WC_QUERY_STRING, 0) != NULL ||
FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL ||
FindWindowById(WC_GENERATE_LANDSCAPE, 0) != NULL ||
@@ -1566,11 +1566,11 @@ void HandleKeypress(uint32 key)
query_open = true;
}
- // Call the event, start with the uppermost window.
+ /* Call the event, start with the uppermost window. */
for (wz = _last_z_window; wz != _z_windows;) {
Window *w = *--wz;
- // if a query window is open, only call the event for certain window types
+ /* if a query window is open, only call the event for certain window types */
if (query_open &&
w->window_class != WC_QUERY_STRING &&
w->window_class != WC_SEND_NETWORK_MSG &&
@@ -1585,7 +1585,7 @@ void HandleKeypress(uint32 key)
if (e.we.keypress.cont) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
- // When there is no toolbar w is null, check for that
+ /* When there is no toolbar w is null, check for that */
if (w != NULL) w->wndproc(w, &e);
}
}
@@ -1616,7 +1616,7 @@ static void HandleAutoscroll()
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
- //here allows scrolling in both x and y axis
+ /* here allows scrolling in both x and y axis */
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
@@ -1685,7 +1685,7 @@ void MouseLoop(int click, int mousewheel)
case 1:
DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
if (_thd.place_mode != 0 &&
- // query button and place sign button work in pause mode
+ /* query button and place sign button work in pause mode */
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
_pause_game != 0 &&
@@ -1736,7 +1736,7 @@ void HandleMouseEvents()
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
- // Mouse event?
+ /* Mouse event? */
click = 0;
if (_left_button_down && !_left_button_clicked) {
_left_button_clicked = true;
@@ -1793,7 +1793,7 @@ void UpdateWindows()
if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
}
DrawTextMessage();
- // Redraw mouse cursor in case it was hidden
+ /* Redraw mouse cursor in case it was hidden */
DrawMouseCursor();
}