diff options
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/window.cpp b/src/window.cpp index c5d127538..280ed78a8 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1217,11 +1217,11 @@ static bool HandleWindowDragging() int nx = x; int ny = y; - if (_patches.window_snap_radius != 0) { + if (_settings.gui.window_snap_radius != 0) { Window* const *vz; - int hsnap = _patches.window_snap_radius; - int vsnap = _patches.window_snap_radius; + int hsnap = _settings.gui.window_snap_radius; + int vsnap = _settings.gui.window_snap_radius; int delta; FOR_ALL_WINDOWS(vz) { @@ -1467,7 +1467,7 @@ static bool HandleScrollbarScrolling() static bool HandleViewportScroll() { - bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (!_scrolling_viewport) return true; @@ -1487,7 +1487,7 @@ static bool HandleViewportScroll() } Point delta; - if (_patches.reverse_scroll) { + if (_settings.gui.reverse_scroll) { delta.x = -_cursor.delta.x; delta.y = -_cursor.delta.y; } else { @@ -1667,7 +1667,7 @@ static void HandleAutoscroll() return; } - if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { + if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { int x = _cursor.pos.x; int y = _cursor.pos.y; Window *w = FindWindowFromPt(x, y); @@ -1719,7 +1719,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (!HandleViewportScroll()) return; if (!HandleMouseOver()) return; - bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return; int x = _cursor.pos.x; @@ -1734,7 +1734,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return; if (mousewheel != 0) { - if (_patches.scrollwheel_scrolling == 0) { + if (_settings.gui.scrollwheel_scrolling == 0) { /* Send mousewheel event to window */ w->OnMouseWheel(mousewheel); } @@ -2059,7 +2059,7 @@ int PositionMainToolbar(Window *w) w = FindWindowById(WC_MAIN_TOOLBAR, 0); } - switch (_patches.toolbar_pos) { + switch (_settings.gui.toolbar_pos) { case 1: w->left = (_screen.width - w->width) / 2; break; case 2: w->left = _screen.width - w->width; break; default: w->left = 0; |