diff options
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/window.cpp b/src/window.cpp index dfd9fa078..6bbc140f9 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -36,7 +36,7 @@ #include "table/sprites.h" static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window -static Window *_mouseover_last_w = NULL; ///< Window of the last MOUSEOVER event +static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event. /** List of windows opened at the screen sorted from the front. */ Window *_z_front_window = NULL; @@ -45,7 +45,7 @@ Window *_z_back_window = NULL; /* * Window that currently has focus. - The main purpose is to generate - * FocusLost events, not to give next window in z-order focus when a + * #FocusLost events, not to give next window in z-order focus when a * window is closed. */ Window *_focused_window; @@ -2654,7 +2654,7 @@ void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index) /** * Relocate all windows to fit the new size of the game application screen * @param neww New width of the game application screen - * @param newh New height of the game appliction screen + * @param newh New height of the game application screen. */ void RelocateAllWindows(int neww, int newh) { @@ -2672,8 +2672,8 @@ void RelocateAllWindows(int neww, int newh) continue; // don't modify top,left } - /* XXX - this probably needs something more sane. For example specying - * in a 'backup'-desc that the window should always be centred. */ + /* XXX - this probably needs something more sane. For example specifying + * in a 'backup'-desc that the window should always be centered. */ switch (w->window_class) { case WC_MAIN_TOOLBAR: if (neww - w->width != 0) ResizeWindow(w, min(neww, 640) - w->width, 0); |