diff options
Diffstat (limited to 'src/widgets/network_widget.h')
-rw-r--r-- | src/widgets/network_widget.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/widgets/network_widget.h b/src/widgets/network_widget.h new file mode 100644 index 000000000..7b5e09cf1 --- /dev/null +++ b/src/widgets/network_widget.h @@ -0,0 +1,128 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file network_widget.h Types related to the network widgets. */ + +#ifndef WIDGETS_NETWORK_WIDGET_H +#define WIDGETS_NETWORK_WIDGET_H + +/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkStartServerWidgets, and NetworkLobbyWindowWidgets). */ +enum NetworkGameWindowWidgets { + NGWW_MAIN, ///< Main panel + + NGWW_CONNECTION, ///< Label in front of connection droplist + NGWW_CONN_BTN, ///< 'Connection' droplist button + NGWW_CLIENT_LABEL, ///< Label in front of client name edit box + NGWW_CLIENT, ///< Panel with editbox to set client name + + NGWW_HEADER, ///< Header container of the matrix + NGWW_NAME, ///< 'Name' button + NGWW_CLIENTS, ///< 'Clients' button + NGWW_MAPSIZE, ///< 'Map size' button + NGWW_DATE, ///< 'Date' button + NGWW_YEARS, ///< 'Years' button + NGWW_INFO, ///< Third button in the game list panel + + NGWW_MATRIX, ///< Panel with list of games + NGWW_SCROLLBAR, ///< Scrollbar of matrix + + NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" + NGWW_LASTJOINED, ///< Info about the last joined server + NGWW_LASTJOINED_SPACER, ///< Spacer after last joined server panel + + NGWW_DETAILS, ///< Panel with game details + NGWW_DETAILS_SPACER, ///< Spacer for game actual details + NGWW_JOIN, ///< 'Join game' button + NGWW_REFRESH, ///< 'Refresh server' button + NGWW_NEWGRF, ///< 'NewGRF Settings' button + NGWW_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings + NGWW_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button + NGWW_NEWGRF_MISSING_SEL, ///< Selection widget for the above button + + NGWW_FIND, ///< 'Find server' button + NGWW_ADD, ///< 'Add server' button + NGWW_START, ///< 'Start server' button + NGWW_CANCEL, ///< 'Cancel' button +}; + +/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkLobbyWindowWidgets). */ +enum NetworkStartServerWidgets { + NSSW_BACKGROUND, + NSSW_GAMENAME_LABEL, + NSSW_GAMENAME, ///< Background for editbox to set game name + NSSW_SETPWD, ///< 'Set password' button + NSSW_CONNTYPE_LABEL, + NSSW_CONNTYPE_BTN, ///< 'Connection type' droplist button + NSSW_CLIENTS_LABEL, + NSSW_CLIENTS_BTND, ///< 'Max clients' downarrow + NSSW_CLIENTS_TXT, ///< 'Max clients' text + NSSW_CLIENTS_BTNU, ///< 'Max clients' uparrow + NSSW_COMPANIES_LABEL, + NSSW_COMPANIES_BTND, ///< 'Max companies' downarrow + NSSW_COMPANIES_TXT, ///< 'Max companies' text + NSSW_COMPANIES_BTNU, ///< 'Max companies' uparrow + NSSW_SPECTATORS_LABEL, + NSSW_SPECTATORS_BTND, ///< 'Max spectators' downarrow + NSSW_SPECTATORS_TXT, ///< 'Max spectators' text + NSSW_SPECTATORS_BTNU, ///< 'Max spectators' uparrow + + NSSW_LANGUAGE_LABEL, + NSSW_LANGUAGE_BTN, ///< 'Language spoken' droplist button + + NSSW_GENERATE_GAME, ///< New game button + NSSW_LOAD_GAME, ///< Load game button + NSSW_PLAY_SCENARIO, ///< Play scenario button + NSSW_PLAY_HEIGHTMAP, ///< Play heightmap button + + NSSW_CANCEL, ///< 'Cancel' button +}; + +/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkStartServerWidgets). */ +enum NetworkLobbyWindowWidgets { + NLWW_BACKGROUND, ///< Background panel + NLWW_TEXT, ///< Heading text + NLWW_HEADER, ///< Header above list of companies + NLWW_MATRIX, ///< List of companies + NLWW_SCROLLBAR, ///< Scroll bar + NLWW_DETAILS, ///< Company details + NLWW_JOIN, ///< 'Join company' button + NLWW_NEW, ///< 'New company' button + NLWW_SPECTATE, ///< 'Spectate game' button + NLWW_REFRESH, ///< 'Refresh server' button + NLWW_CANCEL, ///< 'Cancel' button +}; + +/** Widgets of the WC_CLIENT_LIST. */ +enum ClientListWidgets { + CLW_PANEL, +}; + +/** Widgets of the WC_CLIENT_LIST_POPUP. */ +enum ClientListPopupWidgets { + CLPW_PANEL, +}; + +/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkContentDownloadStatusWindowWidgets). */ +enum NetworkJoinStatusWidgets { + NJSW_BACKGROUND, ///< Background + NJSW_CANCELOK, ///< Cancel/OK button +}; + +/** Widgets of the WC_COMPANY_PASSWORD_WINDOW. */ +enum NetworkCompanyPasswordWindowWidgets { + NCPWW_BACKGROUND, ///< The background of the interface + NCPWW_LABEL, ///< Label in front of the password field + NCPWW_PASSWORD, ///< Input field for the password + NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password + NCPWW_CANCEL, ///< Close the window without changing anything + NCPWW_OK, ///< Safe the password etc. +}; + + +#endif /* WIDGETS_NETWORK_WIDGET_H */ |