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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file network_widget.h Types related to the network widgets. */
+
+#ifndef WIDGETS_NETWORK_WIDGET_H
+#define WIDGETS_NETWORK_WIDGET_H
+
+/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkStartServerWidgets, and NetworkLobbyWindowWidgets). */
+enum NetworkGameWindowWidgets {
+ NGWW_MAIN, ///< Main panel
+
+ NGWW_CONNECTION, ///< Label in front of connection droplist
+ NGWW_CONN_BTN, ///< 'Connection' droplist button
+ NGWW_CLIENT_LABEL, ///< Label in front of client name edit box
+ NGWW_CLIENT, ///< Panel with editbox to set client name
+
+ NGWW_HEADER, ///< Header container of the matrix
+ NGWW_NAME, ///< 'Name' button
+ NGWW_CLIENTS, ///< 'Clients' button
+ NGWW_MAPSIZE, ///< 'Map size' button
+ NGWW_DATE, ///< 'Date' button
+ NGWW_YEARS, ///< 'Years' button
+ NGWW_INFO, ///< Third button in the game list panel
+
+ NGWW_MATRIX, ///< Panel with list of games
+ NGWW_SCROLLBAR, ///< Scrollbar of matrix
+
+ NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
+ NGWW_LASTJOINED, ///< Info about the last joined server
+ NGWW_LASTJOINED_SPACER, ///< Spacer after last joined server panel
+
+ NGWW_DETAILS, ///< Panel with game details
+ NGWW_DETAILS_SPACER, ///< Spacer for game actual details
+ NGWW_JOIN, ///< 'Join game' button
+ NGWW_REFRESH, ///< 'Refresh server' button
+ NGWW_NEWGRF, ///< 'NewGRF Settings' button
+ NGWW_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings
+ NGWW_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button
+ NGWW_NEWGRF_MISSING_SEL, ///< Selection widget for the above button
+
+ NGWW_FIND, ///< 'Find server' button
+ NGWW_ADD, ///< 'Add server' button
+ NGWW_START, ///< 'Start server' button
+ NGWW_CANCEL, ///< 'Cancel' button
+};
+
+/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkLobbyWindowWidgets). */
+enum NetworkStartServerWidgets {
+ NSSW_BACKGROUND,
+ NSSW_GAMENAME_LABEL,
+ NSSW_GAMENAME, ///< Background for editbox to set game name
+ NSSW_SETPWD, ///< 'Set password' button
+ NSSW_CONNTYPE_LABEL,
+ NSSW_CONNTYPE_BTN, ///< 'Connection type' droplist button
+ NSSW_CLIENTS_LABEL,
+ NSSW_CLIENTS_BTND, ///< 'Max clients' downarrow
+ NSSW_CLIENTS_TXT, ///< 'Max clients' text
+ NSSW_CLIENTS_BTNU, ///< 'Max clients' uparrow
+ NSSW_COMPANIES_LABEL,
+ NSSW_COMPANIES_BTND, ///< 'Max companies' downarrow
+ NSSW_COMPANIES_TXT, ///< 'Max companies' text
+ NSSW_COMPANIES_BTNU, ///< 'Max companies' uparrow
+ NSSW_SPECTATORS_LABEL,
+ NSSW_SPECTATORS_BTND, ///< 'Max spectators' downarrow
+ NSSW_SPECTATORS_TXT, ///< 'Max spectators' text
+ NSSW_SPECTATORS_BTNU, ///< 'Max spectators' uparrow
+
+ NSSW_LANGUAGE_LABEL,
+ NSSW_LANGUAGE_BTN, ///< 'Language spoken' droplist button
+
+ NSSW_GENERATE_GAME, ///< New game button
+ NSSW_LOAD_GAME, ///< Load game button
+ NSSW_PLAY_SCENARIO, ///< Play scenario button
+ NSSW_PLAY_HEIGHTMAP, ///< Play heightmap button
+
+ NSSW_CANCEL, ///< 'Cancel' button
+};
+
+/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkStartServerWidgets). */
+enum NetworkLobbyWindowWidgets {
+ NLWW_BACKGROUND, ///< Background panel
+ NLWW_TEXT, ///< Heading text
+ NLWW_HEADER, ///< Header above list of companies
+ NLWW_MATRIX, ///< List of companies
+ NLWW_SCROLLBAR, ///< Scroll bar
+ NLWW_DETAILS, ///< Company details
+ NLWW_JOIN, ///< 'Join company' button
+ NLWW_NEW, ///< 'New company' button
+ NLWW_SPECTATE, ///< 'Spectate game' button
+ NLWW_REFRESH, ///< 'Refresh server' button
+ NLWW_CANCEL, ///< 'Cancel' button
+};
+
+/** Widgets of the WC_CLIENT_LIST. */
+enum ClientListWidgets {
+ CLW_PANEL,
+};
+
+/** Widgets of the WC_CLIENT_LIST_POPUP. */
+enum ClientListPopupWidgets {
+ CLPW_PANEL,
+};
+
+/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkContentDownloadStatusWindowWidgets). */
+enum NetworkJoinStatusWidgets {
+ NJSW_BACKGROUND, ///< Background
+ NJSW_CANCELOK, ///< Cancel/OK button
+};
+
+/** Widgets of the WC_COMPANY_PASSWORD_WINDOW. */
+enum NetworkCompanyPasswordWindowWidgets {
+ NCPWW_BACKGROUND, ///< The background of the interface
+ NCPWW_LABEL, ///< Label in front of the password field
+ NCPWW_PASSWORD, ///< Input field for the password
+ NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password
+ NCPWW_CANCEL, ///< Close the window without changing anything
+ NCPWW_OK, ///< Safe the password etc.
+};
+
+
+#endif /* WIDGETS_NETWORK_WIDGET_H */