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-rw-r--r--src/waypoint.cpp442
1 files changed, 442 insertions, 0 deletions
diff --git a/src/waypoint.cpp b/src/waypoint.cpp
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+++ b/src/waypoint.cpp
@@ -0,0 +1,442 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+
+#include "command.h"
+#include "functions.h"
+#include "gfx.h"
+#include "map.h"
+#include "order.h"
+#include "rail_map.h"
+#include "bridge_map.h"
+#include "saveload.h"
+#include "station.h"
+#include "tile.h"
+#include "town.h"
+#include "waypoint.h"
+#include "variables.h"
+#include "table/strings.h"
+#include "vehicle.h"
+#include "yapf/yapf.h"
+#include "date.h"
+
+enum {
+ MAX_WAYPOINTS_PER_TOWN = 64,
+};
+
+/**
+ * Called if a new block is added to the waypoint-pool
+ */
+static void WaypointPoolNewBlock(uint start_item)
+{
+ Waypoint *wp;
+
+ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+ * TODO - This is just a temporary stage, this will be removed. */
+ for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) wp->index = start_item++;
+}
+
+DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
+
+/* Create a new waypoint */
+static Waypoint* AllocateWaypoint(void)
+{
+ Waypoint *wp;
+
+ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+ * TODO - This is just a temporary stage, this will be removed. */
+ for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) {
+ if (!IsValidWaypoint(wp)) {
+ uint index = wp->index;
+
+ memset(wp, 0, sizeof(*wp));
+ wp->index = index;
+
+ return wp;
+ }
+ }
+
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_Waypoint_pool)) return AllocateWaypoint();
+
+ return NULL;
+}
+
+/* Update the sign for the waypoint */
+static void UpdateWaypointSign(Waypoint* wp)
+{
+ Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
+ SetDParam(0, wp->index);
+ UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
+}
+
+/* Redraw the sign of a waypoint */
+static void RedrawWaypointSign(const Waypoint* wp)
+{
+ MarkAllViewportsDirty(
+ wp->sign.left - 6,
+ wp->sign.top,
+ wp->sign.left + (wp->sign.width_1 << 2) + 12,
+ wp->sign.top + 48);
+}
+
+/* Update all signs */
+void UpdateAllWaypointSigns(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ UpdateWaypointSign(wp);
+ }
+}
+
+/* Internal handler to delete a waypoint */
+void DestroyWaypoint(Waypoint *wp)
+{
+ RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);
+
+ if (wp->string != STR_NULL) DeleteName(wp->string);
+
+ RedrawWaypointSign(wp);
+}
+
+/* Set the default name for a waypoint */
+static void MakeDefaultWaypointName(Waypoint* wp)
+{
+ Waypoint *local_wp;
+ bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
+ int i;
+
+ wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+
+ memset(used_waypoint, 0, sizeof(used_waypoint));
+
+ /* Find an unused waypoint number belonging to this town */
+ FOR_ALL_WAYPOINTS(local_wp) {
+ if (wp == local_wp) continue;
+
+ if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
+ used_waypoint[local_wp->town_cn] = true;
+ }
+
+ /* Find an empty spot */
+ for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
+
+ wp->string = STR_NULL;
+ wp->town_cn = i;
+}
+
+/* Find a deleted waypoint close to a tile. */
+static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
+{
+ Waypoint *wp, *best = NULL;
+ uint thres = 8;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->deleted) {
+ uint cur_dist = DistanceManhattan(tile, wp->xy);
+
+ if (cur_dist < thres) {
+ thres = cur_dist;
+ best = wp;
+ }
+ }
+ }
+
+ return best;
+}
+
+/**
+ * Update waypoint graphics id against saved GRFID/localidx.
+ * This is to ensure the chosen graphics are correct if GRF files are changed.
+ */
+void AfterLoadWaypoints(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ uint i;
+
+ if (wp->grfid == 0) continue;
+
+ for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
+ const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
+ if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
+ wp->stat_id = i;
+ break;
+ }
+ }
+ }
+}
+
+/** Convert existing rail to waypoint. Eg build a waypoint station over
+ * piece of rail
+ * @param tile tile where waypoint will be built
+ * @param p1 graphics for waypoint type, 0 indicates standard graphics
+ * @param p2 unused
+ *
+ * @todo When checking for the tile slope,
+ * distingush between "Flat land required" and "land sloped in wrong direction"
+ */
+int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Waypoint *wp;
+ Slope tileh;
+ Axis axis;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ /* if custom gfx are used, make sure it is within bounds */
+ if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
+
+ if (!IsTileType(tile, MP_RAILWAY) ||
+ GetRailTileType(tile) != RAIL_TILE_NORMAL || (
+ (axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
+ (axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
+ )) {
+ return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
+ }
+
+ if (!CheckTileOwnership(tile)) return CMD_ERROR;
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tileh = GetTileSlope(tile, NULL);
+ if (tileh != SLOPE_FLAT &&
+ (!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
+ /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
+ wp = FindDeletedWaypointCloseTo(tile);
+ if (wp == NULL) {
+ wp = AllocateWaypoint();
+ if (wp == NULL) return CMD_ERROR;
+
+ wp->town_index = 0;
+ wp->string = STR_NULL;
+ wp->town_cn = 0;
+ }
+
+ if (flags & DC_EXEC) {
+ const StationSpec* statspec;
+
+ MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
+ MarkTileDirtyByTile(tile);
+
+ statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);
+
+ if (statspec != NULL) {
+ wp->stat_id = p1;
+ wp->grfid = statspec->grfid;
+ wp->localidx = statspec->localidx;
+ } else {
+ // Specified custom graphics do not exist, so use default.
+ wp->stat_id = 0;
+ wp->grfid = 0;
+ wp->localidx = 0;
+ }
+
+ wp->deleted = 0;
+ wp->xy = tile;
+ wp->build_date = _date;
+
+ if (wp->town_index == 0) MakeDefaultWaypointName(wp);
+
+ UpdateWaypointSign(wp);
+ RedrawWaypointSign(wp);
+ YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
+ }
+
+ return _price.build_train_depot;
+}
+
+/* Daily loop for waypoints */
+void WaypointsDailyLoop(void)
+{
+ Waypoint *wp;
+
+ /* Check if we need to delete a waypoint */
+ FOR_ALL_WAYPOINTS(wp) {
+ if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp);
+ }
+}
+
+/* Remove a waypoint */
+int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
+{
+ Waypoint *wp;
+
+ /* Make sure it's a waypoint */
+ if (!IsTileType(tile, MP_RAILWAY) ||
+ !IsRailWaypoint(tile) ||
+ (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) ||
+ !EnsureNoVehicle(tile)) {
+ return CMD_ERROR;
+ }
+
+ if (flags & DC_EXEC) {
+ Track track = GetRailWaypointTrack(tile);
+ wp = GetWaypointByTile(tile);
+
+ wp->deleted = 30; // let it live for this many days before we do the actual deletion.
+ RedrawWaypointSign(wp);
+
+ if (justremove) {
+ MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
+ MarkTileDirtyByTile(tile);
+ } else {
+ DoClearSquare(tile);
+ SetSignalsOnBothDir(tile, track);
+ }
+ YapfNotifyTrackLayoutChange(tile, track);
+ }
+
+ return _price.remove_train_depot;
+}
+
+/** Delete a waypoint
+ * @param tile tile where waypoint is to be deleted
+ * @param p1 unused
+ * @param p2 unused
+ */
+int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ return RemoveTrainWaypoint(tile, flags, true);
+}
+
+/** Rename a waypoint.
+ * @param tile unused
+ * @param p1 id of waypoint
+ * @param p2 unused
+ */
+int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Waypoint *wp;
+
+ if (!IsValidWaypointID(p1)) return CMD_ERROR;
+
+ if (_cmd_text[0] != '\0') {
+ StringID str = AllocateNameUnique(_cmd_text, 0);
+
+ if (str == 0) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ wp = GetWaypoint(p1);
+ if (wp->string != STR_NULL) DeleteName(wp->string);
+
+ wp->string = str;
+ wp->town_cn = 0;
+
+ UpdateWaypointSign(wp);
+ MarkWholeScreenDirty();
+ } else {
+ DeleteName(str);
+ }
+ } else {
+ if (flags & DC_EXEC) {
+ wp = GetWaypoint(p1);
+ if (wp->string != STR_NULL) DeleteName(wp->string);
+
+ MakeDefaultWaypointName(wp);
+ UpdateWaypointSign(wp);
+ MarkWholeScreenDirty();
+ }
+ }
+ return 0;
+}
+
+/* This hacks together some dummy one-shot Station structure for a waypoint. */
+Station *ComposeWaypointStation(TileIndex tile)
+{
+ Waypoint *wp = GetWaypointByTile(tile);
+ static Station stat;
+
+ stat.train_tile = stat.xy = wp->xy;
+ stat.town = GetTown(wp->town_index);
+ stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
+ stat.build_date = wp->build_date;
+
+ return &stat;
+}
+
+/* Draw a waypoint */
+void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
+{
+ x += 33;
+ y += 17;
+
+ if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
+ DrawDefaultWaypointSprite(x, y, railtype);
+ }
+}
+
+/* Fix savegames which stored waypoints in their old format */
+void FixOldWaypoints(void)
+{
+ Waypoint *wp;
+
+ /* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
+ FOR_ALL_WAYPOINTS(wp) {
+ wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+ wp->town_cn = 0;
+ if (wp->string & 0xC000) {
+ wp->town_cn = wp->string & 0x3F;
+ wp->string = STR_NULL;
+ }
+ }
+}
+
+void InitializeWaypoints(void)
+{
+ CleanPool(&_Waypoint_pool);
+ AddBlockToPool(&_Waypoint_pool);
+}
+
+static const SaveLoad _waypoint_desc[] = {
+ SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
+ SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION),
+ SLE_VAR(Waypoint, string, SLE_UINT16),
+ SLE_VAR(Waypoint, deleted, SLE_UINT8),
+
+ SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
+ SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
+ SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
+ SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
+
+ SLE_END()
+};
+
+static void Save_WAYP(void)
+{
+ Waypoint *wp;
+
+ FOR_ALL_WAYPOINTS(wp) {
+ SlSetArrayIndex(wp->index);
+ SlObject(wp, _waypoint_desc);
+ }
+}
+
+static void Load_WAYP(void)
+{
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ Waypoint *wp;
+
+ if (!AddBlockIfNeeded(&_Waypoint_pool, index))
+ error("Waypoints: failed loading savegame: too many waypoints");
+
+ wp = GetWaypoint(index);
+ SlObject(wp, _waypoint_desc);
+ }
+}
+
+const ChunkHandler _waypoint_chunk_handlers[] = {
+ { 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
+};