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-rw-r--r--src/water_cmd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index f236219e5..33c53fff3 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -307,7 +307,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
- BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
+ TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
CommandCost ret;
Slope slope = GetTileSlope(tile, NULL);
@@ -335,7 +335,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
cost.AddCost(_price.clear_water);
- } END_TILE_LOOP(tile, size_x, size_y, 0);
+ }
if (cost.GetCost() == 0) {
return_cmd_error(STR_ERROR_ALREADY_BUILT);
@@ -749,11 +749,11 @@ static void FloodVehicles(TileIndex tile)
if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
const Station *st = Station::GetByTile(tile);
- BEGIN_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
+ TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile) {
if (st->TileBelongsToRailStation(t)) {
FindVehicleOnPos(tile, &z, &FloodVehicleProc);
}
- END_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
+ }
return;
}