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-rw-r--r--src/water_cmd.cpp731
1 files changed, 731 insertions, 0 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
new file mode 100644
index 000000000..10051e877
--- /dev/null
+++ b/src/water_cmd.cpp
@@ -0,0 +1,731 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "bridge_map.h"
+#include "station_map.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "map.h"
+#include "tile.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "town.h"
+#include "news.h"
+#include "sound.h"
+#include "depot.h"
+#include "vehicle_gui.h"
+#include "train.h"
+#include "water_map.h"
+#include "newgrf.h"
+
+static const SpriteID _water_shore_sprites[] = {
+ 0,
+ SPR_SHORE_TILEH_1,
+ SPR_SHORE_TILEH_2,
+ SPR_SHORE_TILEH_3,
+ SPR_SHORE_TILEH_4,
+ 0,
+ SPR_SHORE_TILEH_6,
+ 0,
+ SPR_SHORE_TILEH_8,
+ SPR_SHORE_TILEH_9,
+ 0,
+ 0,
+ SPR_SHORE_TILEH_12,
+ 0,
+ 0
+};
+
+
+static void FloodVehicle(Vehicle *v);
+
+/** Build a ship depot.
+ * @param tile tile where ship depot is built
+ * @param p1 depot direction (0 == X or 1 == Y)
+ * @param p2 unused
+ */
+int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileIndex tile2;
+
+ int32 cost, ret;
+ Depot *depot;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (p1 > 1) return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
+ if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
+
+ if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
+ return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
+
+ if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
+ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return CMD_ERROR;
+ ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return CMD_ERROR;
+
+ // pretend that we're not making land from the water even though we actually are.
+ cost = 0;
+
+ depot = AllocateDepot();
+ if (depot == NULL) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ depot->xy = tile;
+ depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
+
+ MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
+ MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
+ MarkTileDirtyByTile(tile);
+ MarkTileDirtyByTile(tile2);
+ }
+
+ return cost + _price.build_ship_depot;
+}
+
+static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
+{
+ TileIndex tile2;
+
+ if (!IsShipDepot(tile)) return CMD_ERROR;
+ if (!CheckTileOwnership(tile)) return CMD_ERROR;
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tile2 = GetOtherShipDepotTile(tile);
+
+ if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ /* Kill the depot, which is registered at the northernmost tile. Use that one */
+ DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
+
+ MakeWater(tile);
+ MakeWater(tile2);
+ MarkTileDirtyByTile(tile);
+ MarkTileDirtyByTile(tile2);
+ }
+
+ return _price.remove_ship_depot;
+}
+
+// build a shiplift
+static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
+{
+ int32 ret;
+ int delta;
+
+ // middle tile
+ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return CMD_ERROR;
+
+ delta = TileOffsByDiagDir(dir);
+ // lower tile
+ ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return CMD_ERROR;
+ if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+ }
+
+ // upper tile
+ ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return CMD_ERROR;
+ if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+ }
+
+ if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
+ (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
+ (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
+ if (flags & DC_EXEC) {
+ MakeLock(tile, _current_player, dir);
+ MarkTileDirtyByTile(tile);
+ MarkTileDirtyByTile(tile - delta);
+ MarkTileDirtyByTile(tile + delta);
+ }
+
+ return _price.clear_water * 22 >> 3;
+}
+
+static int32 RemoveShiplift(TileIndex tile, uint32 flags)
+{
+ TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
+
+ if (!CheckTileOwnership(tile)) return CMD_ERROR;
+
+ // make sure no vehicle is on the tile.
+ if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+ DoClearSquare(tile + delta);
+ DoClearSquare(tile - delta);
+ }
+
+ return _price.clear_water * 2;
+}
+
+static void MarkTilesAroundDirty(TileIndex tile)
+{
+ MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
+ MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
+ MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
+ MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
+}
+
+/** Builds a lock (ship-lift)
+ * @param tile tile where to place the lock
+ * @param p1 unused
+ * @param p2 unused
+ */
+int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ DiagDirection dir;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ switch (GetTileSlope(tile, NULL)) {
+ case SLOPE_SW: dir = DIAGDIR_SW; break;
+ case SLOPE_SE: dir = DIAGDIR_SE; break;
+ case SLOPE_NW: dir = DIAGDIR_NW; break;
+ case SLOPE_NE: dir = DIAGDIR_NE; break;
+ default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+ }
+ return DoBuildShiplift(tile, dir, flags);
+}
+
+/** Build a piece of canal.
+ * @param tile end tile of stretch-dragging
+ * @param p1 start tile of stretch-dragging
+ * @param p2 ctrl pressed - toggles ocean / canals at sealevel
+ */
+int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 cost;
+ int size_x, size_y;
+ int x;
+ int y;
+ int sx, sy;
+
+ if (p1 >= MapSize()) return CMD_ERROR;
+
+ x = TileX(tile);
+ y = TileY(tile);
+ sx = TileX(p1);
+ sy = TileY(p1);
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (x < sx) intswap(x, sx);
+ if (y < sy) intswap(y, sy);
+ size_x = (x - sx) + 1;
+ size_y = (y - sy) + 1;
+
+ /* Outside the editor you can only drag canals, and not areas */
+ if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
+
+ cost = 0;
+ BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
+ int32 ret;
+
+ if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ // can't make water of water!
+ if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
+
+ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(ret)) return ret;
+ cost += ret;
+
+ if (flags & DC_EXEC) {
+ if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
+ MakeWater(tile);
+ } else {
+ MakeCanal(tile, _current_player);
+ }
+ MarkTileDirtyByTile(tile);
+ MarkTilesAroundDirty(tile);
+ }
+
+ cost += _price.clear_water;
+ } END_TILE_LOOP(tile, size_x, size_y, 0);
+
+ if (cost == 0) {
+ return_cmd_error(STR_1007_ALREADY_BUILT);
+ } else {
+ return cost;
+ }
+}
+
+static int32 ClearTile_Water(TileIndex tile, byte flags)
+{
+ switch (GetWaterTileType(tile)) {
+ case WATER_CLEAR:
+ if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+
+ // Make sure no vehicle is on the tile
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ // Make sure it's not an edge tile.
+ if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
+ !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
+ return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
+ }
+
+ if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) DoClearSquare(tile);
+ return _price.clear_water;
+
+ case WATER_COAST: {
+ Slope slope = GetTileSlope(tile, NULL);
+
+ // Make sure no vehicle is on the tile
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ // Make sure it's not an edge tile.
+ if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
+ !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
+ return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
+ }
+
+ if (flags & DC_EXEC) DoClearSquare(tile);
+ if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
+ return _price.clear_water;
+ } else {
+ return _price.purchase_land;
+ }
+ }
+
+ case WATER_LOCK: {
+ static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
+ { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
+ {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
+ { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
+ };
+
+ if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+ if (_current_player == OWNER_WATER) return CMD_ERROR;
+ // move to the middle tile..
+ return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
+ }
+
+ case WATER_DEPOT:
+ if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+ return RemoveShipDepot(tile, flags);
+
+ default:
+ NOT_REACHED();
+ return 0;
+ }
+
+ return 0; // useless but silences warning
+}
+
+// return true if a tile is a water tile.
+static bool IsWateredTile(TileIndex tile)
+{
+ switch (GetTileType(tile)) {
+ case MP_WATER:
+ if (!IsCoast(tile)) return true;
+
+ switch (GetTileSlope(tile, NULL)) {
+ case SLOPE_W:
+ case SLOPE_S:
+ case SLOPE_E:
+ case SLOPE_N:
+ return true;
+
+ default:
+ return false;
+ }
+
+ case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
+ default: return false;
+ }
+}
+
+// draw a canal styled water tile with dikes around
+void DrawCanalWater(TileIndex tile)
+{
+ uint wa;
+
+ // determine the edges around with water.
+ wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
+ wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
+ wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
+ wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
+
+ if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
+ if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
+ if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
+ if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
+
+ // right corner
+ switch (wa & 0x03) {
+ case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
+ case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
+ }
+
+ // bottom corner
+ switch (wa & 0x06) {
+ case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
+ case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
+ }
+
+ // left corner
+ switch (wa & 0x0C) {
+ case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
+ case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
+ }
+
+ // upper corner
+ switch (wa & 0x09) {
+ case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
+ case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
+ }
+}
+
+typedef struct LocksDrawTileStruct {
+ int8 delta_x, delta_y, delta_z;
+ byte width, height, depth;
+ SpriteID image;
+} LocksDrawTileStruct;
+
+#include "table/water_land.h"
+
+static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
+ uint32 palette, uint base
+)
+{
+ DrawGroundSprite(wdts++->image);
+
+ for (; wdts->delta_x != 0x80; wdts++) {
+ uint32 image = wdts->image + base;
+ if (_display_opt & DO_TRANS_BUILDINGS) {
+ MAKE_TRANSPARENT(image);
+ } else {
+ image |= palette;
+ }
+ AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
+ }
+}
+
+static void DrawTile_Water(TileInfo *ti)
+{
+ switch (GetWaterTileType(ti->tile)) {
+ case WATER_CLEAR:
+ DrawGroundSprite(SPR_FLAT_WATER_TILE);
+ if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
+ DrawBridgeMiddle(ti);
+ break;
+
+ case WATER_COAST:
+ assert(!IsSteepSlope(ti->tileh));
+ if (_coast_base != 0) {
+ DrawGroundSprite(_coast_base + ti->tileh);
+ } else {
+ DrawGroundSprite(_water_shore_sprites[ti->tileh]);
+ }
+ DrawBridgeMiddle(ti);
+ break;
+
+ case WATER_LOCK: {
+ const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
+ DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
+ } break;
+
+ case WATER_DEPOT:
+ DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
+ break;
+ }
+}
+
+void DrawShipDepotSprite(int x, int y, int image)
+{
+ const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
+
+ DrawSprite(wdts++->image, x, y);
+
+ for (; wdts->delta_x != 0x80; wdts++) {
+ Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
+ DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
+ }
+}
+
+
+static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
+{
+ uint z;
+ uint tileh = GetTileSlope(tile, &z);
+
+ return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
+}
+
+static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
+{
+ return tileh;
+}
+
+static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
+{
+ /* not used */
+}
+
+static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
+{
+ switch (GetWaterTileType(tile)) {
+ case WATER_CLEAR:
+ if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
+ td->str = STR_3804_WATER;
+ } else {
+ td->str = STR_LANDINFO_CANAL;
+ }
+ break;
+ case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
+ case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
+ case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
+ default: assert(0); break;
+ }
+
+ td->owner = GetTileOwner(tile);
+}
+
+static void AnimateTile_Water(TileIndex tile)
+{
+ /* not used */
+}
+
+static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
+{
+ TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
+
+ // type of this tile mustn't be water already.
+ if (IsTileType(target, MP_WATER)) return;
+
+ if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
+ TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
+ return;
+ }
+
+ if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
+ TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
+ // make coast..
+ switch (GetTileType(target)) {
+ case MP_RAILWAY: {
+ TrackBits tracks;
+ Slope slope;
+
+ if (!IsPlainRailTile(target)) break;
+
+ tracks = GetTrackBits(target);
+ slope = GetTileSlope(target, NULL);
+ if (!(
+ (slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
+ (slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
+ (slope == SLOPE_E && tracks == TRACK_BIT_LEFT) ||
+ (slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
+ )) {
+ break;
+ }
+ }
+ /* FALLTHROUGH */
+
+ case MP_CLEAR:
+ case MP_TREES:
+ _current_player = OWNER_WATER;
+ if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+ MakeShore(target);
+ MarkTileDirtyByTile(target);
+ }
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ _current_player = OWNER_WATER;
+ {
+ Vehicle *v = FindVehicleOnTileZ(target, 0);
+ if (v != NULL) FloodVehicle(v);
+ }
+
+ if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+ MakeWater(target);
+ MarkTileDirtyByTile(target);
+ }
+ }
+}
+
+static void FloodVehicle(Vehicle *v)
+{
+ if (!(v->vehstatus & VS_CRASHED)) {
+ uint16 pass = 0;
+
+ if (v->type == VEH_Road) { // flood bus/truck
+ pass = 1; // driver
+ if (v->cargo_type == CT_PASSENGERS)
+ pass += v->cargo_count;
+
+ v->vehstatus |= VS_CRASHED;
+ v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
+ RebuildVehicleLists();
+ } else if (v->type == VEH_Train) {
+ Vehicle *u;
+
+ v = GetFirstVehicleInChain(v);
+ u = v;
+ if (IsFrontEngine(v)) pass = 4; // driver
+
+ // crash all wagons, and count passangers
+ BEGIN_ENUM_WAGONS(v)
+ if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
+ v->vehstatus |= VS_CRASHED;
+ END_ENUM_WAGONS(v)
+
+ v = u;
+ v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
+ RebuildVehicleLists();
+ } else {
+ return;
+ }
+
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+
+ SetDParam(0, pass);
+ AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
+ v->index,
+ 0);
+ CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
+ }
+}
+
+// called from tunnelbridge_cmd, and by TileLoop_Industry()
+void TileLoop_Water(TileIndex tile)
+{
+ static const TileIndexDiffC _tile_loop_offs_array[][5] = {
+ // tile to mod shore? shore?
+ {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
+ {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
+ {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
+ {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
+ };
+
+ /* Ensure sea-level canals do not flood */
+ if ((IsTileType(tile, MP_WATER) || IsTileType(tile, MP_TUNNELBRIDGE)) &&
+ !IsTileOwner(tile, OWNER_WATER)) return;
+
+ if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
+ IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
+ uint i;
+
+ for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
+ TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
+ }
+ }
+ // _current_player can be changed by TileLoopWaterHelper.. reset it back
+ // here
+ _current_player = OWNER_NONE;
+
+ // edges
+ if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
+ TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
+ }
+
+ if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
+ TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
+ }
+
+ if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
+ TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
+ }
+
+ if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
+ TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
+ }
+}
+
+static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
+{
+ static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
+
+ TrackBits ts;
+
+ if (mode != TRANSPORT_WATER) return 0;
+
+ switch (GetWaterTileType(tile)) {
+ case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
+ case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
+ case WATER_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
+ case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
+ default: return 0;
+ }
+ if (TileX(tile) == 0) {
+ // NE border: remove tracks that connects NE tile edge
+ ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
+ }
+ if (TileY(tile) == 0) {
+ // NW border: remove tracks that connects NW tile edge
+ ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
+ }
+ return ts * 0x101;
+}
+
+static void ClickTile_Water(TileIndex tile)
+{
+ if (GetWaterTileType(tile) == WATER_DEPOT) {
+ TileIndex tile2 = GetOtherShipDepotTile(tile);
+
+ ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship);
+ }
+}
+
+static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
+{
+ if (!IsTileOwner(tile, old_player)) return;
+
+ if (new_player != PLAYER_SPECTATOR) {
+ SetTileOwner(tile, new_player);
+ } else {
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ }
+}
+
+static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
+{
+ return 0;
+}
+
+
+const TileTypeProcs _tile_type_water_procs = {
+ DrawTile_Water, /* draw_tile_proc */
+ GetSlopeZ_Water, /* get_slope_z_proc */
+ ClearTile_Water, /* clear_tile_proc */
+ GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
+ GetTileDesc_Water, /* get_tile_desc_proc */
+ GetTileTrackStatus_Water, /* get_tile_track_status_proc */
+ ClickTile_Water, /* click_tile_proc */
+ AnimateTile_Water, /* animate_tile_proc */
+ TileLoop_Water, /* tile_loop_clear */
+ ChangeTileOwner_Water, /* change_tile_owner_clear */
+ NULL, /* get_produced_cargo_proc */
+ VehicleEnter_Water, /* vehicle_enter_tile_proc */
+ GetSlopeTileh_Water, /* get_slope_tileh_proc */
+};