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-rw-r--r--src/viewport_type.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/viewport_type.h b/src/viewport_type.h
index f43566fbb..e14862e65 100644
--- a/src/viewport_type.h
+++ b/src/viewport_type.h
@@ -5,10 +5,7 @@
#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H
-#include "core/geometry_type.hpp"
#include "zoom_type.h"
-#include "window_type.h"
-#include "tile_type.h"
/**
* Data structure for viewport, display of a part of the world
@@ -55,68 +52,4 @@ enum ViewportPlaceMethod {
VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
};
-/** Viewport highlight mode (for highlighting tiles below cursor) */
-enum ViewportHighlightMode {
- VHM_NONE = 0, ///< default
- VHM_RECT = 1, ///< rectangle (stations, depots, ...)
- VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
- VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
- VHM_DRAG = 4, ///< dragging items in the depot windows
- VHM_RAIL = 5, ///< rail pieces
-};
-
-/** Highlighting draw styles */
-enum HighLightStyle {
- HT_NONE = 0x00,
- HT_RECT = 0x80,
- HT_POINT = 0x40,
- HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
- ///< (uses lower bits to indicate direction)
- HT_RAIL = 0x10, ///< autorail (one piece)
- ///< (uses lower bits to indicate direction)
- HT_DRAG_MASK = 0xF0, ///< masks the drag-type
-
- /* lower bits (used with HT_LINE and HT_RAIL):
- * (see ASCII art in autorail.h for a visual interpretation) */
- HT_DIR_X = 0, ///< X direction
- HT_DIR_Y = 1, ///< Y direction
- HT_DIR_HU = 2, ///< horizontal upper
- HT_DIR_HL = 3, ///< horizontal lower
- HT_DIR_VL = 4, ///< vertical left
- HT_DIR_VR = 5, ///< vertical right
- HT_DIR_MASK = 0x7 ///< masks the drag-direction
-};
-DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
-
-
-struct TileHighlightData {
- Point size;
- Point outersize;
- Point pos;
- Point offs;
-
- Point new_pos;
- Point new_size;
- Point new_outersize;
-
- Point selend, selstart;
-
- byte dirty;
- byte sizelimit;
-
- byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
- byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
- byte next_drawstyle; // queued, but not yet drawn style
-
- ViewportHighlightMode place_mode;
- bool make_square_red;
- WindowClass window_class;
- WindowNumber window_number;
-
- ViewportPlaceMethod select_method;
- byte select_proc;
-
- TileIndex redsq;
-};
-
#endif /* VIEWPORT_TYPE_H */