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-rw-r--r--src/viewport.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 4d54bc96b..fc2ca6ab6 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -362,11 +362,17 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
a = clamp(a, 0, (int)(MapMaxX() * TILE_SIZE) - 1);
b = clamp(b, 0, (int)(MapMaxY() * TILE_SIZE) - 1);
- z = GetSlopeZ(a, b ) / 2;
- z = GetSlopeZ(a + z, b + z) / 2;
- z = GetSlopeZ(a + z, b + z) / 2;
- z = GetSlopeZ(a + z, b + z) / 2;
- z = GetSlopeZ(a + z, b + z) / 2;
+ /* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0.
+ * Now find the Z-world coordinate by fix point iteration.
+ * This is a bit tricky because the tile height is non-continuous at foundations.
+ * The clicked point should be approached from the back, otherwise there are regions that are not clickable.
+ * (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
+ * So give it a z-malus of 4 in the first iterations.
+ */
+ z = 0;
+ for (int i = 0; i < 5; i++) z = GetSlopeZ(a + max(z, 4u) - 4, b + max(z, 4u) - 4) / 2;
+ for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(a + max(z, malus) - malus, b + max(z, malus) - malus) / 2;
+ for (int i = 0; i < 5; i++) z = GetSlopeZ(a + z, b + z) / 2;
pt.x = a + z;
pt.y = b + z;