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Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index ab3e087b4..5c7a166c9 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -25,7 +25,7 @@
#define VIEWPORT_DRAW_MEM (65536 * 2)
-// XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar)
+/* XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) */
static ViewPort _viewports[25 - 2];
static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not
assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
@@ -91,8 +91,8 @@ struct ParentSpriteToDraw {
byte zmax;
};
-// Quick hack to know how much memory to reserve when allocating from the spritelist
-// to prevent a buffer overflow.
+/* Quick hack to know how much memory to reserve when allocating from the spritelist
+ * to prevent a buffer overflow. */
#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
struct ViewportDrawer {
@@ -438,7 +438,7 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z)
void DrawGroundSprite(SpriteID image, SpriteID pal)
{
if (_offset_ground_sprites) {
- // offset ground sprite because of foundation?
+ /* offset ground sprite because of foundation? */
AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y);
} else {
_added_tile_sprite = true;
@@ -493,12 +493,12 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
ps = (ParentSpriteToDraw*)vd->spritelist_mem;
if (vd->parent_list >= vd->eof_parent_list) {
- // This can happen rarely, mostly when you zoom out completely
- // and have a lot of stuff that moves (and is added to the
- // sort-list, this function). To solve it, increase
- // parent_list somewhere below to a higher number.
- // This can not really hurt you, it just gives some black
- // spots on the screen ;)
+ /* This can happen rarely, mostly when you zoom out completely
+ * and have a lot of stuff that moves (and is added to the
+ * sort-list, this function). To solve it, increase
+ * parent_list somewhere below to a higher number.
+ * This can not really hurt you, it just gives some black
+ * spots on the screen ;) */
DEBUG(sprite, 0, "Out of sprite memory (parent_list)");
return;
}
@@ -646,23 +646,23 @@ static void DrawTileSelection(const TileInfo *ti)
SpriteID image;
SpriteID pal;
- // Draw a red error square?
+ /* Draw a red error square? */
if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_TILE_RED_PULSATING, ti);
return;
}
- // no selection active?
+ /* no selection active? */
if (_thd.drawstyle == 0) return;
- // Inside the inner area?
+ /* Inside the inner area? */
if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) &&
IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
if (_thd.drawstyle & HT_RECT) {
image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE, ti);
} else if (_thd.drawstyle & HT_POINT) {
- // Figure out the Z coordinate for the single dot.
+ /* Figure out the Z coordinate for the single dot. */
byte z = ti->z;
if (ti->tileh & SLOPE_N) {
z += TILE_HEIGHT;
@@ -670,7 +670,7 @@ static void DrawTileSelection(const TileInfo *ti)
}
DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
- // autorail highlight piece under cursor
+ /* autorail highlight piece under cursor */
uint type = _thd.drawstyle & 0xF;
int offset;
@@ -688,7 +688,7 @@ static void DrawTileSelection(const TileInfo *ti)
DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti);
} else if (IsPartOfAutoLine(ti->x, ti->y)) {
- // autorail highlighting long line
+ /* autorail highlighting long line */
int dir = _thd.drawstyle & ~0xF0;
int offset;
uint side;
@@ -714,12 +714,12 @@ static void DrawTileSelection(const TileInfo *ti)
return;
}
- // Check if it's inside the outer area?
+ /* Check if it's inside the outer area? */
if (_thd.outersize.x &&
_thd.size.x < _thd.size.x + _thd.outersize.x &&
IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
- // Draw a blue rect.
+ /* Draw a blue rect. */
DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_SEL_TILE_BLUE, ti);
return;
}
@@ -734,11 +734,11 @@ static void ViewportAddLandscape()
_cur_ti = &ti;
- // Transform into tile coordinates and round to closest full tile
+ /* Transform into tile coordinates and round to closest full tile */
x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
- // determine size of area
+ /* determine size of area */
{
Point pt = RemapCoords(x, y, 241);
width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6;
@@ -1128,7 +1128,7 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
}
}
- // Swap the two sprites ps and ps2 using bubble-sort algorithm.
+ /* Swap the two sprites ps and ps2 using bubble-sort algorithm. */
psd3 = psd;
do {
ParentSpriteToDraw* temp = *psd3;
@@ -1273,8 +1273,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
ViewportAddSigns(&vd.dpi);
ViewportAddWaypoints(&vd.dpi);
- // This assert should never happen (because the length of the parent_list
- // is checked)
+ /* This assert should never happen (because the length of the parent_list
+ * is checked) */
assert(vd.parent_list <= endof(parent_list));
if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile);
@@ -1290,8 +1290,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
_cur_dpi = old_dpi;
}
-// Make sure we don't draw a too big area at a time.
-// If we do, the sprite memory will overflow.
+/** Make sure we don't draw a too big area at a time.
+ * If we do, the sprite memory will overflow. */
static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
{
if (((bottom - top) * (right - left) << (2 * vp->zoom)) > 180000) {
@@ -1359,20 +1359,20 @@ void UpdateViewportPosition(Window *w)
int vx;
int vy;
- // Center of the viewport is hot spot
+ /* Center of the viewport is hot spot */
x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2;
y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2;
- // Convert viewport coordinates to map coordinates
- // Calculation is scaled by 4 to avoid rounding errors
+ /* Convert viewport coordinates to map coordinates
+ * Calculation is scaled by 4 to avoid rounding errors */
vx = -x + y * 2;
vy = x + y * 2;
- // clamp to size of map
+ /* clamp to size of map */
vx = clamp(vx, 0 * 4, MapMaxX() * TILE_SIZE * 4);
vy = clamp(vy, 0 * 4, MapMaxY() * TILE_SIZE * 4);
- // Convert map coordinates to viewport coordinates
+ /* Convert map coordinates to viewport coordinates */
x = (-vx + vy) / 2;
y = ( vx + vy) / 4;
- // Set position
+ /* Set position */
WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
@@ -1859,13 +1859,13 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
_thd.new_outersize.y = sy * TILE_SIZE;
}
-/* returns the best autorail highlight type from map coordinates */
+/** returns the best autorail highlight type from map coordinates */
static byte GetAutorailHT(int x, int y)
{
return HT_RAIL | _AutorailPiece[x & 0xF][y & 0xF];
}
-// called regular to update tile highlighting in all cases
+/** called regular to update tile highlighting in all cases */
void UpdateTileSelection()
{
int x1;
@@ -1912,13 +1912,13 @@ void UpdateTileSelection()
}
}
- // redraw selection
+ /* redraw selection */
if (_thd.drawstyle != _thd.new_drawstyle ||
_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
_thd.outersize.x != _thd.new_outersize.x ||
_thd.outersize.y != _thd.new_outersize.y) {
- // clear the old selection?
+ /* clear the old selection? */
if (_thd.drawstyle) SetSelectionTilesDirty();
_thd.drawstyle = _thd.new_drawstyle;
@@ -1927,12 +1927,12 @@ void UpdateTileSelection()
_thd.outersize = _thd.new_outersize;
_thd.dirty = 0xff;
- // draw the new selection?
+ /* draw the new selection? */
if (_thd.new_drawstyle) SetSelectionTilesDirty();
}
}
-// highlighting tiles while only going over them with the mouse
+/** highlighting tiles while only going over them with the mouse */
void VpStartPlaceSizing(TileIndex tile, int user)
{
_thd.userdata = user;
@@ -1982,7 +1982,7 @@ static void VpStartPreSizing()
_special_mouse_mode = WSM_PRESIZE;
}
-/* returns information about the 2x1 piece to be build.
+/** returns information about the 2x1 piece to be build.
* The lower bits (0-3) are the track type. */
static byte Check2x1AutoRail(int mode)
{
@@ -2133,7 +2133,7 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF};
-// while dragging
+/** while dragging */
static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
{
HighLightStyle b;
@@ -2384,7 +2384,7 @@ calc_heightdiff_single_direction:;
_thd.selend.y = y;
}
-// while dragging
+/** while dragging */
bool VpHandlePlaceSizingDrag()
{
Window *w;
@@ -2394,14 +2394,14 @@ bool VpHandlePlaceSizingDrag()
e.we.place.userdata = _thd.userdata;
- // stop drag mode if the window has been closed
+ /* stop drag mode if the window has been closed */
w = FindWindowById(_thd.window_class,_thd.window_number);
if (w == NULL) {
ResetObjectToPlace();
return false;
}
- // while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
+ /* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
if (_left_button_down) {
e.event = WE_PLACE_DRAG;
e.we.place.pt = GetTileBelowCursor();
@@ -2409,8 +2409,8 @@ bool VpHandlePlaceSizingDrag()
return false;
}
- // mouse button released..
- // keep the selected tool, but reset it to the original mode.
+ /* mouse button released..
+ * keep the selected tool, but reset it to the original mode. */
_special_mouse_mode = WSM_NONE;
if (_thd.next_drawstyle == HT_RECT) {
_thd.place_mode = VHM_RECT;
@@ -2425,7 +2425,7 @@ bool VpHandlePlaceSizingDrag()
}
SetTileSelectSize(1, 1);
- // and call the mouseup event.
+ /* and call the mouseup event. */
e.event = WE_PLACE_MOUSEUP;
e.we.place.pt = _thd.selend;
e.we.place.tile = TileVirtXY(e.we.place.pt.x, e.we.place.pt.y);
@@ -2446,7 +2446,7 @@ void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window
{
Window *w;
- // undo clicking on button
+ /* undo clicking on button */
if (_thd.place_mode != 0) {
_thd.place_mode = 0;
w = FindWindowById(_thd.window_class, _thd.window_number);