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-rw-r--r--src/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 76cc19d45..7757d504e 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int
/*
* First get an estimate of the tiles relevant for us at that edge. Relevant in the sense
- * "at least close to the visible area".Thus, we donĀ“t look at exactly each tile, inspecting
+ * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting
* e.g. every tenth should be enough. After all, the desired screen limit is set such that
* the bordermost tiles are painted in the middle of the screen when one hits the limit,
* i.e. it is no harm if there is some small error in that calculation