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-rw-r--r--src/video/dedicated_v.cpp6
-rw-r--r--src/video/sdl_v.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index aaadd9461..47fa64231 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -73,7 +73,7 @@ static void DedicatedSignalHandler(int sig)
}
#endif
-#if defined(WIN32)
+#if defined(_WIN32)
# include <windows.h> /* GetTickCount */
# include <conio.h>
# include <time.h>
@@ -150,7 +150,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
ScreenSizeChanged();
BlitterFactory::GetCurrentBlitter()->PostResize();
-#if defined(WIN32)
+#if defined(_WIN32)
/* For win32 we need to allocate a console (debug mode does the same) */
CreateConsole();
CreateWindowsConsoleThread();
@@ -173,7 +173,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
void VideoDriver_Dedicated::Stop()
{
-#ifdef WIN32
+#ifdef _WIN32
CloseWindowsConsoleThread();
#endif
free(_dedicated_video_mem);
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index f40c4b646..e96decb45 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -264,7 +264,7 @@ static void GetAvailableVideoMode(uint *w, uint *h)
*h = _resolutions[best].height;
}
-#ifdef WIN32
+#ifdef _WIN32
/* Let's redefine the LoadBMP macro with because we are dynamically
* loading SDL and need to 'SDL_CALL' all functions */
#undef SDL_LoadBMP
@@ -500,7 +500,7 @@ static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, WChar *character)
}
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
-#if defined(WIN32) || defined(__OS2__)
+#if defined(_WIN32) || defined(__OS2__)
if (sym->scancode == 41) key = WKC_BACKQUOTE;
#elif defined(__APPLE__)
if (sym->scancode == 10) key = WKC_BACKQUOTE;