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-rw-r--r--src/video/video_driver.cpp15
-rw-r--r--src/video/video_driver.hpp1
2 files changed, 4 insertions, 12 deletions
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index bc9d28ff0..d528bbec7 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -20,17 +20,6 @@ bool VideoDriver::Tick()
{
auto cur_ticks = std::chrono::steady_clock::now();
- /* If more than a millisecond has passed, increase the _realtime_tick. */
- if (cur_ticks - this->last_realtime_tick > std::chrono::milliseconds(1)) {
- auto delta = std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - this->last_realtime_tick);
- _realtime_tick += delta.count();
- this->last_realtime_tick += delta;
-
- /* Keep the interactive randomizer a bit more random by requesting
- * new values when-ever we can. */
- InteractiveRandom();
- }
-
if (cur_ticks >= this->next_game_tick || (_fast_forward && !_pause_mode)) {
if (_fast_forward && !_pause_mode) {
this->next_game_tick = cur_ticks + this->GetGameInterval();
@@ -60,6 +49,10 @@ bool VideoDriver::Tick()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (this->next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) this->next_draw_tick = cur_ticks;
+ /* Keep the interactive randomizer a bit more random by requesting
+ * new values when-ever we can. */
+ InteractiveRandom();
+
while (this->PollEvent()) {}
this->InputLoop();
::InputLoop();
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 67c8064bc..2e478def9 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -276,7 +276,6 @@ protected:
return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
}
- std::chrono::steady_clock::time_point last_realtime_tick;
std::chrono::steady_clock::time_point next_game_tick;
std::chrono::steady_clock::time_point next_draw_tick;
};