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Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 131a991f3..d5f752be9 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -13,7 +13,6 @@
#include "../os/windows/win32.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
-#include "../network/network.h"
#include "../core/geometry_func.hpp"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
@@ -831,17 +830,12 @@ void VideoDriver_Win32Base::InputLoop()
_shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
#if defined(_DEBUG)
- if (_shift_pressed)
+ this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
- if (this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
+ this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
/* Determine which directional keys are down. */
if (this->has_focus) {