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Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 4ea774854..186ac1025 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -190,7 +190,7 @@ static void ClientSizeChanged(int w, int h)
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
- BlitterFactoryBase::GetCurrentBlitter()->PostResize();
+ BlitterFactory::GetCurrentBlitter()->PostResize();
GameSizeChanged();
@@ -279,7 +279,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
DEVMODE settings;
/* Make sure we are always at least the screen-depth of the blitter */
- if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+ if (_fullscreen_bpp < BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
memset(&settings, 0, sizeof(settings));
settings.dmSize = sizeof(settings);
@@ -360,7 +360,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
}
}
- BlitterFactoryBase::GetCurrentBlitter()->PostResize();
+ BlitterFactory::GetCurrentBlitter()->PostResize();
GameSizeChanged(); // invalidate all windows, force redraw
return true; // the request succeeded
@@ -374,7 +374,7 @@ static void PaintWindow(HDC dc)
HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
if (_cur_palette.count_dirty != 0) {
- Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
+ Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
@@ -1060,7 +1060,7 @@ static bool AllocateDibSection(int w, int h, bool force)
{
BITMAPINFO *bi;
HDC dc;
- int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+ int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
w = max(w, 64);
h = max(h, 64);
@@ -1080,7 +1080,7 @@ static bool AllocateDibSection(int w, int h, bool force)
bi->bmiHeader.biHeight = -(_wnd.height = h);
bi->bmiHeader.biPlanes = 1;
- bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+ bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
bi->bmiHeader.biCompression = BI_RGB;
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
@@ -1121,7 +1121,7 @@ static void FindResolutions()
* Doesn't really matter since we don't pass a string anyways, but still
* a letdown */
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
- if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
+ if (dm.dmBitsPerPel == BlitterFactory::GetCurrentBlitter()->GetScreenDepth() &&
dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
uint j;