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Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 4f8cfec8b..e8111dc8b 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -37,7 +37,7 @@ uint _display_hz;
uint _fullscreen_bpp;
static uint16 _bck_resolution[2];
-static void MakePalette(void)
+static void MakePalette()
{
LOGPALETTE *pal;
uint i;
@@ -156,7 +156,7 @@ static void ClientSizeChanged(int w, int h)
#ifdef _DEBUG
// Keep this function here..
// It allows you to redraw the screen from within the MSVC debugger
-int RedrawScreenDebug(void)
+int RedrawScreenDebug()
{
HDC dc,dc2;
static int _fooctr;
@@ -511,7 +511,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
return DefWindowProc(hwnd, msg, wParam, lParam);
}
-static void RegisterWndClass(void)
+static void RegisterWndClass()
{
static bool registered = false;
@@ -681,7 +681,7 @@ static const uint16 default_resolutions[][2] = {
{ 1920, 1200 }
};
-static void FindResolutions(void)
+static void FindResolutions()
{
uint n = 0;
#if defined(WINCE)
@@ -749,7 +749,7 @@ static const char *Win32GdiStart(const char * const *parm)
return NULL;
}
-static void Win32GdiStop(void)
+static void Win32GdiStop()
{
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
@@ -798,14 +798,14 @@ static void Win32GdiMakeDirty(int left, int top, int width, int height)
InvalidateRect(_wnd.main_wnd, &r, FALSE);
}
-static void CheckPaletteAnim(void)
+static void CheckPaletteAnim()
{
if (_pal_last_dirty == -1)
return;
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
}
-static void Win32GdiMainLoop(void)
+static void Win32GdiMainLoop()
{
MSG mesg;
uint32 cur_ticks = GetTickCount();