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Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index ef7bc89e2..5aec329b2 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -19,7 +19,7 @@
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "../texteff.hpp"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../progress.h"
#include "../window_gui.h"
#include "../window_func.h"
@@ -67,8 +67,6 @@ DWORD _imm_props;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
-/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
-static ThreadObject *_draw_thread = NULL;
/** Mutex to keep the access to the shared memory controlled. */
static std::recursive_mutex *_draw_mutex = NULL;
/** Signal to draw the next frame. */
@@ -395,7 +393,7 @@ static void PaintWindow(HDC dc)
DeleteDC(dc2);
}
-static void PaintWindowThread(void *)
+static void PaintWindowThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -426,8 +424,6 @@ static void PaintWindowThread(void *)
_draw_signal->wait(*_draw_mutex);
}
-
- _draw_thread->Exit();
}
/** Forward key presses to the window system. */
@@ -1190,6 +1186,7 @@ void VideoDriver_Win32::MainLoop()
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
+ std::thread draw_thread;
std::unique_lock<std::recursive_mutex> draw_lock;
if (_draw_threaded) {
@@ -1206,7 +1203,7 @@ void VideoDriver_Win32::MainLoop()
draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
_draw_continue = true;
- _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32");
+ _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -1308,11 +1305,10 @@ void VideoDriver_Win32::MainLoop()
_draw_signal->notify_all();
if (draw_lock.owns_lock()) draw_lock.unlock();
draw_lock.release();
- _draw_thread->Join();
+ draw_thread.join();
delete _draw_mutex;
delete _draw_signal;
- delete _draw_thread;
_draw_mutex = NULL;
}