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Diffstat (limited to 'src/video/video_driver.cpp')
-rw-r--r--src/video/video_driver.cpp26
1 files changed, 1 insertions, 25 deletions
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index d8fbe0400..2f8efc4ad 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -97,27 +97,6 @@ void VideoDriver::StopGameThread()
this->game_thread.join();
}
-void VideoDriver::RealChangeBlitter(const char *repl_blitter)
-{
- const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
-
- DEBUG(driver, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
- Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
- if (new_blitter == nullptr) NOT_REACHED();
- DEBUG(driver, 1, "Successfully switched to %s.", repl_blitter);
-
- if (!this->AfterBlitterChange()) {
- /* Failed to switch blitter, let's hope we can return to the old one. */
- if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !this->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
- }
-
- /* Clear caches that might have sprites for another blitter. */
- this->ClearSystemSprites();
- ClearFontCache();
- GfxClearSpriteCache();
- ReInitAllWindows(false);
-}
-
void VideoDriver::Tick()
{
if (!this->is_game_threaded && std::chrono::steady_clock::now() >= this->next_game_tick) {
@@ -159,10 +138,7 @@ void VideoDriver::Tick()
this->LockVideoBuffer();
- if (this->change_blitter != nullptr) {
- this->RealChangeBlitter(this->change_blitter);
- this->change_blitter = nullptr;
- }
+ this->DrainCommandQueue();
while (this->PollEvent()) {}
::InputLoop();