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Diffstat (limited to 'src/video/sdl_v.cpp')
-rw-r--r--src/video/sdl_v.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 03f174794..644978e1f 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -236,7 +236,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
GetAvailableVideoMode(&w, &h);
- DEBUG(driver, 1, "SDL: using mode %ux%ux%d", w, h, bpp);
+ Debug(driver, 1, "SDL: using mode {}x{}x{}", w, h, bpp);
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
@@ -282,7 +282,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
want_hwpalette = _use_hwpalette;
}
- if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette");
+ if (want_hwpalette) Debug(driver, 1, "SDL: requesting hardware palette");
/* Free any previously allocated shadow surface */
if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
@@ -297,7 +297,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
* windowed), we restart the entire video
* subsystem to force creating a new window.
*/
- DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
+ Debug(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
ClaimMousePointer();
@@ -313,7 +313,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == nullptr) {
- DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
+ Debug(driver, 0, "SDL: Couldn't allocate a window to draw on");
return false;
}
_sdl_realscreen = newscreen;
@@ -337,10 +337,10 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
* This shadow surface will have SDL_HWPALLETE set, so
* we won't create a second shadow surface in this case.
*/
- DEBUG(driver, 1, "SDL: using shadow surface");
+ Debug(driver, 1, "SDL: using shadow surface");
newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
if (newscreen == nullptr) {
- DEBUG(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on");
+ Debug(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on");
return false;
}
}
@@ -594,7 +594,7 @@ const char *VideoDriver_SDL::Start(const StringList &param)
}
SDL_VideoDriverName(buf, sizeof buf);
- DEBUG(driver, 1, "SDL: using driver '%s'", buf);
+ Debug(driver, 1, "SDL: using driver '{}'", buf);
MarkWholeScreenDirty();
SetupKeyboard();