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-rw-r--r--src/video/sdl2_v.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index 818389b80..724689725 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -370,11 +370,11 @@ static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
return key;
}
-int VideoDriver_SDL_Base::PollEvent()
+bool VideoDriver_SDL_Base::PollEvent()
{
SDL_Event ev;
- if (!SDL_PollEvent(&ev)) return -2;
+ if (!SDL_PollEvent(&ev)) return false;
switch (ev.type) {
case SDL_MOUSEMOTION:
@@ -516,7 +516,8 @@ int VideoDriver_SDL_Base::PollEvent()
break;
}
}
- return -1;
+
+ return true;
}
static const char *InitializeSDL()
@@ -629,7 +630,6 @@ void VideoDriver_SDL_Base::LoopOnce()
{
InteractiveRandom(); // randomness
- while (PollEvent() == -1) {}
if (_exit_game) {
#ifdef __EMSCRIPTEN__
/* Emscripten is event-driven, and as such the main loop is inside