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path: root/src/video/sdl2_opengl_v.cpp
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Diffstat (limited to 'src/video/sdl2_opengl_v.cpp')
-rw-r--r--src/video/sdl2_opengl_v.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp
index 9c9a9c6fa..87a8bb9b3 100644
--- a/src/video/sdl2_opengl_v.cpp
+++ b/src/video/sdl2_opengl_v.cpp
@@ -94,6 +94,17 @@ void VideoDriver_SDL_OpenGL::DestroyContext()
const char *VideoDriver_SDL_OpenGL::AllocateContext()
{
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+
+ if (_debug_driver_level >= 8) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+ }
+
this->gl_context = SDL_GL_CreateContext(this->sdl_window);
if (this->gl_context == nullptr) return "SDL2: Can't active GL context";