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Diffstat (limited to 'src/video/dedicated_v.cpp')
-rw-r--r--src/video/dedicated_v.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 445ff19e4..75f173544 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -108,7 +108,7 @@ static void CreateWindowsConsoleThread()
_hThread = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, nullptr, 0, &dwThreadId);
if (_hThread == nullptr) usererror("Cannot create console thread!");
- DEBUG(driver, 2, "Windows console thread started");
+ Debug(driver, 2, "Windows console thread started");
}
static void CloseWindowsConsoleThread()
@@ -116,7 +116,7 @@ static void CloseWindowsConsoleThread()
CloseHandle(_hThread);
CloseHandle(_hInputReady);
CloseHandle(_hWaitForInputHandling);
- DEBUG(driver, 2, "Windows console thread shut down");
+ Debug(driver, 2, "Windows console thread shut down");
}
#endif
@@ -164,7 +164,7 @@ const char *VideoDriver_Dedicated::Start(const StringList &parm)
OS2_SwitchToConsoleMode();
#endif
- DEBUG(driver, 1, "Loading dedicated server");
+ Debug(driver, 1, "Loading dedicated server");
return nullptr;
}
@@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop()
* intro game... */
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) {
/* Loading failed, pop out.. */
- DEBUG(net, 0, "Loading requested map failed; closing server.");
+ Debug(net, 0, "Loading requested map failed; closing server.");
return;
} else {
/* We can load this game, so go ahead */