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-rw-r--r--src/video/cocoa_v.mm2066
1 files changed, 2066 insertions, 0 deletions
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
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--- /dev/null
+++ b/src/video/cocoa_v.mm
@@ -0,0 +1,2066 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Nothing at the moment. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum {
+ UInt32 lo;
+ UInt32 hi;
+} CPSProcessSerNum;
+
+extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
+extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
+
+/* From Menus.h (according to Xcode Developer Documentation) */
+extern "C" void ShowMenuBar(void);
+extern "C" void HideMenuBar(void);
+
+/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
+#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
+@interface NSApplication(NSAppleMenu)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+#endif
+
+
+/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
+#undef ALIGN
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "../macros.h"
+#include "../os/macosx/splash.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+
+#undef Point
+#undef Rect
+
+/* Taken from ../gfx.h */
+extern bool _dbg_screen_rect;
+
+
+/* Subclass of NSWindow to fix genie effect and support resize events */
+@interface OTTD_QuartzWindow : NSWindow
+- (void)miniaturize:(id)sender;
+- (void)display;
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
+- (void)appDidHide:(NSNotification*)note;
+- (void)appWillUnhide:(NSNotification*)note;
+- (void)appDidUnhide:(NSNotification*)note;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+@end
+
+/* Delegate for our NSWindow to send ask for quit on close */
+@interface OTTD_QuartzWindowDelegate : NSObject
+- (BOOL)windowShouldClose:(id)sender;
+@end
+
+@interface OTTDMain : NSObject
+@end
+
+
+/* Structure for rez switch gamma fades
+ * We can hide the monitor flicker by setting the gamma tables to 0
+ */
+#define QZ_GAMMA_TABLE_SIZE 256
+
+typedef struct {
+ CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
+} OTTD_QuartzGammaTable;
+
+/* Add methods to get at private members of NSScreen.
+ * Since there is a bug in Apple's screen switching code that does not update
+ * this variable when switching to fullscreen, we'll set it manually (but only
+ * for the main screen).
+ */
+@interface NSScreen (NSScreenAccess)
+ - (void) setFrame:(NSRect)frame;
+@end
+
+@implementation NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+{
+ _frame = frame;
+}
+@end
+
+
+static void QZ_Draw(void);
+static void QZ_UnsetVideoMode(void);
+static void QZ_UpdatePalette(uint start, uint count);
+static void QZ_WarpCursor(int x, int y);
+static void QZ_ShowMouse(void);
+static void QZ_HideMouse(void);
+static void CocoaVideoFullScreen(bool full_screen);
+
+
+static NSAutoreleasePool *_ottd_autorelease_pool;
+static OTTDMain *_ottd_main;
+
+
+static struct CocoaVideoData {
+ bool isset;
+ bool issetting;
+
+ CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
+ CFDictionaryRef mode; /* current mode of the display */
+ CFDictionaryRef save_mode; /* original mode of the display */
+ CFArrayRef mode_list; /* list of available fullscreen modes */
+ CGDirectPaletteRef palette; /* palette of an 8-bit display */
+
+ uint32 device_width;
+ uint32 device_height;
+ uint32 device_bpp;
+
+ void *realpixels;
+ uint8 *pixels;
+ uint32 width;
+ uint32 height;
+ uint32 pitch;
+ bool fullscreen;
+
+ unsigned int current_mods;
+ bool tab_is_down;
+ bool emulating_right_button;
+
+ bool cursor_visible;
+ bool active;
+
+#ifdef _DEBUG
+ uint32 tEvent;
+#endif
+
+ OTTD_QuartzWindow *window;
+ NSQuickDrawView *qdview;
+
+#define MAX_DIRTY_RECTS 100
+ Rect dirty_rects[MAX_DIRTY_RECTS];
+ int num_dirty_rects;
+
+ uint16 palette16[256];
+ uint32 palette32[256];
+} _cocoa_video_data;
+
+static bool _cocoa_video_started = false;
+static bool _cocoa_video_dialog = false;
+
+
+
+
+/******************************************************************************
+ * Game loop and accessories *
+ ******************************************************************************/
+
+static uint32 GetTick(void)
+{
+ struct timeval tim;
+
+ gettimeofday(&tim, NULL);
+ return tim.tv_usec / 1000 + tim.tv_sec * 1000;
+}
+
+static void QZ_CheckPaletteAnim(void)
+{
+ if (_pal_last_dirty != -1) {
+ QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
+ _pal_last_dirty = -1;
+ }
+}
+
+
+
+typedef struct VkMapping {
+ unsigned short vk_from;
+ byte map_to;
+} VkMapping;
+
+#define AS(x, z) {x, z}
+
+static const VkMapping _vk_mapping[] = {
+ AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1'
+ AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
+
+ // Pageup stuff + up/down
+ //AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN), <==== Does this include HOME/END?
+ AS(QZ_PAGEUP, WKC_PAGEUP),
+ AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
+
+ AS(QZ_UP, WKC_UP),
+ AS(QZ_DOWN, WKC_DOWN),
+ AS(QZ_LEFT, WKC_LEFT),
+ AS(QZ_RIGHT, WKC_RIGHT),
+
+ AS(QZ_HOME, WKC_HOME),
+ AS(QZ_END, WKC_END),
+
+ AS(QZ_INSERT, WKC_INSERT),
+ AS(QZ_DELETE, WKC_DELETE),
+
+ // Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
+ AS(QZ_a, 'A'),
+ AS(QZ_b, 'B'),
+ AS(QZ_c, 'C'),
+ AS(QZ_d, 'D'),
+ AS(QZ_e, 'E'),
+ AS(QZ_f, 'F'),
+ AS(QZ_g, 'G'),
+ AS(QZ_h, 'H'),
+ AS(QZ_i, 'I'),
+ AS(QZ_j, 'J'),
+ AS(QZ_k, 'K'),
+ AS(QZ_l, 'L'),
+ AS(QZ_m, 'M'),
+ AS(QZ_n, 'N'),
+ AS(QZ_o, 'O'),
+ AS(QZ_p, 'P'),
+ AS(QZ_q, 'Q'),
+ AS(QZ_r, 'R'),
+ AS(QZ_s, 'S'),
+ AS(QZ_t, 'T'),
+ AS(QZ_u, 'U'),
+ AS(QZ_v, 'V'),
+ AS(QZ_w, 'W'),
+ AS(QZ_x, 'X'),
+ AS(QZ_y, 'Y'),
+ AS(QZ_z, 'Z'),
+ // Same thing for digits
+ AS(QZ_0, '0'),
+ AS(QZ_1, '1'),
+ AS(QZ_2, '2'),
+ AS(QZ_3, '3'),
+ AS(QZ_4, '4'),
+ AS(QZ_5, '5'),
+ AS(QZ_6, '6'),
+ AS(QZ_7, '7'),
+ AS(QZ_8, '8'),
+ AS(QZ_9, '9'),
+
+ AS(QZ_ESCAPE, WKC_ESC),
+ AS(QZ_PAUSE, WKC_PAUSE),
+ AS(QZ_BACKSPACE, WKC_BACKSPACE),
+
+ AS(QZ_SPACE, WKC_SPACE),
+ AS(QZ_RETURN, WKC_RETURN),
+ AS(QZ_TAB, WKC_TAB),
+
+ // Function keys
+ AS(QZ_F1, WKC_F1),
+ AS(QZ_F2, WKC_F2),
+ AS(QZ_F3, WKC_F3),
+ AS(QZ_F4, WKC_F4),
+ AS(QZ_F5, WKC_F5),
+ AS(QZ_F6, WKC_F6),
+ AS(QZ_F7, WKC_F7),
+ AS(QZ_F8, WKC_F8),
+ AS(QZ_F9, WKC_F9),
+ AS(QZ_F10, WKC_F10),
+ AS(QZ_F11, WKC_F11),
+ AS(QZ_F12, WKC_F12),
+
+ // Numeric part.
+ AS(QZ_KP0, WKC_NUM_0),
+ AS(QZ_KP1, WKC_NUM_1),
+ AS(QZ_KP2, WKC_NUM_2),
+ AS(QZ_KP3, WKC_NUM_3),
+ AS(QZ_KP4, WKC_NUM_4),
+ AS(QZ_KP5, WKC_NUM_5),
+ AS(QZ_KP6, WKC_NUM_6),
+ AS(QZ_KP7, WKC_NUM_7),
+ AS(QZ_KP8, WKC_NUM_8),
+ AS(QZ_KP9, WKC_NUM_9),
+ AS(QZ_KP_DIVIDE, WKC_NUM_DIV),
+ AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
+ AS(QZ_KP_MINUS, WKC_NUM_MINUS),
+ AS(QZ_KP_PLUS, WKC_NUM_PLUS),
+ AS(QZ_KP_ENTER, WKC_NUM_ENTER),
+ AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL)
+};
+
+
+static uint32 QZ_MapKey(unsigned short sym)
+{
+ const VkMapping *map;
+ uint32 key = 0;
+
+ for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+ if (sym == map->vk_from) {
+ key = map->map_to;
+ break;
+ }
+ }
+
+ if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
+ if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL;
+ if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
+ if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META;
+
+ return key << 16;
+}
+
+static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
+{
+ switch (keycode) {
+ case QZ_UP: SB(_dirkeys, 1, 1, down); break;
+ case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
+ case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
+ case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
+
+ case QZ_TAB: _cocoa_video_data.tab_is_down = down; break;
+
+ case QZ_RETURN:
+ case QZ_f:
+ if (down && (_cocoa_video_data.current_mods & NSCommandKeyMask)) {
+ CocoaVideoFullScreen(!_fullscreen);
+ }
+ break;
+ }
+
+ if (down) {
+ uint32 pressed_key = QZ_MapKey(keycode) | unicode;
+ HandleKeypress(pressed_key);
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
+ } else {
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
+ }
+}
+
+static void QZ_DoUnsidedModifiers(unsigned int newMods)
+{
+ const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
+
+ int i;
+ unsigned int bit;
+
+ if (_cocoa_video_data.current_mods == newMods) return;
+
+ /* Iterate through the bits, testing each against the current modifiers */
+ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
+ unsigned int currentMask, newMask;
+
+ currentMask = _cocoa_video_data.current_mods & bit;
+ newMask = newMods & bit;
+
+ if (currentMask && currentMask != newMask) { /* modifier up event */
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
+ QZ_KeyEvent(mapping[i], 0, NO);
+ } else if (newMask && currentMask != newMask) { /* modifier down event */
+ QZ_KeyEvent(mapping[i], 0, YES);
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
+ }
+ }
+
+ _cocoa_video_data.current_mods = newMods;
+}
+
+static void QZ_MouseMovedEvent(int x, int y)
+{
+ if (_cursor.fix_at) {
+ int dx = x - _cursor.pos.x;
+ int dy = y - _cursor.pos.y;
+
+ if (dx != 0 || dy != 0) {
+ _cursor.delta.x += dx;
+ _cursor.delta.y += dy;
+
+ QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
+ }
+ } else {
+ _cursor.delta.x = x - _cursor.pos.x;
+ _cursor.delta.y = y - _cursor.pos.y;
+ _cursor.pos.x = x;
+ _cursor.pos.y = y;
+ _cursor.dirty = true;
+ }
+ HandleMouseEvents();
+}
+
+
+static void QZ_MouseButtonEvent(int button, BOOL down)
+{
+ switch (button) {
+ case 0:
+ if (down) {
+ _left_button_down = true;
+ } else {
+ _left_button_down = false;
+ _left_button_clicked = false;
+ }
+ HandleMouseEvents();
+ break;
+
+ case 1:
+ if (down) {
+ _right_button_down = true;
+ _right_button_clicked = true;
+ } else {
+ _right_button_down = false;
+ }
+ HandleMouseEvents();
+ break;
+ }
+}
+
+
+static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
+{
+ NSPoint pt;
+
+ if (_cocoa_video_data.fullscreen) {
+ pt = [ NSEvent mouseLocation ];
+ pt.y = _cocoa_video_data.height - pt.y;
+ } else {
+ pt = [event locationInWindow];
+ pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
+ }
+
+ return pt;
+}
+
+static bool QZ_MouseIsInsideView(NSPoint *pt)
+{
+ if (_cocoa_video_data.fullscreen) {
+ return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
+ } else {
+ return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
+ }
+}
+
+
+static bool QZ_PollEvent(void)
+{
+ NSEvent *event;
+ NSPoint pt;
+ NSString *chars;
+#ifdef _DEBUG
+ uint32 et0, et;
+#endif
+
+#ifdef _DEBUG
+ et0 = GetTick();
+#endif
+ event = [ NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate: [ NSDate distantPast ]
+ inMode: NSDefaultRunLoopMode dequeue:YES ];
+#ifdef _DEBUG
+ et = GetTick();
+ _cocoa_video_data.tEvent+= et - et0;
+#endif
+
+ if (event == nil) return false;
+ if (!_cocoa_video_data.active) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ return true;
+ }
+
+ QZ_DoUnsidedModifiers( [ event modifierFlags ] );
+
+ switch ([event type]) {
+ case NSMouseMoved:
+ case NSOtherMouseDragged:
+ case NSRightMouseDragged:
+ case NSLeftMouseDragged:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt) &&
+ !_cocoa_video_data.emulating_right_button) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ break;
+
+ case NSLeftMouseDown:
+ if (!([ event modifierFlags ] & NSCommandKeyMask) ||
+ !QZ_MouseIsInsideView(&pt)) {
+ [NSApp sendEvent:event];
+ }
+
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ _cocoa_video_data.emulating_right_button = true;
+ QZ_MouseButtonEvent(1, YES);
+ } else {
+ QZ_MouseButtonEvent(0, YES);
+ }
+ break;
+
+ case NSLeftMouseUp:
+ [NSApp sendEvent:event];
+
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if (_cocoa_video_data.emulating_right_button) {
+ _cocoa_video_data.emulating_right_button = false;
+ QZ_MouseButtonEvent(1, NO);
+ } else {
+ QZ_MouseButtonEvent(0, NO);
+ }
+ break;
+
+ case NSRightMouseDown:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, YES);
+ break;
+
+ case NSRightMouseUp:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, NO);
+ break;
+
+#if 0
+ /* This is not needed since openttd currently only use two buttons */
+ case NSOtherMouseDown:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], YES);
+ break;
+
+ case NSOtherMouseUp:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], NO);
+ break;
+#endif
+
+ case NSKeyDown:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
+ break;
+
+ case NSKeyUp:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
+ break;
+
+ case NSScrollWheel:
+ if ([ event deltaY ] > 0.0) { /* Scroll up */
+ _cursor.wheel--;
+ } else if ([ event deltaY ] < 0.0) { /* Scroll down */
+ _cursor.wheel++;
+ } /* else: deltaY was 0.0 and we don't want to do anything */
+ break;
+
+ default:
+ [NSApp sendEvent:event];
+ }
+
+ return true;
+}
+
+
+static void QZ_GameLoop(void)
+{
+ uint32 cur_ticks = GetTick();
+ uint32 next_tick = cur_ticks + 30;
+ uint32 pal_tick = 0;
+#ifdef _DEBUG
+ uint32 et0, et, st0, st;
+#endif
+ int i;
+
+#ifdef _DEBUG
+ et0 = GetTick();
+ st = 0;
+#endif
+
+ _screen.dst_ptr = _cocoa_video_data.pixels;
+ DisplaySplashImage();
+ QZ_CheckPaletteAnim();
+ QZ_Draw();
+ CSleep(1);
+
+ for (i = 0; i < 2; i++) GameLoop();
+
+ _screen.dst_ptr = _cocoa_video_data.pixels;
+ UpdateWindows();
+ QZ_CheckPaletteAnim();
+ QZ_Draw();
+ CSleep(1);
+
+ for (;;) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
+ InteractiveRandom(); // randomness
+
+ while (QZ_PollEvent()) {}
+
+ if (_exit_game) break;
+
+#if defined(_DEBUG)
+ if (_cocoa_video_data.current_mods & NSShiftKeyMask)
+#else
+ if (_cocoa_video_data.tab_is_down)
+#endif
+ {
+ if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+ } else if (_fast_forward & 2) {
+ _fast_forward = 0;
+ }
+
+ cur_ticks = GetTick();
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+ next_tick = cur_ticks + 30;
+
+ _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
+ _shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
+#ifdef _DEBUG
+ _dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
+#endif
+
+ GameLoop();
+
+ _screen.dst_ptr = _cocoa_video_data.pixels;
+ UpdateWindows();
+ if (++pal_tick > 4) {
+ QZ_CheckPaletteAnim();
+ pal_tick = 1;
+ }
+ QZ_Draw();
+ } else {
+#ifdef _DEBUG
+ st0 = GetTick();
+#endif
+ CSleep(1);
+#ifdef _DEBUG
+ st += GetTick() - st0;
+#endif
+ _screen.dst_ptr = _cocoa_video_data.pixels;
+ DrawTextMessage();
+ DrawMouseCursor();
+ QZ_Draw();
+ }
+ }
+
+#ifdef _DEBUG
+ et = GetTick();
+
+ DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
+ DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100);
+#endif
+}
+
+
+/******************************************************************************
+ * Windowed mode *
+ ******************************************************************************/
+
+/* This function makes the *game region* of the window 100% opaque.
+ * The genie effect uses the alpha component. Otherwise,
+ * it doesn't seem to matter what value it has.
+ */
+static void QZ_SetPortAlphaOpaque(void)
+{
+ if (_cocoa_video_data.device_bpp == 32) {
+ uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
+ uint32 rowPixels = _cocoa_video_data.pitch / 4;
+ uint32 i;
+ uint32 j;
+
+ for (i = 0; i < _cocoa_video_data.height; i++)
+ for (j = 0; j < _cocoa_video_data.width; j++) {
+ pixels[i * rowPixels + j] |= 0xFF000000;
+ }
+ }
+}
+
+
+@implementation OTTD_QuartzWindow
+
+/* we override these methods to fix the miniaturize animation/dock icon bug */
+- (void)miniaturize:(id)sender
+{
+ /* make the alpha channel opaque so anim won't have holes in it */
+ QZ_SetPortAlphaOpaque ();
+
+ /* window is hidden now */
+ _cocoa_video_data.active = false;
+
+ QZ_ShowMouse();
+
+ [ super miniaturize:sender ];
+}
+
+- (void)display
+{
+ /* This method fires just before the window deminaturizes from the Dock.
+ * We'll save the current visible surface, let the window manager redraw any
+ * UI elements, and restore the surface. This way, no expose event
+ * is required, and the deminiaturize works perfectly.
+ */
+
+ QZ_SetPortAlphaOpaque();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
+
+ /* let the window manager redraw controls, border, etc */
+ [ super display ];
+
+ /* restore visible surface */
+ [ self restoreCachedImage ];
+
+ /* window is visible again */
+ _cocoa_video_data.active = true;
+}
+
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
+{
+ NSRect newViewFrame;
+ CGrafPtr thePort;
+
+ [ super setFrame:frameRect display:flag ];
+
+ /* Don't do anything if the window is currently beign created */
+ if (_cocoa_video_data.issetting) return;
+
+ if (_cocoa_video_data.window == nil) return;
+
+ newViewFrame = [ _cocoa_video_data.qdview frame ];
+
+ /* Update the pixels and pitch */
+ thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ];
+ LockPortBits(thePort);
+
+ _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
+ _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
+
+ /* _cocoa_video_data.realpixels now points to the window's pixels
+ * We want it to point to the *view's* pixels
+ */
+ {
+ int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
+ int hOffset = newViewFrame.origin.x;
+
+ _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
+ }
+
+ UnlockPortBits(thePort);
+
+ /* Allocate new buffer */
+ free(_cocoa_video_data.pixels);
+ _cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
+ assert(_cocoa_video_data.pixels != NULL);
+
+
+ /* Tell the game that the resolution changed */
+ _cocoa_video_data.width = newViewFrame.size.width;
+ _cocoa_video_data.height = newViewFrame.size.height;
+
+ _screen.width = _cocoa_video_data.width;
+ _screen.height = _cocoa_video_data.height;
+ _screen.pitch = _cocoa_video_data.width;
+
+ GameSizeChanged();
+
+ /* Redraw screen */
+ _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+- (void)appDidHide:(NSNotification*)note
+{
+ _cocoa_video_data.active = false;
+}
+
+
+- (void)appWillUnhide:(NSNotification*)note
+{
+ QZ_SetPortAlphaOpaque ();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
+}
+
+- (void)appDidUnhide:(NSNotification*)note
+{
+ /* restore cached image, since it may not be current, post expose event too */
+ [ self restoreCachedImage ];
+
+ _cocoa_video_data.active = true;
+}
+
+
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
+{
+ /* Make our window subclass receive these application notifications */
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
+
+ return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
+}
+
+@end
+
+@implementation OTTD_QuartzWindowDelegate
+- (BOOL)windowShouldClose:(id)sender
+{
+ HandleExitGameRequest();
+
+ return NO;
+}
+
+- (void)windowDidBecomeKey:(NSNotification*)aNotification
+{
+ _cocoa_video_data.active = true;
+}
+
+- (void)windowDidResignKey:(NSNotification*)aNotification
+{
+ _cocoa_video_data.active = false;
+}
+
+- (void)windowDidBecomeMain:(NSNotification*)aNotification
+{
+ _cocoa_video_data.active = true;
+}
+
+- (void)windowDidResignMain:(NSNotification*)aNotification
+{
+ _cocoa_video_data.active = false;
+}
+
+@end
+
+
+static void QZ_UpdateWindowPalette(uint start, uint count)
+{
+ uint i;
+
+ switch (_cocoa_video_data.device_bpp) {
+ case 32:
+ for (i = start; i < start + count; i++) {
+ uint32 clr32 = 0xff000000;
+ clr32 |= (uint32)_cur_palette[i].r << 16;
+ clr32 |= (uint32)_cur_palette[i].g << 8;
+ clr32 |= (uint32)_cur_palette[i].b;
+ _cocoa_video_data.palette32[i] = clr32;
+ }
+ break;
+ case 16:
+ for (i = start; i < start + count; i++) {
+ uint16 clr16 = 0x0000;
+ clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
+ clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
+ clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
+ _cocoa_video_data.palette16[i] = clr16;
+ }
+ break;
+ }
+
+ _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom)
+{
+ const uint32* pal = _cocoa_video_data.palette32;
+ const uint8* src = _cocoa_video_data.pixels;
+ uint32* dst = (uint32*)_cocoa_video_data.realpixels;
+ uint width = _cocoa_video_data.width;
+ uint pitch = _cocoa_video_data.pitch / 4;
+ uint x;
+ uint y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom)
+{
+ const uint16* pal = _cocoa_video_data.palette16;
+ const uint8* src = _cocoa_video_data.pixels;
+ uint16* dst = (uint16*)_cocoa_video_data.realpixels;
+ uint width = _cocoa_video_data.width;
+ uint pitch = _cocoa_video_data.pitch / 2;
+ uint x;
+ uint y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
+{
+ switch (_cocoa_video_data.device_bpp) {
+ case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break;
+ case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break;
+ }
+}
+
+static bool _resize_icon[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
+};
+
+static void QZ_DrawResizeIcon(void)
+{
+ int xoff = _cocoa_video_data.width - 16;
+ int yoff = _cocoa_video_data.height - 16;
+ int x;
+ int y;
+
+ for (y = 0; y < 16; y++) {
+ uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
+ uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;
+
+ for (x = 0; x < 16; x++, trg16++, trg32++) {
+ if (!_resize_icon[y * 16 + x]) continue;
+
+ switch (_cocoa_video_data.device_bpp) {
+ case 32: *trg32 = 0xff000000; break;
+ case 16: *trg16 = 0x0000; break;
+ }
+ }
+ }
+}
+
+static void QZ_DrawWindow(void)
+{
+ int i;
+ RgnHandle dirty, temp;
+
+ /* Check if we need to do anything */
+ if (_cocoa_video_data.num_dirty_rects == 0 ||
+ [ _cocoa_video_data.window isMiniaturized ]) {
+ return;
+ }
+
+ if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
+ _cocoa_video_data.num_dirty_rects = 1;
+ _cocoa_video_data.dirty_rects[0].left = 0;
+ _cocoa_video_data.dirty_rects[0].top = 0;
+ _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
+ _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
+ }
+
+ dirty = NewRgn();
+ temp = NewRgn();
+
+ SetEmptyRgn(dirty);
+
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
+ QZ_WindowBlitIndexedPixelsToView(
+ _cocoa_video_data.dirty_rects[i].left,
+ _cocoa_video_data.dirty_rects[i].top,
+ _cocoa_video_data.dirty_rects[i].right,
+ _cocoa_video_data.dirty_rects[i].bottom
+ );
+
+ MacSetRectRgn(
+ temp,
+ _cocoa_video_data.dirty_rects[i].left,
+ _cocoa_video_data.dirty_rects[i].top,
+ _cocoa_video_data.dirty_rects[i].right,
+ _cocoa_video_data.dirty_rects[i].bottom
+ );
+ MacUnionRgn(dirty, temp, dirty);
+ }
+
+ QZ_DrawResizeIcon();
+
+ /* Flush the dirty region */
+ QDFlushPortBuffer( (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ], dirty);
+ DisposeRgn(dirty);
+ DisposeRgn(temp);
+
+ _cocoa_video_data.num_dirty_rects = 0;
+}
+
+
+extern const char _openttd_revision[];
+
+static const char* QZ_SetVideoWindowed(uint width, uint height)
+{
+ char caption[50];
+ NSString *nsscaption;
+ unsigned int style;
+ NSRect contentRect;
+ BOOL isCustom = NO;
+
+ if (width > _cocoa_video_data.device_width)
+ width = _cocoa_video_data.device_width;
+ if (height > _cocoa_video_data.device_height)
+ height = _cocoa_video_data.device_height;
+
+ _cocoa_video_data.width = width;
+ _cocoa_video_data.height = height;
+
+ contentRect = NSMakeRect(0, 0, width, height);
+
+ /* Check if we should completely destroy the previous mode
+ * - If it is fullscreen
+ */
+ if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen)
+ QZ_UnsetVideoMode();
+
+ /* Check if we should recreate the window */
+ if (_cocoa_video_data.window == nil) {
+ /* Set the window style */
+ style = NSTitledWindowMask;
+ style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
+ style |= NSResizableWindowMask;
+
+ /* Manually create a window, avoids having a nib file resource */
+ _cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
+ initWithContentRect:contentRect
+ styleMask:style
+ backing:NSBackingStoreBuffered
+ defer:NO ];
+
+ if (_cocoa_video_data.window == nil)
+ return "Could not create the Cocoa window";
+
+ snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
+ nsscaption = [ [ NSString alloc ] initWithCString:caption ];
+ [ _cocoa_video_data.window setTitle:nsscaption ];
+ [ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
+ [ nsscaption release ];
+
+ [ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
+ [ _cocoa_video_data.window setViewsNeedDisplay:NO ];
+
+ [ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
+ } else {
+ /* We already have a window, just change its size */
+ if (!isCustom) {
+ [ _cocoa_video_data.window setContentSize:contentRect.size ];
+ [ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
+ }
+ }
+
+ [ _cocoa_video_data.window center ];
+
+ /* Only recreate the view if it doesn't already exist */
+ if (_cocoa_video_data.qdview == nil) {
+ _cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
+ [ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
+ [ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
+ [ _cocoa_video_data.qdview release ];
+ [ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
+ }
+
+ CGrafPtr thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ];
+
+ LockPortBits(thePort);
+ _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
+ _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
+ UnlockPortBits(thePort);
+
+ /* _cocoa_video_data.realpixels now points to the window's pixels
+ * We want it to point to the *view's* pixels
+ */
+ {
+ int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
+ int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
+
+ _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
+ }
+
+ free(_cocoa_video_data.pixels);
+ _cocoa_video_data.pixels = (uint8*)malloc(width * height);
+ if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer";
+
+ _cocoa_video_data.fullscreen = false;
+
+ return NULL;
+}
+
+
+/******************************************************************************
+ * Fullscreen mode *
+ ******************************************************************************/
+
+/* Gamma functions to try to hide the flash from a rez switch
+ * Fade the display from normal to black
+ * Save gamma tables for fade back to normal
+ */
+static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table)
+{
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+ unsigned int actual;
+
+ if (CGGetDisplayTransferByTable(
+ _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
+ table->red, table->green, table->blue, &actual
+ ) != CGDisplayNoErr ||
+ actual != QZ_GAMMA_TABLE_SIZE) {
+ return 1;
+ }
+
+ memcpy(redTable, table->red, sizeof(redTable));
+ memcpy(greenTable, table->green, sizeof(greenTable));
+ memcpy(blueTable, table->blue, sizeof(greenTable));
+
+ for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = redTable[j] * percent;
+ greenTable[j] = greenTable[j] * percent;
+ blueTable[j] = blueTable[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+}
+
+/* Fade the display from black to normal
+ * Restore previously saved gamma values
+ */
+static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table)
+{
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+
+ memset(redTable, 0, sizeof(redTable));
+ memset(greenTable, 0, sizeof(greenTable));
+ memset(blueTable, 0, sizeof(greenTable));
+
+ for (percent = 0.0; percent <= 1.0; percent += 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = table->red[j] * percent;
+ greenTable[j] = table->green[j] * percent;
+ blueTable[j] = table->blue[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+}
+
+static const char* QZ_SetVideoFullScreen(int width, int height)
+{
+ const char* errstr = "QZ_SetVideoFullScreen error";
+ int exact_match;
+ CFNumberRef number;
+ int bpp;
+ int gamma_error;
+ OTTD_QuartzGammaTable gamma_table;
+ NSRect screen_rect;
+ CGError error;
+ NSPoint pt;
+
+ /* Destroy any previous mode */
+ if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
+
+ /* See if requested mode exists */
+ _cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match);
+
+ /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
+ if (!exact_match) {
+ number = (const __CFNumber*) CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
+ if (bpp != 8) {
+ errstr = "Failed to find display resolution";
+ goto ERR_NO_MATCH;
+ }
+
+ number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &width);
+
+ number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &height);
+ }
+
+ /* Fade display to zero gamma */
+ gamma_error = QZ_FadeGammaOut(&gamma_table);
+
+ /* Put up the blanking window (a window above all other windows) */
+ error = CGDisplayCapture(_cocoa_video_data.display_id);
+
+ if (CGDisplayNoErr != error) {
+ errstr = "Failed capturing display";
+ goto ERR_NO_CAPTURE;
+ }
+
+ /* Do the physical switch */
+ if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
+ errstr = "Failed switching display resolution";
+ goto ERR_NO_SWITCH;
+ }
+
+ _cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
+ _cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
+
+ _cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
+ _cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
+ _cocoa_video_data.fullscreen = true;
+
+ /* Setup double-buffer emulation */
+ _cocoa_video_data.pixels = (uint8*)malloc(width * height);
+ if (_cocoa_video_data.pixels == NULL) {
+ errstr = "Failed to allocate memory for double buffering";
+ goto ERR_DOUBLEBUF;
+ }
+
+ if (!CGDisplayCanSetPalette(_cocoa_video_data.display_id)) {
+ errstr = "Not an indexed display mode.";
+ goto ERR_NOT_INDEXED;
+ }
+
+ /* If we don't hide menu bar, it will get events and interrupt the program */
+ HideMenuBar();
+
+ /* Fade the display to original gamma */
+ if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
+
+ /* There is a bug in Cocoa where NSScreen doesn't synchronize
+ * with CGDirectDisplay, so the main screen's frame is wrong.
+ * As a result, coordinate translation produces incorrect results.
+ * We can hack around this bug by setting the screen rect ourselves.
+ * This hack should be removed if/when the bug is fixed.
+ */
+ screen_rect = NSMakeRect(0, 0, width, height);
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+ /* we're fullscreen, so flag all input states... */
+ _cocoa_video_data.active = true;
+
+
+ pt = [ NSEvent mouseLocation ];
+ pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y;
+ if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse();
+
+ return NULL;
+
+/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
+ERR_NOT_INDEXED:
+ free(_cocoa_video_data.pixels);
+ _cocoa_video_data.pixels = NULL;
+ERR_DOUBLEBUF:
+ CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
+ERR_NO_SWITCH:
+ CGReleaseAllDisplays();
+ERR_NO_CAPTURE:
+ if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
+ERR_NO_MATCH:
+ return errstr;
+}
+
+
+static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors)
+{
+ CGTableCount index;
+ CGDeviceColor color;
+
+ for (index = first_color; index < first_color+num_colors; index++) {
+ /* Clamp colors between 0.0 and 1.0 */
+ color.red = _cur_palette[index].r / 255.0;
+ color.blue = _cur_palette[index].b / 255.0;
+ color.green = _cur_palette[index].g / 255.0;
+
+ CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index);
+ }
+
+ CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette);
+}
+
+/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
+static void QZ_WaitForVerticalBlank(void)
+{
+ /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
+ double refreshRate;
+ double linesPerSecond;
+ double target;
+ double position;
+ double adjustment;
+ CFNumberRef refreshRateCFNumber;
+
+ refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate);
+ if (refreshRateCFNumber == NULL) return;
+
+ if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
+ return;
+
+ if (refreshRate == 0) return;
+
+ linesPerSecond = refreshRate * _cocoa_video_data.height;
+ target = _cocoa_video_data.height;
+
+ /* Figure out the first delay so we start off about right */
+ position = CGDisplayBeamPosition(_cocoa_video_data.display_id);
+ if (position > target) position = 0;
+
+ adjustment = (target - position) / linesPerSecond;
+
+ CSleep((uint32)(adjustment * 1000));
+}
+
+
+static void QZ_DrawScreen(void)
+{
+ const uint8* src = _cocoa_video_data.pixels;
+ uint8* dst = (uint8*)_cocoa_video_data.realpixels;
+ uint pitch = _cocoa_video_data.pitch;
+ uint width = _cocoa_video_data.width;
+ uint num_dirty = _cocoa_video_data.num_dirty_rects;
+ uint i;
+
+ /* Check if we need to do anything */
+ if (num_dirty == 0) return;
+
+ if (num_dirty >= MAX_DIRTY_RECTS) {
+ num_dirty = 1;
+ _cocoa_video_data.dirty_rects[0].left = 0;
+ _cocoa_video_data.dirty_rects[0].top = 0;
+ _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
+ _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
+ }
+
+ QZ_WaitForVerticalBlank();
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < num_dirty; i++) {
+ uint y = _cocoa_video_data.dirty_rects[i].top;
+ uint left = _cocoa_video_data.dirty_rects[i].left;
+ uint length = _cocoa_video_data.dirty_rects[i].right - left;
+ uint bottom = _cocoa_video_data.dirty_rects[i].bottom;
+
+ for (; y < bottom; y++) {
+ memcpy(dst + y * pitch + left, src + y * width + left, length);
+ }
+ }
+
+ _cocoa_video_data.num_dirty_rects = 0;
+}
+
+
+static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes)
+{
+ CFIndex num_modes;
+ CFIndex i;
+ int list_size = 0;
+
+ num_modes = CFArrayGetCount(_cocoa_video_data.mode_list);
+
+ /* Build list of modes with the requested bpp */
+ for (i = 0; i < num_modes && list_size < max_modes; i++) {
+ CFDictionaryRef onemode;
+ CFNumberRef number;
+ int bpp;
+ int intvalue;
+ bool hasMode;
+ uint16 width, height;
+
+ onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i);
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+
+ if (bpp != 8) continue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ width = (uint16)intvalue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ height = (uint16)intvalue;
+
+ /* Check if mode is already in the list */
+ {
+ int i;
+ hasMode = false;
+ for (i = 0; i < list_size; i++) {
+ if (mode_list[i].x == width && mode_list[i].y == height) {
+ hasMode = true;
+ break;
+ }
+ }
+ }
+
+ if (hasMode) continue;
+
+ /* Add mode to the list */
+ mode_list[list_size].x = width;
+ mode_list[list_size].y = height;
+ list_size++;
+ }
+
+ /* Sort list smallest to largest */
+ {
+ int i, j;
+ for (i = 0; i < list_size; i++) {
+ for (j = 0; j < list_size-1; j++) {
+ if (mode_list[j].x > mode_list[j + 1].x || (
+ mode_list[j].x == mode_list[j + 1].x &&
+ mode_list[j].y > mode_list[j + 1].y
+ )) {
+ uint tmpw = mode_list[j].x;
+ uint tmph = mode_list[j].y;
+
+ mode_list[j].x = mode_list[j + 1].x;
+ mode_list[j].y = mode_list[j + 1].y;
+
+ mode_list[j + 1].x = tmpw;
+ mode_list[j + 1].y = tmph;
+ }
+ }
+ }
+ }
+
+ return list_size;
+}
+
+
+/******************************************************************************
+ * Windowed and fullscreen common code *
+ ******************************************************************************/
+
+static void QZ_UpdatePalette(uint start, uint count)
+{
+ if (_cocoa_video_data.fullscreen) {
+ QZ_UpdateFullscreenPalette(start, count);
+ } else {
+ QZ_UpdateWindowPalette(start, count);
+ }
+}
+
+static void QZ_InitPalette(void)
+{
+ QZ_UpdatePalette(0, 256);
+}
+
+static void QZ_Draw(void)
+{
+ if (_cocoa_video_data.fullscreen) {
+ QZ_DrawScreen();
+ } else {
+ QZ_DrawWindow();
+ }
+}
+
+
+static const OTTDPoint _default_resolutions[] = {
+ { 640, 480},
+ { 800, 600},
+ {1024, 768},
+ {1152, 864},
+ {1280, 800},
+ {1280, 960},
+ {1280, 1024},
+ {1400, 1050},
+ {1600, 1200},
+ {1680, 1050},
+ {1920, 1200}
+};
+
+static void QZ_UpdateVideoModes(void)
+{
+ uint i, j, count;
+ OTTDPoint modes[32];
+ const OTTDPoint *current_modes;
+
+ if (_cocoa_video_data.fullscreen) {
+ count = QZ_ListFullscreenModes(modes, 32);
+ current_modes = modes;
+ } else {
+ count = lengthof(_default_resolutions);
+ current_modes = _default_resolutions;
+ }
+
+ for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
+ if (_cocoa_video_data.fullscreen || (
+ (uint)current_modes[i].x < _cocoa_video_data.device_width &&
+ (uint)current_modes[i].y < _cocoa_video_data.device_height)
+ ) {
+ _resolutions[j][0] = current_modes[i].x;
+ _resolutions[j][1] = current_modes[i].y;
+ j++;
+ }
+ }
+
+ _num_resolutions = j;
+}
+
+static void QZ_UnsetVideoMode(void)
+{
+ if (_cocoa_video_data.fullscreen) {
+ /* Release fullscreen resources */
+ OTTD_QuartzGammaTable gamma_table;
+ int gamma_error;
+ NSRect screen_rect;
+
+ gamma_error = QZ_FadeGammaOut(&gamma_table);
+
+ /* Restore original screen resolution/bpp */
+ CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
+ CGReleaseAllDisplays();
+ ShowMenuBar();
+ /* Reset the main screen's rectangle
+ * See comment in QZ_SetVideoFullscreen for why we do this
+ */
+ screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+ if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
+ } else {
+ /* Release window mode resources */
+ [ _cocoa_video_data.window close ];
+ _cocoa_video_data.window = nil;
+ _cocoa_video_data.qdview = nil;
+ }
+
+ free(_cocoa_video_data.pixels);
+ _cocoa_video_data.pixels = NULL;
+
+ /* Signal successful teardown */
+ _cocoa_video_data.isset = false;
+
+ QZ_ShowMouse();
+}
+
+
+static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen)
+{
+ const char *ret;
+
+ _cocoa_video_data.issetting = true;
+ if (fullscreen) {
+ /* Setup full screen video */
+ ret = QZ_SetVideoFullScreen(width, height);
+ } else {
+ /* Setup windowed video */
+ ret = QZ_SetVideoWindowed(width, height);
+ }
+ _cocoa_video_data.issetting = false;
+ if (ret != NULL) return ret;
+
+ /* Signal successful completion (used internally) */
+ _cocoa_video_data.isset = true;
+
+ /* Tell the game that the resolution has changed */
+ _screen.width = _cocoa_video_data.width;
+ _screen.height = _cocoa_video_data.height;
+ _screen.pitch = _cocoa_video_data.width;
+
+ QZ_UpdateVideoModes();
+ GameSizeChanged();
+
+ QZ_InitPalette();
+
+ return NULL;
+}
+
+static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen)
+{
+ bool wasset = _cocoa_video_data.isset;
+ uint32 oldwidth = _cocoa_video_data.width;
+ uint32 oldheight = _cocoa_video_data.height;
+ bool oldfullscreen = _cocoa_video_data.fullscreen;
+ const char *ret;
+
+ ret = QZ_SetVideoMode(width, height, fullscreen);
+ if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);
+
+ return ret;
+}
+
+static void QZ_VideoInit(void)
+{
+ memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
+
+ /* Initialize the video settings; this data persists between mode switches */
+ _cocoa_video_data.display_id = kCGDirectMainDisplay;
+ _cocoa_video_data.save_mode = CGDisplayCurrentMode(_cocoa_video_data.display_id);
+ _cocoa_video_data.mode_list = CGDisplayAvailableModes(_cocoa_video_data.display_id);
+ _cocoa_video_data.palette = CGPaletteCreateDefaultColorPalette();
+
+ /* Gather some information that is useful to know about the display */
+ /* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
+ kCFNumberSInt32Type, &_cocoa_video_data.device_bpp
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth),
+ kCFNumberSInt32Type, &_cocoa_video_data.device_width
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight),
+ kCFNumberSInt32Type, &_cocoa_video_data.device_height
+ );
+
+ _cocoa_video_data.cursor_visible = true;
+
+ /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
+// QZ_RegisterForSleepNotifications();
+}
+
+
+/* Convert local coordinate to window server (CoreGraphics) coordinate */
+static CGPoint QZ_PrivateLocalToCG(NSPoint* p)
+{
+ CGPoint cgp;
+
+ if (!_cocoa_video_data.fullscreen) {
+ *p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
+ *p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
+ p->y = _cocoa_video_data.device_height - p->y;
+ }
+
+ cgp.x = p->x;
+ cgp.y = p->y;
+
+ return cgp;
+}
+
+static void QZ_WarpCursor(int x, int y)
+{
+ NSPoint p;
+ CGPoint cgp;
+
+ /* Only allow warping when in foreground */
+ if (![ NSApp isActive ]) return;
+
+ p = NSMakePoint(x, y);
+ cgp = QZ_PrivateLocalToCG(&p);
+
+ /* this is the magic call that fixes cursor "freezing" after warp */
+ CGSetLocalEventsSuppressionInterval(0.0);
+ /* Do the actual warp */
+ CGWarpMouseCursorPosition(cgp);
+
+ /* Generate the mouse moved event */
+}
+
+static void QZ_ShowMouse(void)
+{
+ if (!_cocoa_video_data.cursor_visible) {
+ [ NSCursor unhide ];
+ _cocoa_video_data.cursor_visible = true;
+
+ // Hide the openttd cursor when leaving the window
+ if (_cocoa_video_data.isset)
+ UndrawMouseCursor();
+ _cursor.in_window = false;
+ }
+}
+
+static void QZ_HideMouse(void)
+{
+ if (_cocoa_video_data.cursor_visible) {
+#ifndef _DEBUG
+ [ NSCursor hide ];
+#endif
+ _cocoa_video_data.cursor_visible = false;
+
+ // Show the openttd cursor again
+ _cursor.in_window = true;
+ }
+}
+
+
+/******************************************************************************
+ * OS X application creation *
+ ******************************************************************************/
+
+/* The main class of the application, the application's delegate */
+@implementation OTTDMain
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification*) note
+{
+ /* Hand off to main application code */
+ QZ_GameLoop();
+
+ /* We're done, thank you for playing */
+ [ NSApp stop:_ottd_main ];
+}
+
+/* Display the in game quit confirmation dialog */
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
+{
+
+ HandleExitGameRequest();
+
+ return NSTerminateCancel; // NSTerminateLater ?
+}
+@end
+
+static void setApplicationMenu(void)
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = @"OTTD";
+ appleMenu = [[NSMenu alloc] initWithTitle:appName];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+ NSMenu* windowMenu;
+ NSMenuItem* windowMenuItem;
+ NSMenuItem* menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+}
+
+static void setupApplication(void)
+{
+ CPSProcessSerNum PSN;
+
+ /* Ensure the application object is initialised */
+ [NSApplication sharedApplication];
+
+ /* Tell the dock about us */
+ if (!CPSGetCurrentProcess(&PSN) &&
+ !CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
+ !CPSSetFrontProcess(&PSN)) {
+ [NSApplication sharedApplication];
+ }
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create OTTDMain and make it the app delegate */
+ _ottd_main = [[OTTDMain alloc] init];
+ [NSApp setDelegate:_ottd_main];
+}
+
+
+/******************************************************************************
+ * Video driver interface *
+ ******************************************************************************/
+
+static void CocoaVideoStop(void)
+{
+ if (!_cocoa_video_started) return;
+
+ if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
+
+ [_ottd_main release];
+
+ _cocoa_video_started = false;
+}
+
+static const char *CocoaVideoStart(const char * const *parm)
+{
+ const char *ret;
+
+ if (_cocoa_video_started) return "Already started";
+ _cocoa_video_started = true;
+
+ memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
+
+ setupApplication();
+
+ /* Don't create a window or enter fullscreen if we're just going to show a dialog. */
+ if (_cocoa_video_dialog) return NULL;
+
+ QZ_VideoInit();
+
+ ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
+ if (ret != NULL) CocoaVideoStop();
+
+ return ret;
+}
+
+static void CocoaVideoMakeDirty(int left, int top, int width, int height)
+{
+ if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
+ _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
+ _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
+ _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
+ _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
+ }
+ _cocoa_video_data.num_dirty_rects++;
+}
+
+static void CocoaVideoMainLoop(void)
+{
+ /* Start the main event loop */
+ [NSApp run];
+}
+
+static bool CocoaVideoChangeRes(int w, int h)
+{
+ const char *ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen);
+ if (ret != NULL) {
+ DEBUG(driver, 0, "cocoa_v: CocoaVideoChangeRes failed with message: %s", ret);
+ }
+
+ return ret == NULL;
+}
+
+static void CocoaVideoFullScreen(bool full_screen)
+{
+ const char *ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
+ if (ret != NULL) {
+ DEBUG(driver, 0, "cocoa_v: CocoaVideoFullScreen failed with message: %s", ret);
+ }
+
+ _fullscreen = _cocoa_video_data.fullscreen;
+}
+
+const HalVideoDriver _cocoa_video_driver = {
+ CocoaVideoStart,
+ CocoaVideoStop,
+ CocoaVideoMakeDirty,
+ CocoaVideoMainLoop,
+ CocoaVideoChangeRes,
+ CocoaVideoFullScreen,
+};
+
+
+/* This is needed since sometimes assert is called before the videodriver is initialized */
+void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
+{
+ bool wasstarted;
+
+ _cocoa_video_dialog = true;
+
+ wasstarted = _cocoa_video_started;
+ if (!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) {
+ fprintf(stderr, "%s: %s\n", title, message);
+ return;
+ }
+
+ NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
+
+ if (!wasstarted) CocoaVideoStop();
+
+ _cocoa_video_dialog = false;
+}
+
+
+/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
+void cocoaSetWorkingDirectory(void)
+{
+ char parentdir[MAXPATHLEN];
+ int chdir_ret;
+ CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+ CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+ if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
+ chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
+ assert(chdir_ret == 0);
+ }
+ CFRelease(url);
+ CFRelease(url2);
+}
+
+/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
+ * exiting before the cocoa video driver has been loaded
+ */
+void cocoaSetupAutoreleasePool(void)
+{
+ _ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
+}
+
+void cocoaReleaseAutoreleasePool(void)
+{
+ [_ottd_autorelease_pool release];
+}
+
+#endif /* WITH_COCOA */