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-rw-r--r--src/video/cocoa/cocoa_keys.h127
-rw-r--r--src/video/cocoa/cocoa_v.h71
-rw-r--r--src/video/cocoa/cocoa_v.mm416
-rw-r--r--src/video/cocoa/event.mm700
-rw-r--r--src/video/cocoa/fullscreen.mm617
-rw-r--r--src/video/cocoa/wnd_quickdraw.mm816
6 files changed, 2747 insertions, 0 deletions
diff --git a/src/video/cocoa/cocoa_keys.h b/src/video/cocoa/cocoa_keys.h
new file mode 100644
index 000000000..1e69c1425
--- /dev/null
+++ b/src/video/cocoa/cocoa_keys.h
@@ -0,0 +1,127 @@
+/* $Id$ */
+
+#ifndef COCOA_KEYS_H
+#define COCOA_KEYS_H
+
+/* From SDL_QuartzKeys.h */
+/* These are the Macintosh key scancode constants -- from Inside Macintosh */
+
+#define QZ_ESCAPE 0x35
+#define QZ_F1 0x7A
+#define QZ_F2 0x78
+#define QZ_F3 0x63
+#define QZ_F4 0x76
+#define QZ_F5 0x60
+#define QZ_F6 0x61
+#define QZ_F7 0x62
+#define QZ_F8 0x64
+#define QZ_F9 0x65
+#define QZ_F10 0x6D
+#define QZ_F11 0x67
+#define QZ_F12 0x6F
+#define QZ_PRINT 0x69
+#define QZ_SCROLLOCK 0x6B
+#define QZ_PAUSE 0x71
+#define QZ_POWER 0x7F
+#define QZ_BACKQUOTE 0x0A
+#define QZ_BACKQUOTE2 0x32
+#define QZ_1 0x12
+#define QZ_2 0x13
+#define QZ_3 0x14
+#define QZ_4 0x15
+#define QZ_5 0x17
+#define QZ_6 0x16
+#define QZ_7 0x1A
+#define QZ_8 0x1C
+#define QZ_9 0x19
+#define QZ_0 0x1D
+#define QZ_MINUS 0x1B
+#define QZ_EQUALS 0x18
+#define QZ_BACKSPACE 0x33
+#define QZ_INSERT 0x72
+#define QZ_HOME 0x73
+#define QZ_PAGEUP 0x74
+#define QZ_NUMLOCK 0x47
+#define QZ_KP_EQUALS 0x51
+#define QZ_KP_DIVIDE 0x4B
+#define QZ_KP_MULTIPLY 0x43
+#define QZ_TAB 0x30
+#define QZ_q 0x0C
+#define QZ_w 0x0D
+#define QZ_e 0x0E
+#define QZ_r 0x0F
+#define QZ_t 0x11
+#define QZ_y 0x10
+#define QZ_u 0x20
+#define QZ_i 0x22
+#define QZ_o 0x1F
+#define QZ_p 0x23
+#define QZ_LEFTBRACKET 0x21
+#define QZ_RIGHTBRACKET 0x1E
+#define QZ_BACKSLASH 0x2A
+#define QZ_DELETE 0x75
+#define QZ_END 0x77
+#define QZ_PAGEDOWN 0x79
+#define QZ_KP7 0x59
+#define QZ_KP8 0x5B
+#define QZ_KP9 0x5C
+#define QZ_KP_MINUS 0x4E
+#define QZ_CAPSLOCK 0x39
+#define QZ_a 0x00
+#define QZ_s 0x01
+#define QZ_d 0x02
+#define QZ_f 0x03
+#define QZ_g 0x05
+#define QZ_h 0x04
+#define QZ_j 0x26
+#define QZ_k 0x28
+#define QZ_l 0x25
+#define QZ_SEMICOLON 0x29
+#define QZ_QUOTE 0x27
+#define QZ_RETURN 0x24
+#define QZ_KP4 0x56
+#define QZ_KP5 0x57
+#define QZ_KP6 0x58
+#define QZ_KP_PLUS 0x45
+#define QZ_LSHIFT 0x38
+#define QZ_z 0x06
+#define QZ_x 0x07
+#define QZ_c 0x08
+#define QZ_v 0x09
+#define QZ_b 0x0B
+#define QZ_n 0x2D
+#define QZ_m 0x2E
+#define QZ_COMMA 0x2B
+#define QZ_PERIOD 0x2F
+#define QZ_SLASH 0x2C
+#if 1 /* Panther now defines right side keys */
+#define QZ_RSHIFT 0x3C
+#endif
+#define QZ_UP 0x7E
+#define QZ_KP1 0x53
+#define QZ_KP2 0x54
+#define QZ_KP3 0x55
+#define QZ_KP_ENTER 0x4C
+#define QZ_LCTRL 0x3B
+#define QZ_LALT 0x3A
+#define QZ_LMETA 0x37
+#define QZ_SPACE 0x31
+#if 1 /* Panther now defines right side keys */
+#define QZ_RMETA 0x36
+#define QZ_RALT 0x3D
+#define QZ_RCTRL 0x3E
+#endif
+#define QZ_LEFT 0x7B
+#define QZ_DOWN 0x7D
+#define QZ_RIGHT 0x7C
+#define QZ_KP0 0x52
+#define QZ_KP_PERIOD 0x41
+
+/* Wierd, these keys are on my iBook under MacOS X */
+#define QZ_IBOOK_ENTER 0x34
+#define QZ_IBOOK_LEFT 0x3B
+#define QZ_IBOOK_RIGHT 0x3C
+#define QZ_IBOOK_DOWN 0x3D
+#define QZ_IBOOK_UP 0x3E
+
+#endif
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h
new file mode 100644
index 000000000..fb53fb2ee
--- /dev/null
+++ b/src/video/cocoa/cocoa_v.h
@@ -0,0 +1,71 @@
+/* $Id$ */
+
+#ifndef VIDEO_COCOA_H
+#define VIDEO_COCOA_H
+
+#include "../video_driver.hpp"
+
+class VideoDriver_Cocoa: public VideoDriver {
+public:
+ /* virtual */ const char *Start(const char * const *param);
+
+ /* virtual */ void Stop();
+
+ /* virtual */ void MakeDirty(int left, int top, int width, int height);
+
+ /* virtual */ void MainLoop();
+
+ /* virtual */ bool ChangeResolution(int w, int h);
+
+ /* virtual */ void ToggleFullscreen(bool fullscreen);
+};
+
+class FVideoDriver_Cocoa: public VideoDriverFactory<FVideoDriver_Cocoa> {
+public:
+ static const int priority = 10;
+ /* virtual */ const char *GetName() { return "cocoa"; }
+ /* virtual */ const char *GetDescription() { return "Cocoa Video Driver"; }
+ /* virtual */ Driver *CreateInstance() { return new VideoDriver_Cocoa(); }
+};
+
+
+
+class CocoaSubdriver {
+public:
+ virtual ~CocoaSubdriver() {}
+
+ virtual void Draw() = 0;
+ virtual void MakeDirty(int left, int top, int width, int height) = 0;
+ virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes) = 0;
+
+ virtual bool ChangeResolution(int w, int h) = 0;
+
+ virtual bool IsFullscreen() = 0;
+ virtual int GetWidth() = 0;
+ virtual int GetHeight() = 0;
+ virtual void *GetPixelBuffer() = 0;
+
+ /* Convert local coordinate to window server (CoreGraphics) coordinate */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p) = 0;
+
+ virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
+ virtual bool MouseIsInsideView(NSPoint *pt) = 0;
+
+ virtual bool IsActive() = 0;
+};
+
+extern CocoaSubdriver* _cocoa_subdriver;
+
+CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
+CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
+
+void QZ_GameSizeChanged();
+
+void QZ_GameLoop();
+
+void QZ_ShowMouse();
+void QZ_HideMouse();
+
+#endif /* VIDEO_COCOA_H */
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
new file mode 100644
index 000000000..7e09b3d7d
--- /dev/null
+++ b/src/video/cocoa/cocoa_v.mm
@@ -0,0 +1,416 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Nothing at the moment. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Portions of CPS.h */
+struct CPSProcessSerNum {
+ UInt32 lo;
+ UInt32 hi;
+};
+
+extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
+extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
+
+/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
+#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
+@interface NSApplication(NSAppleMenu)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+#endif
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+@interface OTTDMain : NSObject
+@end
+
+
+static NSAutoreleasePool *_ottd_autorelease_pool;
+static OTTDMain *_ottd_main;
+static bool _cocoa_video_started = false;
+static bool _cocoa_video_dialog = false;
+
+CocoaSubdriver* _cocoa_subdriver = NULL;
+
+
+
+/* The main class of the application, the application's delegate */
+@implementation OTTDMain
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification*) note
+{
+ /* Hand off to main application code */
+ QZ_GameLoop();
+
+ /* We're done, thank you for playing */
+ [ NSApp stop:_ottd_main ];
+}
+
+/* Display the in game quit confirmation dialog */
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
+{
+
+ HandleExitGameRequest();
+
+ return NSTerminateCancel; // NSTerminateLater ?
+}
+@end
+
+static void setApplicationMenu()
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = @"OTTD";
+ appleMenu = [[NSMenu alloc] initWithTitle:appName];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu()
+{
+ NSMenu* windowMenu;
+ NSMenuItem* windowMenuItem;
+ NSMenuItem* menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+}
+
+static void setupApplication()
+{
+ CPSProcessSerNum PSN;
+
+ /* Ensure the application object is initialised */
+ [NSApplication sharedApplication];
+
+ /* Tell the dock about us */
+ if (!CPSGetCurrentProcess(&PSN) &&
+ !CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
+ !CPSSetFrontProcess(&PSN)) {
+ [NSApplication sharedApplication];
+ }
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create OTTDMain and make it the app delegate */
+ _ottd_main = [[OTTDMain alloc] init];
+ [NSApp setDelegate:_ottd_main];
+}
+
+
+static void QZ_UpdateVideoModes()
+{
+ uint i, count;
+ OTTDPoint modes[32];
+
+ assert(_cocoa_subdriver != NULL);
+
+ count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
+
+ for (i = 0; i < count; i++) {
+ _resolutions[i][0] = modes[i].x;
+ _resolutions[i][1] = modes[i].y;
+ }
+
+ _num_resolutions = count;
+}
+
+
+void QZ_GameSizeChanged()
+{
+ if (_cocoa_subdriver == NULL) return;
+
+ /* Tell the game that the resolution has changed */
+ _screen.width = _cocoa_subdriver->GetWidth();
+ _screen.height = _cocoa_subdriver->GetHeight();
+ _screen.pitch = _cocoa_subdriver->GetWidth();
+ _fullscreen = _cocoa_subdriver->IsFullscreen();
+
+ GameSizeChanged();
+}
+
+
+static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
+{
+ // For now there is only the quickdraw window mode subdriver, but a pure quartz one should be added.
+ return QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
+}
+
+
+static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
+{
+ CocoaSubdriver *ret;
+
+ ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
+ if (ret != NULL) return ret;
+
+ if (!fallback) return NULL;
+
+ /* Try again in 640x480 windowed */
+ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
+ ret = QZ_CreateWindowSubdriver(640, 480, bpp);
+ if (ret != NULL) return ret;
+
+#ifdef _DEBUG
+ /* Try fullscreen too when in debug mode */
+ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
+ ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
+ if (ret != NULL) return ret;
+#endif
+
+ return NULL;
+}
+
+
+static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
+
+void VideoDriver_Cocoa::Stop()
+{
+ if (!_cocoa_video_started) return;
+
+ delete _cocoa_subdriver;
+ _cocoa_subdriver = NULL;
+
+ [_ottd_main release];
+
+ _cocoa_video_started = false;
+}
+
+const char *VideoDriver_Cocoa::Start(const char * const *parm)
+{
+ int width, height, bpp;
+
+ if (_cocoa_video_started) return "Already started";
+ _cocoa_video_started = true;
+
+ setupApplication();
+
+ /* Don't create a window or enter fullscreen if we're just going to show a dialog. */
+ if (_cocoa_video_dialog) return NULL;
+
+ width = _cur_resolution[0];
+ height = _cur_resolution[1];
+ bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
+ if (_cocoa_subdriver == NULL) {
+ Stop();
+ return "Could not create subdriver";
+ }
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+
+ return NULL;
+}
+
+void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
+{
+ assert(_cocoa_subdriver != NULL);
+
+ _cocoa_subdriver->MakeDirty(left, top, width, height);
+}
+
+void VideoDriver_Cocoa::MainLoop()
+{
+ /* Start the main event loop */
+ [NSApp run];
+}
+
+bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
+{
+ bool ret;
+
+ assert(_cocoa_subdriver != NULL);
+
+ ret = _cocoa_subdriver->ChangeResolution(w, h);
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+
+ return ret;
+}
+
+void VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
+{
+ bool oldfs;
+
+ assert(_cocoa_subdriver != NULL);
+
+ oldfs = _cocoa_subdriver->IsFullscreen();
+ if (full_screen != oldfs) {
+ int width = _cocoa_subdriver->GetWidth();
+ int height = _cocoa_subdriver->GetHeight();
+ int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+
+ delete _cocoa_subdriver;
+ _cocoa_subdriver = NULL;
+
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
+ if (_cocoa_subdriver == NULL) {
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
+ if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
+ }
+ }
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+}
+
+
+/* This is needed since sometimes assert is called before the videodriver is initialized */
+void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
+{
+ bool wasstarted;
+
+ _cocoa_video_dialog = true;
+
+ wasstarted = _cocoa_video_started;
+ if (_video_driver == NULL) {
+ setupApplication(); // Setup application before showing dialog
+ } else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
+ fprintf(stderr, "%s: %s\n", title, message);
+ return;
+ }
+
+ NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
+
+ if (!wasstarted && _video_driver != NULL) _video_driver->Stop();
+
+ _cocoa_video_dialog = false;
+}
+
+/* This is needed since OS X application bundles do not have a
+ * current directory and the data files are 'somewhere' in the bundle */
+void cocoaSetApplicationBundleDir()
+{
+ char tmp[MAXPATHLEN];
+ CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+ if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
+ AppendPathSeparator(tmp, lengthof(tmp));
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
+ } else {
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
+ }
+
+ CFRelease(url);
+}
+
+/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
+ * exiting before the cocoa video driver has been loaded
+ */
+void cocoaSetupAutoreleasePool()
+{
+ _ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
+}
+
+void cocoaReleaseAutoreleasePool()
+{
+ [_ottd_autorelease_pool release];
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm
new file mode 100644
index 000000000..9151f4002
--- /dev/null
+++ b/src/video/cocoa/event.mm
@@ -0,0 +1,700 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Nothing at the moment. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+/* Right Mouse Button Emulation enum */
+enum {
+ RMBE_COMMAND,
+ RMBE_CONTROL,
+ RMBE_OFF,
+};
+
+
+static bool _show_mouse = true;
+static unsigned int _current_mods;
+static bool _tab_is_down;
+static bool _emulating_right_button;
+#ifdef _DEBUG
+static uint32 _tEvent;
+#endif
+
+
+static uint32 GetTick()
+{
+ struct timeval tim;
+
+ gettimeofday(&tim, NULL);
+ return tim.tv_usec / 1000 + tim.tv_sec * 1000;
+}
+
+
+void QZ_ShowMouse()
+{
+ if (!_show_mouse) {
+ [ NSCursor unhide ];
+ _show_mouse = true;
+
+ // Hide the openttd cursor when leaving the window
+ if (_cocoa_subdriver != NULL)
+ UndrawMouseCursor();
+ _cursor.in_window = false;
+ }
+}
+
+void QZ_HideMouse()
+{
+ if (_show_mouse) {
+ /*
+ * Don't hide the cursor when compiling in debug mode.
+ * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode.
+ */
+#ifndef _DEBUG
+ [ NSCursor hide ];
+#endif
+ _show_mouse = false;
+
+ // Show the openttd cursor again
+ _cursor.in_window = true;
+ }
+}
+
+static void QZ_WarpCursor(int x, int y)
+{
+ NSPoint p;
+ CGPoint cgp;
+
+ assert(_cocoa_subdriver);
+
+ /* Only allow warping when in foreground */
+ if (![ NSApp isActive ]) return;
+
+ p = NSMakePoint(x, y);
+ cgp = _cocoa_subdriver->PrivateLocalToCG(&p);
+
+ /* this is the magic call that fixes cursor "freezing" after warp */
+ CGSetLocalEventsSuppressionInterval(0.0);
+ /* Do the actual warp */
+ CGWarpMouseCursorPosition(cgp);
+
+ /* Generate the mouse moved event */
+}
+
+
+static void QZ_CheckPaletteAnim()
+{
+ if (_pal_count_dirty != 0) {
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
+
+ switch (blitter->UsePaletteAnimation()) {
+ case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
+ _cocoa_subdriver->UpdatePalette(_pal_first_dirty, _pal_count_dirty);
+ break;
+
+ case Blitter::PALETTE_ANIMATION_BLITTER:
+ blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
+ break;
+
+ case Blitter::PALETTE_ANIMATION_NONE:
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+ _pal_count_dirty = 0;
+ }
+}
+
+
+
+struct VkMapping {
+ unsigned short vk_from;
+ byte map_to;
+};
+
+#define AS(x, z) {x, z}
+
+static const VkMapping _vk_mapping[] = {
+ AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1'
+ AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
+
+ /* Pageup stuff + up/down */
+ AS(QZ_PAGEUP, WKC_PAGEUP),
+ AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
+
+ AS(QZ_UP, WKC_UP),
+ AS(QZ_DOWN, WKC_DOWN),
+ AS(QZ_LEFT, WKC_LEFT),
+ AS(QZ_RIGHT, WKC_RIGHT),
+
+ AS(QZ_HOME, WKC_HOME),
+ AS(QZ_END, WKC_END),
+
+ AS(QZ_INSERT, WKC_INSERT),
+ AS(QZ_DELETE, WKC_DELETE),
+
+ /* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
+ AS(QZ_a, 'A'),
+ AS(QZ_b, 'B'),
+ AS(QZ_c, 'C'),
+ AS(QZ_d, 'D'),
+ AS(QZ_e, 'E'),
+ AS(QZ_f, 'F'),
+ AS(QZ_g, 'G'),
+ AS(QZ_h, 'H'),
+ AS(QZ_i, 'I'),
+ AS(QZ_j, 'J'),
+ AS(QZ_k, 'K'),
+ AS(QZ_l, 'L'),
+ AS(QZ_m, 'M'),
+ AS(QZ_n, 'N'),
+ AS(QZ_o, 'O'),
+ AS(QZ_p, 'P'),
+ AS(QZ_q, 'Q'),
+ AS(QZ_r, 'R'),
+ AS(QZ_s, 'S'),
+ AS(QZ_t, 'T'),
+ AS(QZ_u, 'U'),
+ AS(QZ_v, 'V'),
+ AS(QZ_w, 'W'),
+ AS(QZ_x, 'X'),
+ AS(QZ_y, 'Y'),
+ AS(QZ_z, 'Z'),
+ /* Same thing for digits */
+ AS(QZ_0, '0'),
+ AS(QZ_1, '1'),
+ AS(QZ_2, '2'),
+ AS(QZ_3, '3'),
+ AS(QZ_4, '4'),
+ AS(QZ_5, '5'),
+ AS(QZ_6, '6'),
+ AS(QZ_7, '7'),
+ AS(QZ_8, '8'),
+ AS(QZ_9, '9'),
+
+ AS(QZ_ESCAPE, WKC_ESC),
+ AS(QZ_PAUSE, WKC_PAUSE),
+ AS(QZ_BACKSPACE, WKC_BACKSPACE),
+
+ AS(QZ_SPACE, WKC_SPACE),
+ AS(QZ_RETURN, WKC_RETURN),
+ AS(QZ_TAB, WKC_TAB),
+
+ /* Function keys */
+ AS(QZ_F1, WKC_F1),
+ AS(QZ_F2, WKC_F2),
+ AS(QZ_F3, WKC_F3),
+ AS(QZ_F4, WKC_F4),
+ AS(QZ_F5, WKC_F5),
+ AS(QZ_F6, WKC_F6),
+ AS(QZ_F7, WKC_F7),
+ AS(QZ_F8, WKC_F8),
+ AS(QZ_F9, WKC_F9),
+ AS(QZ_F10, WKC_F10),
+ AS(QZ_F11, WKC_F11),
+ AS(QZ_F12, WKC_F12),
+
+ /* Numeric part */
+ AS(QZ_KP0, WKC_NUM_0),
+ AS(QZ_KP1, WKC_NUM_1),
+ AS(QZ_KP2, WKC_NUM_2),
+ AS(QZ_KP3, WKC_NUM_3),
+ AS(QZ_KP4, WKC_NUM_4),
+ AS(QZ_KP5, WKC_NUM_5),
+ AS(QZ_KP6, WKC_NUM_6),
+ AS(QZ_KP7, WKC_NUM_7),
+ AS(QZ_KP8, WKC_NUM_8),
+ AS(QZ_KP9, WKC_NUM_9),
+ AS(QZ_KP_DIVIDE, WKC_NUM_DIV),
+ AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
+ AS(QZ_KP_MINUS, WKC_NUM_MINUS),
+ AS(QZ_KP_PLUS, WKC_NUM_PLUS),
+ AS(QZ_KP_ENTER, WKC_NUM_ENTER),
+ AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL),
+
+ /* Other non-letter keys */
+ AS(QZ_SLASH, WKC_SLASH),
+ AS(QZ_SEMICOLON, WKC_SEMICOLON),
+ AS(QZ_EQUALS, WKC_EQUALS),
+ AS(QZ_LEFTBRACKET, WKC_L_BRACKET),
+ AS(QZ_BACKSLASH, WKC_BACKSLASH),
+ AS(QZ_RIGHTBRACKET, WKC_R_BRACKET),
+
+ AS(QZ_QUOTE, WKC_SINGLEQUOTE),
+ AS(QZ_COMMA, WKC_COMMA),
+ AS(QZ_MINUS, WKC_MINUS),
+ AS(QZ_PERIOD, WKC_PERIOD)
+};
+
+
+static uint32 QZ_MapKey(unsigned short sym)
+{
+ const VkMapping *map;
+ uint32 key = 0;
+
+ for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+ if (sym == map->vk_from) {
+ key = map->map_to;
+ break;
+ }
+ }
+
+ if (_current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
+ if (_current_mods & NSControlKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
+ if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
+ if (_current_mods & NSCommandKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
+
+ return key << 16;
+}
+
+static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
+{
+ switch (keycode) {
+ case QZ_UP: SB(_dirkeys, 1, 1, down); break;
+ case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
+ case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
+ case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
+
+ case QZ_TAB: _tab_is_down = down; break;
+
+ case QZ_RETURN:
+ case QZ_f:
+ if (down && (_current_mods & NSCommandKeyMask)) {
+ _video_driver->ToggleFullscreen(!_fullscreen);
+ }
+ break;
+ }
+
+ if (down) {
+ uint32 pressed_key = QZ_MapKey(keycode) | unicode;
+ HandleKeypress(pressed_key);
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
+ } else {
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
+ }
+}
+
+static void QZ_DoUnsidedModifiers(unsigned int newMods)
+{
+ const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
+
+ int i;
+ unsigned int bit;
+
+ if (_current_mods == newMods) return;
+
+ /* Iterate through the bits, testing each against the current modifiers */
+ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
+ unsigned int currentMask, newMask;
+
+ currentMask = _current_mods & bit;
+ newMask = newMods & bit;
+
+ if (currentMask && currentMask != newMask) { /* modifier up event */
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
+ QZ_KeyEvent(mapping[i], 0, NO);
+ } else if (newMask && currentMask != newMask) { /* modifier down event */
+ QZ_KeyEvent(mapping[i], 0, YES);
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
+ }
+ }
+
+ _current_mods = newMods;
+}
+
+static void QZ_MouseMovedEvent(int x, int y)
+{
+ if (_cursor.fix_at) {
+ int dx = x - _cursor.pos.x;
+ int dy = y - _cursor.pos.y;
+
+ if (dx != 0 || dy != 0) {
+ _cursor.delta.x += dx;
+ _cursor.delta.y += dy;
+
+ QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
+ }
+ } else {
+ _cursor.delta.x = x - _cursor.pos.x;
+ _cursor.delta.y = y - _cursor.pos.y;
+ _cursor.pos.x = x;
+ _cursor.pos.y = y;
+ _cursor.dirty = true;
+ }
+ HandleMouseEvents();
+}
+
+
+static void QZ_MouseButtonEvent(int button, BOOL down)
+{
+ switch (button) {
+ case 0:
+ if (down) {
+ _left_button_down = true;
+ } else {
+ _left_button_down = false;
+ _left_button_clicked = false;
+ }
+ HandleMouseEvents();
+ break;
+
+ case 1:
+ if (down) {
+ _right_button_down = true;
+ _right_button_clicked = true;
+ } else {
+ _right_button_down = false;
+ }
+ HandleMouseEvents();
+ break;
+ }
+}
+
+
+
+
+static bool QZ_PollEvent()
+{
+ NSEvent *event;
+ NSPoint pt;
+ NSString *chars;
+#ifdef _DEBUG
+ uint32 et0, et;
+#endif
+
+ assert(_cocoa_subdriver != NULL);
+
+#ifdef _DEBUG
+ et0 = GetTick();
+#endif
+ event = [ NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate: [ NSDate distantPast ]
+ inMode: NSDefaultRunLoopMode dequeue:YES ];
+#ifdef _DEBUG
+ et = GetTick();
+ _tEvent+= et - et0;
+#endif
+
+ if (event == nil) return false;
+ if (!_cocoa_subdriver->IsActive()) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ return true;
+ }
+
+ QZ_DoUnsidedModifiers( [ event modifierFlags ] );
+
+ switch ([event type]) {
+ case NSMouseMoved:
+ case NSOtherMouseDragged:
+ case NSRightMouseDragged:
+ case NSLeftMouseDragged:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt) &&
+ !_emulating_right_button) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ break;
+
+ case NSLeftMouseDown:
+ {
+ uint32 keymask = 0;
+ if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
+ if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
+
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+
+ if (!([ event modifierFlags ] & keymask) ||
+ !_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ [NSApp sendEvent:event];
+ }
+
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if ([ event modifierFlags ] & keymask) {
+ _emulating_right_button = true;
+ QZ_MouseButtonEvent(1, YES);
+ } else {
+ QZ_MouseButtonEvent(0, YES);
+ }
+ break;
+ }
+ case NSLeftMouseUp:
+ [NSApp sendEvent:event];
+
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if (_emulating_right_button) {
+ _emulating_right_button = false;
+ QZ_MouseButtonEvent(1, NO);
+ } else {
+ QZ_MouseButtonEvent(0, NO);
+ }
+ break;
+
+ case NSRightMouseDown:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, YES);
+ break;
+
+ case NSRightMouseUp:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, NO);
+ break;
+
+#if 0
+ /* This is not needed since openttd currently only use two buttons */
+ case NSOtherMouseDown:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], YES);
+ break;
+
+ case NSOtherMouseUp:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], NO);
+ break;
+#endif
+
+ case NSKeyDown:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
+ break;
+
+ case NSKeyUp:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
+ break;
+
+ case NSScrollWheel:
+ if ([ event deltaY ] > 0.0) { /* Scroll up */
+ _cursor.wheel--;
+ } else if ([ event deltaY ] < 0.0) { /* Scroll down */
+ _cursor.wheel++;
+ } /* else: deltaY was 0.0 and we don't want to do anything */
+
+ /* Set the scroll count for scrollwheel scrolling */
+ _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
+ _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
+ break;
+
+ default:
+ [NSApp sendEvent:event];
+ }
+
+ return true;
+}
+
+
+void QZ_GameLoop()
+{
+ uint32 cur_ticks = GetTick();
+ uint32 last_cur_ticks = cur_ticks;
+ uint32 next_tick = cur_ticks + 30;
+ uint32 pal_tick = 0;
+#ifdef _DEBUG
+ uint32 et0, et, st0, st;
+#endif
+ int i;
+
+#ifdef _DEBUG
+ et0 = GetTick();
+ st = 0;
+#endif
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ DisplaySplashImage();
+ QZ_CheckPaletteAnim();
+ _cocoa_subdriver->Draw();
+ CSleep(1);
+
+ for (i = 0; i < 2; i++) GameLoop();
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ UpdateWindows();
+ QZ_CheckPaletteAnim();
+ _cocoa_subdriver->Draw();
+ CSleep(1);
+
+ for (;;) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
+ InteractiveRandom(); // randomness
+
+ while (QZ_PollEvent()) {}
+
+ if (_exit_game) break;
+
+#if defined(_DEBUG)
+ if (_current_mods & NSShiftKeyMask)
+#else
+ if (_tab_is_down)
+#endif
+ {
+ if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+ } else if (_fast_forward & 2) {
+ _fast_forward = 0;
+ }
+
+ cur_ticks = GetTick();
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
+ _realtime_tick += cur_ticks - last_cur_ticks;
+ last_cur_ticks = cur_ticks;
+ next_tick = cur_ticks + 30;
+
+ _ctrl_pressed = !!(_current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
+ _shift_pressed = !!(_current_mods & NSShiftKeyMask);
+
+ GameLoop();
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ UpdateWindows();
+ if (++pal_tick > 4) {
+ QZ_CheckPaletteAnim();
+ pal_tick = 1;
+ }
+ _cocoa_subdriver->Draw();
+ } else {
+#ifdef _DEBUG
+ st0 = GetTick();
+#endif
+ CSleep(1);
+#ifdef _DEBUG
+ st += GetTick() - st0;
+#endif
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ DrawChatMessage();
+ DrawMouseCursor();
+ _cocoa_subdriver->Draw();
+ }
+ }
+
+#ifdef _DEBUG
+ et = GetTick();
+
+ DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
+ DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
+#endif
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm
new file mode 100644
index 000000000..c60e0c58a
--- /dev/null
+++ b/src/video/cocoa/fullscreen.mm
@@ -0,0 +1,617 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Scale&copy the old pixel buffer to the new one when switching resolution. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* From Menus.h (according to Xcode Developer Documentation) */
+extern "C" void ShowMenuBar();
+extern "C" void HideMenuBar();
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+/* Structure for rez switch gamma fades
+ * We can hide the monitor flicker by setting the gamma tables to 0
+ */
+#define QZ_GAMMA_TABLE_SIZE 256
+
+struct OTTD_QuartzGammaTable {
+ CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
+};
+
+/* Add methods to get at private members of NSScreen.
+ * Since there is a bug in Apple's screen switching code that does not update
+ * this variable when switching to fullscreen, we'll set it manually (but only
+ * for the main screen).
+ */
+@interface NSScreen (NSScreenAccess)
+ - (void) setFrame:(NSRect)frame;
+@end
+
+@implementation NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+{
+ _frame = frame;
+}
+@end
+
+
+class FullscreenSubdriver: public CocoaSubdriver {
+ int display_width;
+ int display_height;
+ int display_depth;
+ int screen_pitch;
+ void* screen_buffer;
+ void* pixel_buffer;
+
+ CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
+ CFDictionaryRef cur_mode; /* current mode of the display */
+ CFDictionaryRef save_mode; /* original mode of the display */
+ CGDirectPaletteRef palette; /* palette of an 8-bit display */
+
+ #define MAX_DIRTY_RECTS 100
+ Rect dirty_rects[MAX_DIRTY_RECTS];
+ int num_dirty_rects;
+
+
+ /* Gamma functions to try to hide the flash from a rez switch
+ * Fade the display from normal to black
+ * Save gamma tables for fade back to normal
+ */
+ uint32 FadeGammaOut(OTTD_QuartzGammaTable* table)
+ {
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+ unsigned int actual;
+
+ if (CGGetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ table->red, table->green, table->blue, &actual
+ ) != CGDisplayNoErr ||
+ actual != QZ_GAMMA_TABLE_SIZE) {
+ return 1;
+ }
+
+ memcpy(redTable, table->red, sizeof(redTable));
+ memcpy(greenTable, table->green, sizeof(greenTable));
+ memcpy(blueTable, table->blue, sizeof(greenTable));
+
+ for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = redTable[j] * percent;
+ greenTable[j] = greenTable[j] * percent;
+ blueTable[j] = blueTable[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+ }
+
+ /* Fade the display from black to normal
+ * Restore previously saved gamma values
+ */
+ uint32 FadeGammaIn(const OTTD_QuartzGammaTable* table)
+ {
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+
+ memset(redTable, 0, sizeof(redTable));
+ memset(greenTable, 0, sizeof(greenTable));
+ memset(blueTable, 0, sizeof(greenTable));
+
+ for (percent = 0.0; percent <= 1.0; percent += 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = table->red[j] * percent;
+ greenTable[j] = table->green[j] * percent;
+ blueTable[j] = table->blue[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+ }
+
+ /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
+ void WaitForVerticalBlank()
+ {
+ /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
+ double refreshRate;
+ double linesPerSecond;
+ double target;
+ double position;
+ double adjustment;
+ CFNumberRef refreshRateCFNumber;
+
+ refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate);
+ if (refreshRateCFNumber == NULL) return;
+
+ if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
+ return;
+
+ if (refreshRate == 0) return;
+
+ linesPerSecond = refreshRate * display_height;
+ target = display_height;
+
+ /* Figure out the first delay so we start off about right */
+ position = CGDisplayBeamPosition(display_id);
+ if (position > target) position = 0;
+
+ adjustment = (target - position) / linesPerSecond;
+
+ CSleep((uint32)(adjustment * 1000));
+ }
+
+
+ bool SetVideoMode(int w, int h)
+ {
+ int exact_match;
+ CFNumberRef number;
+ int bpp;
+ int gamma_error;
+ OTTD_QuartzGammaTable gamma_table;
+ NSRect screen_rect;
+ CGError error;
+ NSPoint pt;
+
+ /* Destroy any previous mode */
+ if (pixel_buffer != NULL) {
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ }
+
+ /* See if requested mode exists */
+ cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match);
+
+ /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
+ if (!exact_match) {
+ number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
+ if (bpp != display_depth) {
+ DEBUG(driver, 0, "Failed to find display resolution");
+ goto ERR_NO_MATCH;
+ }
+
+ number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &w);
+
+ number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &h);
+ }
+
+ /* Fade display to zero gamma */
+ gamma_error = FadeGammaOut(&gamma_table);
+
+ /* Put up the blanking window (a window above all other windows) */
+ error = CGDisplayCapture(display_id);
+
+ if (CGDisplayNoErr != error) {
+ DEBUG(driver, 0, "Failed capturing display");
+ goto ERR_NO_CAPTURE;
+ }
+
+ /* Do the physical switch */
+ if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) {
+ DEBUG(driver, 0, "Failed switching display resolution");
+ goto ERR_NO_SWITCH;
+ }
+
+ screen_buffer = CGDisplayBaseAddress(display_id);
+ screen_pitch = CGDisplayBytesPerRow(display_id);
+
+ display_width = CGDisplayPixelsWide(display_id);
+ display_height = CGDisplayPixelsHigh(display_id);
+
+ /* Setup double-buffer emulation */
+ pixel_buffer = malloc(display_width * display_height * display_depth / 8);
+ if (pixel_buffer == NULL) {
+ DEBUG(driver, 0, "Failed to allocate memory for double buffering");
+ goto ERR_DOUBLEBUF;
+ }
+
+ if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) {
+ DEBUG(driver, 0, "Not an indexed display mode.");
+ goto ERR_NOT_INDEXED;
+ }
+
+ /* If we don't hide menu bar, it will get events and interrupt the program */
+ HideMenuBar();
+
+ /* Fade the display to original gamma */
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+
+ /* There is a bug in Cocoa where NSScreen doesn't synchronize
+ * with CGDirectDisplay, so the main screen's frame is wrong.
+ * As a result, coordinate translation produces incorrect results.
+ * We can hack around this bug by setting the screen rect ourselves.
+ * This hack should be removed if/when the bug is fixed.
+ */
+ screen_rect = NSMakeRect(0, 0, display_width, display_height);
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+
+ pt = [ NSEvent mouseLocation ];
+ pt.y = display_height - pt.y;
+ if (MouseIsInsideView(&pt)) QZ_HideMouse();
+
+ UpdatePalette(0, 256);
+
+ return true;
+
+ /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
+ERR_NOT_INDEXED:
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ERR_DOUBLEBUF:
+ CGDisplaySwitchToMode(display_id, save_mode);
+ERR_NO_SWITCH:
+ CGReleaseAllDisplays();
+ERR_NO_CAPTURE:
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+ERR_NO_MATCH:
+ display_width = 0;
+ display_height = 0;
+
+ return false;
+ }
+
+ void RestoreVideoMode()
+ {
+ /* Release fullscreen resources */
+ OTTD_QuartzGammaTable gamma_table;
+ int gamma_error;
+ NSRect screen_rect;
+
+ gamma_error = FadeGammaOut(&gamma_table);
+
+ /* Restore original screen resolution/bpp */
+ CGDisplaySwitchToMode(display_id, save_mode);
+ CGReleaseAllDisplays();
+ ShowMenuBar();
+ /* Reset the main screen's rectangle
+ * See comment in SetVideoMode for why we do this
+ */
+ screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id));
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+ QZ_ShowMouse();
+
+ /* Destroy the pixel buffer */
+ if (pixel_buffer != NULL) {
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ }
+
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+
+ display_width = 0;
+ display_height = 0;
+ }
+
+public:
+ FullscreenSubdriver(int bpp)
+ {
+ if (bpp != 8 && bpp != 32) {
+ error("Cocoa: This video driver only supports 8 and 32 bpp blitters.");
+ }
+
+ /* Initialize the video settings; this data persists between mode switches */
+ display_id = kCGDirectMainDisplay;
+ save_mode = CGDisplayCurrentMode(display_id);
+
+ if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette();
+
+ display_width = 0;
+ display_height = 0;
+ display_depth = bpp;
+ pixel_buffer = NULL;
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+ }
+
+ virtual ~FullscreenSubdriver()
+ {
+ RestoreVideoMode();
+ }
+
+ virtual void Draw()
+ {
+ const uint8* src = (uint8*) pixel_buffer;
+ uint8* dst = (uint8*) screen_buffer;
+ uint pitch = screen_pitch;
+ uint width = display_width;
+ uint num_dirty = num_dirty_rects;
+ uint bytesperpixel = display_depth / 8;
+ uint i;
+
+ /* Check if we need to do anything */
+ if (num_dirty == 0) return;
+
+ if (num_dirty >= MAX_DIRTY_RECTS) {
+ num_dirty = 1;
+ dirty_rects[0].left = 0;
+ dirty_rects[0].top = 0;
+ dirty_rects[0].right = display_width;
+ dirty_rects[0].bottom = display_height;
+ }
+
+ WaitForVerticalBlank();
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < num_dirty; i++) {
+ uint y = dirty_rects[i].top;
+ uint left = dirty_rects[i].left;
+ uint length = dirty_rects[i].right - left;
+ uint bottom = dirty_rects[i].bottom;
+
+ for (; y < bottom; y++) {
+ memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
+ }
+ }
+
+ num_dirty_rects = 0;
+ }
+
+ virtual void MakeDirty(int left, int top, int width, int height)
+ {
+ if (num_dirty_rects < MAX_DIRTY_RECTS) {
+ dirty_rects[num_dirty_rects].left = left;
+ dirty_rects[num_dirty_rects].top = top;
+ dirty_rects[num_dirty_rects].right = left + width;
+ dirty_rects[num_dirty_rects].bottom = top + height;
+ }
+ num_dirty_rects++;
+ }
+
+ virtual void UpdatePalette(uint first_color, uint num_colors)
+ {
+ CGTableCount index;
+ CGDeviceColor color;
+
+ if (display_depth != 8)
+ return;
+
+ for (index = first_color; index < first_color+num_colors; index++) {
+ /* Clamp colors between 0.0 and 1.0 */
+ color.red = _cur_palette[index].r / 255.0;
+ color.blue = _cur_palette[index].b / 255.0;
+ color.green = _cur_palette[index].g / 255.0;
+
+ CGPaletteSetColorAtIndex(palette, color, index);
+ }
+
+ CGDisplaySetPalette(display_id, palette);
+ }
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes)
+ {
+ CFArrayRef mode_list;
+ CFIndex num_modes;
+ CFIndex i;
+ uint count = 0;
+
+ mode_list = CGDisplayAvailableModes(display_id);
+ num_modes = CFArrayGetCount(mode_list);
+
+ /* Build list of modes with the requested bpp */
+ for (i = 0; i < num_modes && count < max_modes; i++) {
+ CFDictionaryRef onemode;
+ CFNumberRef number;
+ int bpp;
+ int intvalue;
+ bool hasMode;
+ uint16 width, height;
+
+ onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+
+ if (bpp != display_depth) continue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ width = (uint16)intvalue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ height = (uint16)intvalue;
+
+ /* Check if mode is already in the list */
+ {
+ uint i;
+ hasMode = false;
+ for (i = 0; i < count; i++) {
+ if (modes[i].x == width && modes[i].y == height) {
+ hasMode = true;
+ break;
+ }
+ }
+ }
+
+ if (hasMode) continue;
+
+ /* Add mode to the list */
+ modes[count].x = width;
+ modes[count].y = height;
+ count++;
+ }
+
+ /* Sort list smallest to largest */
+ {
+ uint i, j;
+ for (i = 0; i < count; i++) {
+ for (j = 0; j < count-1; j++) {
+ if (modes[j].x > modes[j + 1].x || (
+ modes[j].x == modes[j + 1].x &&
+ modes[j].y > modes[j + 1].y
+ )) {
+ uint tmpw = modes[j].x;
+ uint tmph = modes[j].y;
+
+ modes[j].x = modes[j + 1].x;
+ modes[j].y = modes[j + 1].y;
+
+ modes[j + 1].x = tmpw;
+ modes[j + 1].y = tmph;
+ }
+ }
+ }
+ }
+
+ return count;
+ }
+
+ virtual bool ChangeResolution(int w, int h)
+ {
+ int old_width = display_width;
+ int old_height = display_height;
+
+ if (SetVideoMode(w, h))
+ return true;
+
+ if (old_width != 0 && old_height != 0)
+ SetVideoMode(old_width, old_height);
+
+ return false;
+ }
+
+ virtual bool IsFullscreen()
+ {
+ return true;
+ }
+
+ virtual int GetWidth()
+ {
+ return display_width;
+ }
+
+ virtual int GetHeight()
+ {
+ return display_height;
+ }
+
+ virtual void *GetPixelBuffer()
+ {
+ return pixel_buffer;
+ }
+
+ /*
+ Convert local coordinate to window server (CoreGraphics) coordinate.
+ In fullscreen mode this just means copying the coords.
+ */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p)
+ {
+ CGPoint cgp;
+
+ cgp.x = p->x;
+ cgp.y = p->y;
+
+ return cgp;
+ }
+
+ virtual NSPoint GetMouseLocation(NSEvent *event)
+ {
+ NSPoint pt;
+
+ pt = [ NSEvent mouseLocation ];
+ pt.y = display_height - pt.y;
+
+ return pt;
+ }
+
+ virtual bool MouseIsInsideView(NSPoint *pt)
+ {
+ return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height;
+ }
+
+ virtual bool IsActive()
+ {
+ return true;
+ }
+};
+
+CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
+{
+ FullscreenSubdriver *ret;
+
+ ret = new FullscreenSubdriver(bpp);
+
+ if (!ret->ChangeResolution(width, height)) {
+ delete ret;
+ return NULL;
+ }
+
+ return ret;
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/wnd_quickdraw.mm b/src/video/cocoa/wnd_quickdraw.mm
new file mode 100644
index 000000000..592c41d6e
--- /dev/null
+++ b/src/video/cocoa/wnd_quickdraw.mm
@@ -0,0 +1,816 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * List available resolutions. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+class WindowQuickdrawSubdriver;
+
+
+/* Subclass of NSWindow to fix genie effect and support resize events */
+@interface OTTD_QuartzWindow : NSWindow {
+ WindowQuickdrawSubdriver *driver;
+}
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
+
+- (void)miniaturize:(id)sender;
+- (void)display;
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
+- (void)appDidHide:(NSNotification*)note;
+- (void)appWillUnhide:(NSNotification*)note;
+- (void)appDidUnhide:(NSNotification*)note;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+@end
+
+/* Delegate for our NSWindow to send ask for quit on close */
+@interface OTTD_QuartzWindowDelegate : NSObject{
+ WindowQuickdrawSubdriver *driver;
+}
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
+
+- (BOOL)windowShouldClose:(id)sender;
+@end
+
+class WindowQuickdrawSubdriver: public CocoaSubdriver {
+ int device_width;
+ int device_height;
+ int device_depth;
+
+ int window_width;
+ int window_height;
+ int window_pitch;
+
+ int buffer_depth;
+
+ void *pixel_buffer;
+ void *window_buffer;
+
+ OTTD_QuartzWindow *window;
+
+ #define MAX_DIRTY_RECTS 100
+ Rect dirty_rects[MAX_DIRTY_RECTS];
+ int num_dirty_rects;
+
+ uint16 palette16[256];
+ uint32 palette32[256];
+
+public:
+ bool active;
+ bool setup;
+
+ NSQuickDrawView *qdview;
+
+private:
+ void GetDeviceInfo();
+
+ bool SetVideoMode(int width, int height);
+
+ /**
+ * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void Blit32ToView32(int left, int top, int right, int bottom);
+
+ /**
+ * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void BlitIndexedToView32(int left, int top, int right, int bottom);
+
+ /**
+ * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void BlitIndexedToView16(int left, int top, int right, int bottom);
+
+ inline void BlitToView(int left, int top, int right, int bottom);
+ void DrawResizeIcon();
+
+
+public:
+ WindowQuickdrawSubdriver(int bpp);
+ virtual ~WindowQuickdrawSubdriver();
+
+ virtual void Draw();
+ virtual void MakeDirty(int left, int top, int width, int height);
+ virtual void UpdatePalette(uint first_color, uint num_colors);
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes);
+
+ virtual bool ChangeResolution(int w, int h);
+
+ virtual bool IsFullscreen() { return false; }
+
+ virtual int GetWidth() { return window_width; }
+ virtual int GetHeight() { return window_height; }
+ virtual void *GetPixelBuffer() { return pixel_buffer; }
+
+ /* Convert local coordinate to window server (CoreGraphics) coordinate */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p);
+
+ virtual NSPoint GetMouseLocation(NSEvent *event);
+ virtual bool MouseIsInsideView(NSPoint *pt);
+
+ virtual bool IsActive() { return active; }
+
+
+ void SetPortAlphaOpaque();
+ bool WindowResized();
+};
+
+
+@implementation OTTD_QuartzWindow
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv
+{
+ driver = drv;
+}
+
+
+/* we override these methods to fix the miniaturize animation/dock icon bug */
+- (void)miniaturize:(id)sender
+{
+ /* make the alpha channel opaque so anim won't have holes in it */
+ driver->SetPortAlphaOpaque ();
+
+ /* window is hidden now */
+ driver->active = false;
+
+ QZ_ShowMouse();
+
+ [ super miniaturize:sender ];
+}
+
+- (void)display
+{
+ /* This method fires just before the window deminaturizes from the Dock.
+ * We'll save the current visible surface, let the window manager redraw any
+ * UI elements, and restore the surface. This way, no expose event
+ * is required, and the deminiaturize works perfectly.
+ */
+
+ driver->SetPortAlphaOpaque();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ driver->qdview frame ] ];
+
+ /* let the window manager redraw controls, border, etc */
+ [ super display ];
+
+ /* restore visible surface */
+ [ self restoreCachedImage ];
+
+ /* window is visible again */
+ driver->active = true;
+}
+
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
+{
+ [ super setFrame:frameRect display:flag ];
+
+ /* Don't do anything if the window is currently being created */
+ if (driver->setup) return;
+
+ if (!driver->WindowResized())
+ error("Cocoa: Failed to resize window.");
+}
+
+- (void)appDidHide:(NSNotification*)note
+{
+ driver->active = false;
+}
+
+
+- (void)appWillUnhide:(NSNotification*)note
+{
+ driver->SetPortAlphaOpaque ();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ driver->qdview frame ] ];
+}
+
+- (void)appDidUnhide:(NSNotification*)note
+{
+ /* restore cached image, since it may not be current, post expose event too */
+ [ self restoreCachedImage ];
+
+ driver->active = true;
+}
+
+
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
+{
+ /* Make our window subclass receive these application notifications */
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
+
+ return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
+}
+
+@end
+
+@implementation OTTD_QuartzWindowDelegate
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv
+{
+ driver = drv;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ HandleExitGameRequest();
+
+ return NO;
+}
+
+- (void)windowDidBecomeKey:(NSNotification*)aNotification
+{
+ driver->active = true;
+}
+
+- (void)windowDidResignKey:(NSNotification*)aNotification
+{
+ driver->active = false;
+}
+
+- (void)windowDidBecomeMain:(NSNotification*)aNotification
+{
+ driver->active = true;
+}
+
+- (void)windowDidResignMain:(NSNotification*)aNotification
+{
+ driver->active = false;
+}
+
+@end
+
+
+static const int _resize_icon_width = 16;
+static const int _resize_icon_height = 16;
+
+static bool _resize_icon[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
+};
+
+
+
+extern const char _openttd_revision[];
+
+
+void WindowQuickdrawSubdriver::GetDeviceInfo()
+{
+ CFDictionaryRef cur_mode;
+
+ /* Initialize the video settings; this data persists between mode switches */
+ cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
+
+ /* Gather some information that is useful to know about the display */
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
+ kCFNumberSInt32Type, &device_depth
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
+ kCFNumberSInt32Type, &device_width
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
+ kCFNumberSInt32Type, &device_height
+ );
+}
+
+bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
+{
+ char caption[50];
+ NSString *nsscaption;
+ unsigned int style;
+ NSRect contentRect;
+ BOOL isCustom = NO;
+ bool ret;
+
+ setup = true;
+
+ GetDeviceInfo();
+
+ if (buffer_depth > device_depth) {
+ DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
+ setup = false;
+ return false;
+ }
+
+ if (width > device_width)
+ width = device_width;
+ if (height > device_height)
+ height = device_height;
+
+ contentRect = NSMakeRect(0, 0, width, height);
+
+ /* Check if we should recreate the window */
+ if (window == nil) {
+ OTTD_QuartzWindowDelegate *delegate;
+
+ /* Set the window style */
+ style = NSTitledWindowMask;
+ style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
+ style |= NSResizableWindowMask;
+
+ /* Manually create a window, avoids having a nib file resource */
+ window = [ [ OTTD_QuartzWindow alloc ]
+ initWithContentRect:contentRect
+ styleMask:style
+ backing:NSBackingStoreBuffered
+ defer:NO ];
+
+ if (window == nil) {
+ DEBUG(driver, 0, "Could not create the Cocoa window.");
+ setup = false;
+ return false;
+ }
+
+ [ window setDriver:this ];
+
+ snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
+ nsscaption = [ [ NSString alloc ] initWithCString:caption ];
+ [ window setTitle:nsscaption ];
+ [ window setMiniwindowTitle:nsscaption ];
+ [ nsscaption release ];
+
+ [ window setAcceptsMouseMovedEvents:YES ];
+ [ window setViewsNeedDisplay:NO ];
+
+ delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ];
+ [ delegate setDriver:this ];
+ [ window setDelegate: [ delegate autorelease ] ];
+ } else {
+ /* We already have a window, just change its size */
+ if (!isCustom) {
+ [ window setContentSize:contentRect.size ];
+ // Ensure frame height - title bar height >= view height
+ contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
+ height = contentRect.size.height;
+ [ qdview setFrameSize:contentRect.size ];
+ }
+ }
+
+ // Update again
+ window_width = width;
+ window_height = height;
+
+ [ window center ];
+
+ /* Only recreate the view if it doesn't already exist */
+ if (qdview == nil) {
+ qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
+ if (qdview == nil) {
+ DEBUG(driver, 0, "Could not create the Quickdraw view.");
+ setup = false;
+ return false;
+ }
+
+ [ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
+ [ [ window contentView ] addSubview:qdview ];
+ [ qdview release ];
+ [ window makeKeyAndOrderFront:nil ];
+ }
+
+ ret = WindowResized();
+
+ UpdatePalette(0, 256);
+
+ setup = false;
+
+ return ret;
+}
+
+void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
+{
+ const uint32* src = (uint32*)pixel_buffer;
+ uint32* dst = (uint32*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 4;
+ int y;
+
+
+ dst += top * pitch + left;
+ src += top * width + left;
+
+ for (y = top; y < bottom; y++, dst+= pitch, src+= width) {
+ memcpy(dst, src, (right - left) * 4);
+ }
+}
+
+void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
+{
+ const uint32* pal = palette32;
+ const uint8* src = (uint8*)pixel_buffer;
+ uint32* dst = (uint32*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 4;
+ int x;
+ int y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
+{
+ const uint16* pal = palette16;
+ const uint8* src = (uint8*)pixel_buffer;
+ uint16* dst = (uint16*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 2;
+ int x;
+ int y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+
+inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
+{
+ switch (device_depth) {
+ case 32:
+ switch(buffer_depth) {
+ case 32:
+ Blit32ToView32(left, top, right, bottom);
+ break;
+ case 8:
+ BlitIndexedToView32(left, top, right, bottom);
+ break;
+ }
+ break;
+ case 16:
+ BlitIndexedToView16(left, top, right, bottom);
+ break;
+ }
+}
+
+void WindowQuickdrawSubdriver::DrawResizeIcon()
+{
+ int xoff = window_width - _resize_icon_width;
+ int yoff = window_height - _resize_icon_height;
+ int x;
+ int y;
+
+ switch (device_depth) {
+ case 32:
+ for (y = 0; y < _resize_icon_height; y++) {
+ uint32* trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff;
+
+ for (x = 0; x < _resize_icon_width; x++, trg++) {
+ if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
+ }
+ }
+ break;
+ case 16:
+ for (y = 0; y < _resize_icon_height; y++) {
+ uint16* trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff;
+
+ for (x = 0; x < _resize_icon_width; x++, trg++) {
+ if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
+ }
+ }
+ break;
+ }
+}
+
+
+WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
+{
+ window_width = 0;
+ window_height = 0;
+ buffer_depth = bpp;
+ pixel_buffer = NULL;
+ active = false;
+ setup = false;
+
+ window = nil;
+ qdview = nil;
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
+{
+ QZ_ShowMouse();
+
+ /* Release window mode resources */
+ if (window != nil) [ window close ];
+
+ free(pixel_buffer);
+}
+
+void WindowQuickdrawSubdriver::Draw()
+{
+ int i;
+ RgnHandle dirty, temp;
+
+ /* Check if we need to do anything */
+ if (num_dirty_rects == 0 ||
+ [ window isMiniaturized ]) {
+ return;
+ }
+
+ if (num_dirty_rects >= MAX_DIRTY_RECTS) {
+ num_dirty_rects = 1;
+ dirty_rects[0].left = 0;
+ dirty_rects[0].top = 0;
+ dirty_rects[0].right = window_width;
+ dirty_rects[0].bottom = window_height;
+ }
+
+ dirty = NewRgn();
+ temp = NewRgn();
+
+ SetEmptyRgn(dirty);
+
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < num_dirty_rects; i++) {
+ BlitToView(
+ dirty_rects[i].left,
+ dirty_rects[i].top,
+ dirty_rects[i].right,
+ dirty_rects[i].bottom
+ );
+
+ MacSetRectRgn(
+ temp,
+ dirty_rects[i].left,
+ dirty_rects[i].top,
+ dirty_rects[i].right,
+ dirty_rects[i].bottom
+ );
+ MacUnionRgn(dirty, temp, dirty);
+ }
+
+ DrawResizeIcon();
+
+ /* Flush the dirty region */
+ QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty);
+ DisposeRgn(dirty);
+ DisposeRgn(temp);
+
+ num_dirty_rects = 0;
+}
+
+void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
+{
+ if (num_dirty_rects < MAX_DIRTY_RECTS) {
+ dirty_rects[num_dirty_rects].left = left;
+ dirty_rects[num_dirty_rects].top = top;
+ dirty_rects[num_dirty_rects].right = left + width;
+ dirty_rects[num_dirty_rects].bottom = top + height;
+ }
+ num_dirty_rects++;
+}
+
+void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
+{
+ uint i;
+
+ if (buffer_depth != 8)
+ return;
+
+ switch (device_depth) {
+ case 32:
+ for (i = first_color; i < first_color + num_colors; i++) {
+ uint32 clr32 = 0xff000000;
+ clr32 |= (uint32)_cur_palette[i].r << 16;
+ clr32 |= (uint32)_cur_palette[i].g << 8;
+ clr32 |= (uint32)_cur_palette[i].b;
+ palette32[i] = clr32;
+ }
+ break;
+ case 16:
+ for (i = first_color; i < first_color + num_colors; i++) {
+ uint16 clr16 = 0x0000;
+ clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
+ clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
+ clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
+ palette16[i] = clr16;
+ }
+ break;
+ }
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+uint WindowQuickdrawSubdriver::ListModes(OTTDPoint* modes, uint max_modes)
+{
+ if (max_modes == 0) return 0;
+
+ modes[0].x = window_width;
+ modes[0].y = window_height;
+
+ return 1;
+}
+
+bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
+{
+ int old_width = window_width;
+ int old_height = window_height;
+
+ if (SetVideoMode(w, h))
+ return true;
+
+ if (old_width != 0 && old_height != 0)
+ SetVideoMode(old_width, old_height);
+
+ return false;
+}
+
+/* Convert local coordinate to window server (CoreGraphics) coordinate */
+CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint* p)
+{
+ CGPoint cgp;
+
+ *p = [ qdview convertPoint:*p toView: nil ];
+ *p = [ window convertBaseToScreen:*p ];
+ p->y = window_height - p->y;
+
+ cgp.x = p->x;
+ cgp.y = p->y;
+
+ return cgp;
+}
+
+NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
+{
+ NSPoint pt;
+
+ pt = [ event locationInWindow ];
+ pt = [ qdview convertPoint:pt fromView:nil ];
+
+ return pt;
+}
+
+bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
+{
+ return [ qdview mouse:*pt inRect:[ qdview bounds ] ];
+}
+
+
+/* This function makes the *game region* of the window 100% opaque.
+ * The genie effect uses the alpha component. Otherwise,
+ * it doesn't seem to matter what value it has.
+ */
+void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
+{
+ if (device_depth != 32)
+ return;
+
+ uint32* pixels = (uint32*)window_buffer;
+ uint32 pitch = window_pitch / 4;
+ int x, y;
+
+ for (y = 0; y < window_height; y++)
+ for (x = 0; x < window_width; x++) {
+ pixels[y * pitch + x] |= 0xFF000000;
+ }
+}
+
+bool WindowQuickdrawSubdriver::WindowResized()
+{
+ if (window == nil || qdview == nil) return true;
+
+ NSRect newframe = [ qdview frame ];
+ CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ];
+ int voff, hoff;
+
+ LockPortBits(thePort);
+ window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
+ window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
+ UnlockPortBits(thePort);
+
+ /* _cocoa_video_data.realpixels now points to the window's pixels
+ * We want it to point to the *view's* pixels
+ */
+ voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y;
+ hoff = [ qdview frame ].origin.x;
+ window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8);
+
+ window_width = newframe.size.width;
+ window_height = newframe.size.height;
+
+ free(pixel_buffer);
+ pixel_buffer = malloc(window_width * window_height * buffer_depth / 8);
+ if (pixel_buffer == NULL) {
+ DEBUG(driver, 0, "Failed to allocate pixel buffer");
+ return false;
+ }
+
+ QZ_GameSizeChanged();
+
+ /* Redraw screen */
+ num_dirty_rects = MAX_DIRTY_RECTS;
+
+ return true;
+}
+
+
+CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp)
+{
+ WindowQuickdrawSubdriver *ret;
+
+ ret = new WindowQuickdrawSubdriver(bpp);
+
+ if (!ret->ChangeResolution(width, height)) {
+ delete ret;
+ return NULL;
+ }
+
+ return ret;
+}
+
+#endif /* WITH_COCOA */