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-rw-r--r--src/video/cocoa/cocoa_v.mm9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index 20f3904ae..7c8981f61 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -704,8 +704,15 @@ void VideoDriver_Cocoa::GameLoop()
this->Draw();
}
+ /* If we are not in fast-forward, create some time between calls to ease up CPU usage. */
if (!_fast_forward || _pause_mode) {
- CSleep(1);
+ /* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
+ auto next_tick = std::min(next_draw_tick, next_game_tick);
+ auto now = std::chrono::steady_clock::now();
+
+ if (next_tick > now) {
+ std::this_thread::sleep_for(next_tick - now);
+ }
}
}
}