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-rw-r--r--src/video/cocoa/event.mm214
1 files changed, 1 insertions, 213 deletions
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm
index 00559e6bc..d6c4e5552 100644
--- a/src/video/cocoa/event.mm
+++ b/src/video/cocoa/event.mm
@@ -27,6 +27,7 @@
#include "../../settings_type.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
+#include "cocoa_wnd.h"
#include "cocoa_keys.h"
#include "../../blitter/factory.hpp"
#include "../../gfx_func.h"
@@ -48,18 +49,8 @@
*/
-/* Right Mouse Button Emulation enum */
-enum RightMouseButtonEmulationState {
- RMBE_COMMAND,
- RMBE_CONTROL,
- RMBE_OFF,
-};
-
-
static unsigned int _current_mods;
static bool _tab_is_down;
-static bool _emulating_right_button;
-static float _current_magnification;
#ifdef _DEBUG
static uint32 _tEvent;
#endif
@@ -300,47 +291,6 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
_current_mods = newMods;
}
-void VideoDriver_Cocoa::MouseMovedEvent(int x, int y)
-{
- if (_cursor.UpdateCursorPosition(x, y, false) && [ NSApp isActive ]) {
- /* Warping cursor when in foreground */
- NSPoint p = NSMakePoint(_cursor.pos.x, _cursor.pos.y);
- CGPoint cgp = this->PrivateLocalToCG(&p);
-
- /* Do the actual warp */
- CGWarpMouseCursorPosition(cgp);
- /* this is the magic call that fixes cursor "freezing" after warp */
- CGAssociateMouseAndMouseCursorPosition(true);
- }
- HandleMouseEvents();
-}
-
-
-static void QZ_MouseButtonEvent(int button, BOOL down)
-{
- switch (button) {
- case 0:
- if (down) {
- _left_button_down = true;
- } else {
- _left_button_down = false;
- _left_button_clicked = false;
- }
- HandleMouseEvents();
- break;
-
- case 1:
- if (down) {
- _right_button_down = true;
- _right_button_clicked = true;
- } else {
- _right_button_down = false;
- }
- HandleMouseEvents();
- break;
- }
-}
-
@@ -365,111 +315,7 @@ bool VideoDriver_Cocoa::PollEvent()
QZ_DoUnsidedModifiers( [ event modifierFlags ] );
NSString *chars;
- NSPoint pt;
switch ([ event type ]) {
- case NSMouseMoved:
- case NSOtherMouseDragged:
- case NSLeftMouseDragged:
- pt = this->GetMouseLocation(event);
- if (!this->MouseIsInsideView(&pt) && !_emulating_right_button) {
- [ NSApp sendEvent:event ];
- break;
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- break;
-
- case NSRightMouseDragged:
- pt = this->GetMouseLocation(event);
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- break;
-
- case NSLeftMouseDown:
- {
- uint32 keymask = 0;
- if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
- if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
-
- pt = this->GetMouseLocation(event);
-
- if (!([ event modifierFlags ] & keymask) || !this->MouseIsInsideView(&pt)) {
- [ NSApp sendEvent:event ];
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
-
- /* Right mouse button emulation */
- if ([ event modifierFlags ] & keymask) {
- _emulating_right_button = true;
- QZ_MouseButtonEvent(1, YES);
- } else {
- QZ_MouseButtonEvent(0, YES);
- }
- break;
- }
- case NSLeftMouseUp:
- [ NSApp sendEvent:event ];
-
- pt = this->GetMouseLocation(event);
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
-
- /* Right mouse button emulation */
- if (_emulating_right_button) {
- _emulating_right_button = false;
- QZ_MouseButtonEvent(1, NO);
- } else {
- QZ_MouseButtonEvent(0, NO);
- }
- break;
-
- case NSRightMouseDown:
- pt = this->GetMouseLocation(event);
- if (!this->MouseIsInsideView(&pt)) {
- [ NSApp sendEvent:event ];
- break;
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent(1, YES);
- break;
-
- case NSRightMouseUp:
- pt = this->GetMouseLocation(event);
- if (!this->MouseIsInsideView(&pt)) {
- [ NSApp sendEvent:event ];
- break;
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent(1, NO);
- break;
-
-#if 0
- /* This is not needed since openttd currently only use two buttons */
- case NSOtherMouseDown:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- [ NSApp sendEvent:event ];
- break;
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent([ event buttonNumber ], YES);
- break;
-
- case NSOtherMouseUp:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- [ NSApp sendEvent:event ];
- break;
- }
-
- this->MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent([ event buttonNumber ], NO);
- break;
-#endif
-
case NSKeyDown: {
/* Quit, hide and minimize */
switch ([ event keyCode ]) {
@@ -513,64 +359,6 @@ bool VideoDriver_Cocoa::PollEvent()
QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
break;
- case NSScrollWheel:
- if ([ event deltaY ] > 0.0) { /* Scroll up */
- _cursor.wheel--;
- } else if ([ event deltaY ] < 0.0) { /* Scroll down */
- _cursor.wheel++;
- } /* else: deltaY was 0.0 and we don't want to do anything */
-
- /* Update the scroll count for 2D scrolling */
- CGFloat deltaX;
- CGFloat deltaY;
-
- /* Use precise scrolling-specific deltas if they're supported. */
- if ([event respondsToSelector:@selector(hasPreciseScrollingDeltas)]) {
- /* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */
- if (![ event hasPreciseScrollingDeltas ]) break;
-
- deltaX = [ event scrollingDeltaX ] * 0.5f;
- deltaY = [ event scrollingDeltaY ] * 0.5f;
- } else {
- deltaX = [ event deltaX ] * 5;
- deltaY = [ event deltaY ] * 5;
- }
-
- _cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier);
- _cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier);
-
- break;
-
- case NSEventTypeMagnify:
- /* Pinch open or close gesture. */
- _current_magnification += [ event magnification ] * 5.0f;
-
- while (_current_magnification >= 1.0f) {
- _current_magnification -= 1.0f;
- _cursor.wheel--;
- HandleMouseEvents();
- }
- while (_current_magnification <= -1.0f) {
- _current_magnification += 1.0f;
- _cursor.wheel++;
- HandleMouseEvents();
- }
- break;
-
- case NSEventTypeEndGesture:
- /* Gesture ended. */
- _current_magnification = 0.0f;
- break;
-
- case NSCursorUpdate:
- case NSMouseEntered:
- case NSMouseExited:
- /* Catch these events if the cursor is dragging. During dragging, we reset
- * the mouse position programmatically, which would trigger OS X to show
- * the default arrow cursor if the events are propagated. */
- if (_cursor.fix_at) break;
- FALLTHROUGH;
-
default:
[ NSApp sendEvent:event ];
}