diff options
Diffstat (limited to 'src/vehiclelist.cpp')
-rw-r--r-- | src/vehiclelist.cpp | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp new file mode 100644 index 000000000..a76a34538 --- /dev/null +++ b/src/vehiclelist.cpp @@ -0,0 +1,144 @@ +/* $Id$ */ + +/** @file vehicle.cpp Base implementations of all vehicles. */ + +#include "stdafx.h" +#include "openttd.h" +#include "vehicle_type.h" +#include "vehicle_func.h" +#include "vehicle_base.h" +#include "vehicle_gui.h" +#include "core/alloc_func.hpp" +#include "train.h" +#include "vehiclelist.h" + +/** + * Generate a list of vehicles inside a depot. + * @param type Type of vehicle + * @param tile The tile the depot is located on + * @param engines Pointer to list to add vehicles to + * @param wagons Pointer to list to add wagons to (can be NULL) + */ +void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons) +{ + engines->Clear(); + if (wagons != NULL && wagons != engines) wagons->Clear(); + + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + /* General tests for all vehicle types */ + if (v->type != type) continue; + if (v->tile != tile) continue; + + switch (type) { + case VEH_TRAIN: + if (v->u.rail.track != TRACK_BIT_DEPOT) continue; + if (wagons != NULL && IsFreeWagon(v)) { + *wagons->Append() = v; + continue; + } + break; + + default: + if (!v->IsInDepot()) continue; + break; + } + + if (!v->IsPrimaryVehicle()) continue; + + *engines->Append() = v; + } + + /* Ensure the lists are not wasting too much space. If the lists are fresh + * (i.e. built within a command) then this will actually do nothing. */ + engines->Compact(); + if (wagons != NULL && wagons != engines) wagons->Compact(); +} + +/** + * Generate a list of vehicles based on window type. + * @param list Pointer to list to add vehicles to + * @param type Type of vehicle + * @param owner Player to generate list for + * @param index This parameter has different meanings depending on window_type + * <ul> + * <li>VLW_STATION_LIST: index of station to generate a list for</li> + * <li>VLW_SHARED_ORDERS: index of order to generate a list for<li> + * <li>VLW_STANDARD: not used<li> + * <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li> + * <li>VLW_GROUP_LIST: index of group to generate a list for</li> + * </ul> + * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h + */ +void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) +{ + list->Clear(); + + const Vehicle *v; + + switch (window_type) { + case VLW_STATION_LIST: + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->IsPrimaryVehicle()) { + const Order *order; + + FOR_VEHICLE_ORDERS(v, order) { + if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) { + *list->Append() = v; + break; + } + } + } + } + break; + + case VLW_SHARED_ORDERS: + FOR_ALL_VEHICLES(v) { + /* Find a vehicle with the order in question */ + if (v->orders != NULL && v->orders->index == index) { + /* Add all vehicles from this vehicle's shared order list */ + for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) { + *list->Append() = v; + } + break; + } + } + break; + + case VLW_STANDARD: + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) { + *list->Append() = v; + } + } + break; + + case VLW_DEPOT_LIST: + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->IsPrimaryVehicle()) { + const Order *order; + + FOR_VEHICLE_ORDERS(v, order) { + if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) { + *list->Append() = v; + break; + } + } + } + } + break; + + case VLW_GROUP_LIST: + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->IsPrimaryVehicle() && + v->owner == owner && v->group_id == index) { + *list->Append() = v; + } + } + break; + + default: NOT_REACHED(); break; + } + + list->Compact(); +} |