diff options
Diffstat (limited to 'src/vehicle_gui.h')
-rw-r--r-- | src/vehicle_gui.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h new file mode 100644 index 000000000..76f6a5bcc --- /dev/null +++ b/src/vehicle_gui.h @@ -0,0 +1,77 @@ +/* $Id$ */ + +#ifndef VEHICLE_GUI_H +#define VEHICLE_GUI_H + +#include "window.h" +#include "vehicle.h" + +void DrawVehicleProfitButton(const Vehicle *v, int x, int y); +void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); +void InitializeVehiclesGuiList(void); + +/* sorter stuff */ +void RebuildVehicleLists(void); +void ResortVehicleLists(void); + +#define PERIODIC_RESORT_DAYS 10 + +/* Vehicle List Window type flags */ +enum { + VLW_STANDARD = 0 << 8, + VLW_SHARED_ORDERS = 1 << 8, + VLW_STATION_LIST = 2 << 8, + VLW_DEPOT_LIST = 3 << 8, + VLW_MASK = 0x700, +}; + +static inline bool ValidVLWFlags(uint16 flags) +{ + return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST); +} + +void PlayerVehWndProc(Window *w, WindowEvent *e); + +void DrawTrainEnginePurchaseInfo(int x, int y, uint w, EngineID engine_number); +void DrawTrainWagonPurchaseInfo(int x, int y, uint w, EngineID engine_number); +void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number); +void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number); +void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number); + +void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection); +void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); +void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); + +void ShowBuildTrainWindow(TileIndex tile); +void ShowBuildRoadVehWindow(TileIndex tile); +void ShowBuildShipWindow(TileIndex tile); +void ShowBuildVehicleWindow(TileIndex tile, byte type); + +void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); + +uint ShowAdditionalText(int x, int y, uint w, EngineID engine); +uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); + +void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type); +void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type); +void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile); + + +static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) +{ + switch (v->type) { + case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break; + case VEH_Road: DrawRoadVehImage(v, x, y, selection); break; + case VEH_Ship: DrawShipImage(v, x, y, selection); break; + case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break; + default: NOT_REACHED(); + } +} + +static inline byte GetVehicleListHeight(byte type) +{ + return (type == VEH_Train || type == VEH_Road) ? 14 : 24; +} + +#endif /* VEHICLE_GUI_H */ |