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Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 1c3d45b82..55dd412ec 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -27,6 +27,7 @@
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"
+#include "helpers.hpp"
typedef struct Sorting {
Listing aircraft;
@@ -153,7 +154,7 @@ static void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->l.flags & VL_RESORT)) return;
- _internal_sort_order = vl->l.flags & VL_DESC;
+ _internal_sort_order = (vl->l.flags & VL_DESC) != 0;
qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->l.sort_type]);
@@ -206,8 +207,10 @@ typedef struct RefitList {
static RefitList *BuildRefitList(const Vehicle *v)
{
uint max_lines = 256;
- RefitOption *refit = calloc(max_lines, sizeof(*refit));
- RefitList *list = calloc(1, sizeof(*list));
+ RefitOption *refit;
+ CallocT(&refit, max_lines);
+ RefitList *list;
+ CallocT(&list, 1);
Vehicle *u = (Vehicle*)v;
uint num_lines = 0;
uint i;
@@ -855,12 +858,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
if (selected_id[0] != INVALID_ENGINE) {
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
CargoID cargo = svi->cargo_type;
- byte refittable = svi->refittable;
+ bool refittable = svi->refittable;
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
ShipVehInfo(i)->cargo_type == cargo ||
- ShipVehInfo(i)->refittable & refittable
+ ShipVehInfo(i)->refittable && refittable
)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
@@ -1205,7 +1208,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- _railtype_selected_in_replace_gui = e->we.dropdown.index;
+ _railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
/* Reset scrollbar positions */
w->vscroll.pos = 0;
w->vscroll2.pos = 0;
@@ -1437,7 +1440,7 @@ static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
- PlayerID player = GB(w->window_number, 0, 8);
+ PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
vl->vehicle_type = GB(w->window_number, 11, 5);
vl->length_of_sort_list = 0;
@@ -1550,7 +1553,7 @@ static void CreateVehicleListWindow(Window *w)
default: NOT_REACHED(); break;
}
- vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
+ vl->l.flags = VL_REBUILD | (vl->_sorting->order ? VL_DESC : VL_NONE);
vl->l.sort_type = vl->_sorting->criteria;
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer