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-rw-r--r--src/vehicle_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 554745e1d..970674639 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1034,7 +1034,7 @@ static int CDECL VehicleCargoSorter(const Vehicle * const *a, const Vehicle * co
const Vehicle *v;
CargoArray diff;
- /* Append the cargo of the connected weagons */
+ /* Append the cargo of the connected waggons */
for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap;
for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap;
@@ -1068,7 +1068,7 @@ static int CDECL VehicleModelSorter(const Vehicle * const *a, const Vehicle * co
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
-/** Sort vehciles by their value */
+/** Sort vehicles by their value */
static int CDECL VehicleValueSorter(const Vehicle * const *a, const Vehicle * const *b)
{
const Vehicle *u;
@@ -2433,7 +2433,7 @@ public:
SetDParam(2, v->GetDisplaySpeed());
if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
/* This case *only* happens when multiple nearest depot orders
- * follow eachother (including an order list only one order: a
+ * follow each other (including an order list only one order: a
* nearest depot order) and there are no reachable depots.
* It is primarily to guard for the case that there is no
* depot with index 0, which would be used as fallback for