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-rw-r--r--src/vehicle_gui.c1945
1 files changed, 1945 insertions, 0 deletions
diff --git a/src/vehicle_gui.c b/src/vehicle_gui.c
new file mode 100644
index 000000000..1c3d45b82
--- /dev/null
+++ b/src/vehicle_gui.c
@@ -0,0 +1,1945 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "player.h"
+#include "station.h"
+#include "strings.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "vehicle.h"
+#include "window.h"
+#include "engine.h"
+#include "gui.h"
+#include "command.h"
+#include "gfx.h"
+#include "variables.h"
+#include "vehicle_gui.h"
+#include "viewport.h"
+#include "train.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_text.h"
+#include "date.h"
+#include "ship.h"
+#include "aircraft.h"
+#include "roadveh.h"
+#include "depot.h"
+
+typedef struct Sorting {
+ Listing aircraft;
+ Listing roadveh;
+ Listing ship;
+ Listing train;
+} Sorting;
+
+static Sorting _sorting;
+
+typedef struct vehiclelist_d {
+ const Vehicle** sort_list; // List of vehicles (sorted)
+ Listing *_sorting; // pointer to the appropiate subcategory of _sorting
+ uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for
+ byte vehicle_type; // The vehicle type that is sorted
+ list_d l; // General list struct
+} vehiclelist_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
+
+static bool _internal_sort_order; // descending/ascending
+
+static RailType _railtype_selected_in_replace_gui;
+
+
+typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
+
+static VehicleSortListingTypeFunction VehicleNumberSorter;
+static VehicleSortListingTypeFunction VehicleNameSorter;
+static VehicleSortListingTypeFunction VehicleAgeSorter;
+static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
+static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
+static VehicleSortListingTypeFunction VehicleCargoSorter;
+static VehicleSortListingTypeFunction VehicleReliabilitySorter;
+static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
+static VehicleSortListingTypeFunction VehicleModelSorter;
+static VehicleSortListingTypeFunction VehicleValueSorter;
+
+static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
+ &VehicleNumberSorter,
+ &VehicleNameSorter,
+ &VehicleAgeSorter,
+ &VehicleProfitThisYearSorter,
+ &VehicleProfitLastYearSorter,
+ &VehicleCargoSorter,
+ &VehicleReliabilitySorter,
+ &VehicleMaxSpeedSorter,
+ &VehicleModelSorter,
+ &VehicleValueSorter,
+};
+
+static const StringID _vehicle_sort_listing[] = {
+ STR_SORT_BY_NUMBER,
+ STR_SORT_BY_DROPDOWN_NAME,
+ STR_SORT_BY_AGE,
+ STR_SORT_BY_PROFIT_THIS_YEAR,
+ STR_SORT_BY_PROFIT_LAST_YEAR,
+ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
+ STR_SORT_BY_RELIABILITY,
+ STR_SORT_BY_MAX_SPEED,
+ STR_SORT_BY_MODEL,
+ STR_SORT_BY_VALUE,
+ INVALID_STRING_ID
+};
+
+static const StringID _rail_types_list[] = {
+ STR_RAIL_VEHICLES,
+ STR_ELRAIL_VEHICLES,
+ STR_MONORAIL_VEHICLES,
+ STR_MAGLEV_VEHICLES,
+ INVALID_STRING_ID
+};
+
+void RebuildVehicleLists(void)
+{
+ Window* const *wz;
+
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
+
+ switch (w->window_class) {
+ case WC_TRAINS_LIST:
+ case WC_ROADVEH_LIST:
+ case WC_SHIPS_LIST:
+ case WC_AIRCRAFT_LIST:
+ WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
+ SetWindowDirty(w);
+ break;
+ }
+ }
+}
+
+void ResortVehicleLists(void)
+{
+ Window* const *wz;
+
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
+
+ switch (w->window_class) {
+ case WC_TRAINS_LIST:
+ case WC_ROADVEH_LIST:
+ case WC_SHIPS_LIST:
+ case WC_AIRCRAFT_LIST:
+ WP(w, vehiclelist_d).l.flags |= VL_RESORT;
+ SetWindowDirty(w);
+ break;
+ }
+ }
+}
+
+static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
+{
+ if (!(vl->l.flags & VL_REBUILD)) return;
+
+ DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, station);
+
+ vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, station, order, depot_airport_index, window_type);
+
+ vl->l.flags &= ~VL_REBUILD;
+ vl->l.flags |= VL_RESORT;
+}
+
+static void SortVehicleList(vehiclelist_d *vl)
+{
+ if (!(vl->l.flags & VL_RESORT)) return;
+
+ _internal_sort_order = vl->l.flags & VL_DESC;
+ qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
+ _vehicle_sorter[vl->l.sort_type]);
+
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->l.flags &= ~VL_RESORT;
+}
+
+void DepotSortList(Vehicle **v, uint16 length)
+{
+ _internal_sort_order = 0;
+ qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]);
+}
+
+/* General Vehicle GUI based procedures that are independent of vehicle types */
+void InitializeVehiclesGuiList(void)
+{
+ _railtype_selected_in_replace_gui = RAILTYPE_RAIL;
+}
+
+// draw the vehicle profit button in the vehicle list window.
+void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
+{
+ uint32 ormod;
+
+ // draw profit-based colored icons
+ if (v->age <= 365 * 2) {
+ ormod = PALETTE_TO_GREY;
+ } else if (v->profit_last_year < 0) {
+ ormod = PALETTE_TO_RED;
+ } else if (v->profit_last_year < 10000) {
+ ormod = PALETTE_TO_YELLOW;
+ } else {
+ ormod = PALETTE_TO_GREEN;
+ }
+ DrawSprite(SPR_BLOT | ormod, x, y);
+}
+
+typedef struct RefitOption {
+ CargoID cargo;
+ byte subtype;
+ uint16 value;
+ EngineID engine;
+} RefitOption;
+
+typedef struct RefitList {
+ uint num_lines;
+ RefitOption *items;
+} RefitList;
+
+static RefitList *BuildRefitList(const Vehicle *v)
+{
+ uint max_lines = 256;
+ RefitOption *refit = calloc(max_lines, sizeof(*refit));
+ RefitList *list = calloc(1, sizeof(*list));
+ Vehicle *u = (Vehicle*)v;
+ uint num_lines = 0;
+ uint i;
+
+ do {
+ CargoID cid;
+ uint32 cmask = EngInfo(u->engine_type)->refit_mask;
+ byte callbackmask = EngInfo(u->engine_type)->callbackmask;
+
+ /* Skip this engine if it has no capacity */
+ if (u->cargo_cap == 0) continue;
+
+ /* Loop through all cargos in the refit mask */
+ for (cid = 0; cmask != 0 && num_lines < max_lines; cmask >>= 1, cid++) {
+ CargoID lcid;
+
+ /* Skip cargo type if it's not listed */
+ if (!HASBIT(cmask, 0)) continue;
+
+ lcid = _local_cargo_id_ctype[cid];
+ if (lcid == CT_INVALID) continue;
+
+ /* Check the vehicle's callback mask for cargo suffixes */
+ if (HASBIT(callbackmask, CBM_CARGO_SUFFIX)) {
+ /* Make a note of the original cargo type. It has to be
+ * changed to test the cargo & subtype... */
+ CargoID temp_cargo = u->cargo_type;
+ byte temp_subtype = u->cargo_subtype;
+ byte refit_cyc;
+
+ u->cargo_type = lcid;
+
+ for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) {
+ bool duplicate = false;
+ uint16 callback;
+
+ u->cargo_subtype = refit_cyc;
+ callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u);
+
+ if (callback == 0xFF) callback = CALLBACK_FAILED;
+ if (refit_cyc != 0 && callback == CALLBACK_FAILED) break;
+
+ /* Check if this cargo and subtype combination are listed */
+ for (i = 0; i < num_lines && !duplicate; i++) {
+ if (refit[i].cargo == lcid && refit[i].value == callback) duplicate = true;
+ }
+
+ if (duplicate) continue;
+
+ refit[num_lines].cargo = lcid;
+ refit[num_lines].subtype = refit_cyc;
+ refit[num_lines].value = callback;
+ refit[num_lines].engine = u->engine_type;
+ num_lines++;
+ }
+
+ /* Reset the vehicle's cargo type */
+ u->cargo_type = temp_cargo;
+ u->cargo_subtype = temp_subtype;
+ } else {
+ /* No cargo suffix callback -- use no subtype */
+ bool duplicate = false;
+
+ for (i = 0; i < num_lines && !duplicate; i++) {
+ if (refit[i].cargo == lcid && refit[i].value == CALLBACK_FAILED) duplicate = true;
+ }
+
+ if (!duplicate) {
+ refit[num_lines].cargo = lcid;
+ refit[num_lines].subtype = 0;
+ refit[num_lines].value = CALLBACK_FAILED;
+ refit[num_lines].engine = INVALID_ENGINE;
+ num_lines++;
+ }
+ }
+ }
+ } while (v->type == VEH_Train && (u = u->next) != NULL && num_lines < max_lines);
+
+ list->num_lines = num_lines;
+ list->items = refit;
+
+ return list;
+}
+
+/** Draw the list of available refit options for a consist.
+ * Draw the list and highlight the selected refit option (if any)
+ * @param *v first vehicle in consist to get the refit-options of
+ * @param sel selected refit cargo-type in the window
+ * @return the refit option that is hightlighted, NULL if none
+ */
+static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta)
+{
+ RefitOption *refit = list->items;
+ RefitOption *selected = NULL;
+ uint num_lines = list->num_lines;
+ uint y = 31;
+ uint i;
+
+ /* Draw the list, and find the selected cargo (by its position in list) */
+ for (i = 0; i < num_lines; i++) {
+ byte colour = 16;
+ if (sel == 0) {
+ selected = &refit[i];
+ colour = 12;
+ }
+
+ if (i >= pos && i < pos + rows) {
+ /* Draw the cargo name */
+ int last_x = DrawString(2, y, _cargoc.names_s[refit[i].cargo], colour);
+
+ /* If the callback succeeded, draw the cargo suffix */
+ if (refit[i].value != CALLBACK_FAILED) {
+ DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour);
+ }
+ y += delta;
+ }
+
+ sel--;
+ }
+
+ return selected;
+}
+
+static void VehicleRefitWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ Vehicle *v = GetVehicle(w->window_number);
+
+ if (v->type == VEH_Train) {
+ uint length = CountVehiclesInChain(v);
+
+ if (length != WP(w, refit_d).length) {
+ /* Consist length has changed, so rebuild the refit list */
+ free(WP(w, refit_d).list->items);
+ free(WP(w, refit_d).list);
+ WP(w, refit_d).list = BuildRefitList(v);
+ WP(w, refit_d).length = length;
+ }
+ }
+
+ SetVScrollCount(w, WP(w, refit_d).list->num_lines);
+
+ SetDParam(0, v->string_id);
+ SetDParam(1, v->unitnumber);
+ DrawWindowWidgets(w);
+
+ WP(w,refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height);
+
+ if (WP(w,refit_d).cargo != NULL) {
+ int32 cost = 0;
+ switch (GetVehicle(w->window_number)->type) {
+ case VEH_Train: cost = CMD_REFIT_RAIL_VEHICLE; break;
+ case VEH_Road: cost = CMD_REFIT_ROAD_VEH; break;
+ case VEH_Ship: cost = CMD_REFIT_SHIP; break;
+ case VEH_Aircraft: cost = CMD_REFIT_AIRCRAFT; break;
+ }
+
+ cost = DoCommand(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, DC_QUERY_COST, cost);
+ if (!CmdFailed(cost)) {
+ SetDParam(0, WP(w,refit_d).cargo->cargo);
+ SetDParam(1, _returned_refit_capacity);
+ SetDParam(2, cost);
+ DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0);
+ }
+ }
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 3: { // listbox
+ int y = e->we.click.pt.y - w->widget[3].top;
+ if (y >= 0) {
+ WP(w,refit_d).sel = (y / (int)w->resize.step_height) + w->vscroll.pos;
+ SetWindowDirty(w);
+ }
+ } break;
+ case 6: // refit button
+ if (WP(w,refit_d).cargo != NULL) {
+ const Vehicle *v = GetVehicle(w->window_number);
+
+ if (WP(w, refit_d).order == INVALID_VEH_ORDER_ID) {
+ int command = 0;
+
+ switch (v->type) {
+ case VEH_Train: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break;
+ case VEH_Road: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break;
+ case VEH_Ship: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break;
+ case VEH_Aircraft: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break;
+ }
+ if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w);
+ } else {
+ if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8 | WP(w, refit_d).order << 16, NULL, CMD_ORDER_REFIT)) DeleteWindow(w);
+ }
+ }
+ break;
+ }
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->widget[3].data = (w->vscroll.cap << 8) + 1;
+ break;
+
+ case WE_DESTROY:
+ free(WP(w, refit_d).list->items);
+ free(WP(w, refit_d).list);
+ break;
+ }
+}
+
+
+static const Widget _vehicle_refit_widgets[] = {
+ { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+ { WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS},
+ { WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR},
+ { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_EMPTY},
+ { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+ { WWT_PANEL, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL},
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL},
+ { WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON},
+ { WIDGETS_END},
+};
+
+static const WindowDesc _vehicle_refit_desc = {
+ WDP_AUTO, WDP_AUTO, 240, 174,
+ WC_VEHICLE_REFIT,WC_VEHICLE_VIEW,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
+ _vehicle_refit_widgets,
+ VehicleRefitWndProc,
+};
+
+/** Show the refit window for a vehicle
+* @param *v The vehicle to show the refit window for
+*/
+void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
+{
+ Window *w;
+
+ DeleteWindowById(WC_VEHICLE_REFIT, v->index);
+
+ w = AllocateWindowDescFront(&_vehicle_refit_desc, v->index);
+ WP(w, refit_d).order = order;
+
+ if (w != NULL) {
+ w->caption_color = v->owner;
+ w->vscroll.cap = 8;
+ w->resize.step_height = 14;
+ WP(w, refit_d).sel = -1;
+ WP(w, refit_d).list = BuildRefitList(v);
+ if (v->type == VEH_Train) WP(w, refit_d).length = CountVehiclesInChain(v);
+ SetVScrollCount(w, WP(w, refit_d).list->num_lines);
+
+ switch (v->type) {
+ case VEH_Train:
+ w->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR;
+ w->widget[6].data = STR_RAIL_REFIT_VEHICLE;
+ w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED;
+ break;
+ case VEH_Road:
+ w->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR;
+ w->widget[6].data = STR_REFIT_ROAD_VEHICLE;
+ w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED;
+ break;
+ case VEH_Ship:
+ w->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR;
+ w->widget[6].data = STR_983C_REFIT_SHIP;
+ w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED;
+ break;
+ case VEH_Aircraft:
+ w->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR;
+ w->widget[6].data = STR_A03D_REFIT_AIRCRAFT;
+ w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY;
+ break;
+ default: NOT_REACHED();
+ }
+ }
+}
+
+/* Display additional text from NewGRF in the purchase information window */
+uint ShowAdditionalText(int x, int y, uint w, EngineID engine)
+{
+ uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
+ if (callback == CALLBACK_FAILED) return 0;
+
+ // STR_02BD is used to start the string with {BLACK}
+ SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback));
+ return DrawStringMultiLine(x, y, STR_02BD, w);
+}
+
+/* Count the number of bits that are set in a mask */
+static uint CountBits(uint32 mask)
+{
+ uint c = 0;
+ for (; mask != 0; mask >>= 1) if (HASBIT(mask, 0)) c++;
+ return c;
+}
+
+/* Display list of cargo types of the engine, for the purchase information window */
+uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
+{
+ /* List of cargo types of this engine */
+ uint32 cmask = EngInfo(engine)->refit_mask;
+ /* List of cargo types available in this climate */
+ uint32 lmask = _landscape_global_cargo_mask[_opt.landscape];
+ char *b = _userstring;
+
+ /* Draw nothing if the engine is not refittable */
+ if (CountBits(cmask) <= 1) return 0;
+
+ b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO);
+
+ if (cmask == lmask) {
+ /* Engine can be refitted to all types in this climate */
+ b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES);
+ } else {
+ CargoID cid;
+
+ /* Check if we are able to refit to more cargo types and unable to. If
+ * so, invert the cargo types to list those that we can't refit to. */
+ if (CountBits(cmask ^ lmask) < CountBits(cmask)) {
+ cmask ^= lmask;
+ b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT);
+ }
+
+ /* Add each cargo type to the list */
+ for (cid = 0; cmask != 0; cmask >>= 1, cid++) {
+ if (!HASBIT(cmask, 0)) continue;
+
+ b = InlineString(b, _cargoc.names_s[_local_cargo_id_ctype[cid]]);
+ if (cmask > 1) b = strecpy(b, ", ", lastof(_userstring));
+ }
+ }
+
+ /* Terminate and display the completed string */
+ *b = '\0';
+ return DrawStringMultiLine(x, y, STR_SPEC_USERSTRING, w);
+}
+
+
+// if the sorting criteria had the same value, sort vehicle by unitnumber
+#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
+
+static int CDECL VehicleNumberSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->unitnumber - vb->unitnumber;
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleNameSorter(const void *a, const void *b)
+{
+ static const Vehicle *last_vehicle[2] = { NULL, NULL };
+ static char last_name[2][64] = { "", "" };
+
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r;
+
+ if (va != last_vehicle[0]) {
+ last_vehicle[0] = va;
+ if (IsCustomName(va->string_id)) {
+ GetString(last_name[0], va->string_id, lastof(last_name[0]));
+ } else {
+ last_name[0][0] = '\0';
+ }
+ }
+
+ if (vb != last_vehicle[1]) {
+ last_vehicle[1] = vb;
+ if (IsCustomName(vb->string_id)) {
+ GetString(last_name[1], vb->string_id, lastof(last_name[1]));
+ } else {
+ last_name[1][0] = '\0';
+ }
+ }
+
+ r = strcmp(last_name[0], last_name[1]); // sort by name
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleAgeSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->age - vb->age;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->profit_this_year - vb->profit_this_year;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->profit_last_year - vb->profit_last_year;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleCargoSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ const Vehicle* v;
+ AcceptedCargo cargoa;
+ AcceptedCargo cargob;
+ int r = 0;
+ int i;
+
+ memset(cargoa, 0, sizeof(cargoa));
+ memset(cargob, 0, sizeof(cargob));
+ for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
+ for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
+
+ for (i = 0; i < NUM_CARGO; i++) {
+ r = cargoa[i] - cargob[i];
+ if (r != 0) break;
+ }
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->reliability - vb->reliability;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
+ int r;
+ const Vehicle *ua = va, *ub = vb;
+
+ if (va->type == VEH_Train && vb->type == VEH_Train) {
+ do {
+ if (RailVehInfo(ua->engine_type)->max_speed != 0)
+ max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
+ } while ((ua = ua->next) != NULL);
+
+ do {
+ if (RailVehInfo(ub->engine_type)->max_speed != 0)
+ max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
+ } while ((ub = ub->next) != NULL);
+
+ r = max_speed_a - max_speed_b;
+ } else {
+ r = va->max_speed - vb->max_speed;
+ }
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleModelSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ int r = va->engine_type - vb->engine_type;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+static int CDECL VehicleValueSorter(const void *a, const void *b)
+{
+ const Vehicle* va = *(const Vehicle**)a;
+ const Vehicle* vb = *(const Vehicle**)b;
+ const Vehicle *u;
+ int valuea = 0, valueb = 0;
+ int r;
+
+ for (u = va; u != NULL; u = u->next) valuea += u->value;
+ for (u = vb; u != NULL; u = u->next) valueb += u->value;
+
+ r = valuea - valueb;
+
+ VEHICLEUNITNUMBERSORTER(r, va, vb);
+
+ return (_internal_sort_order & 1) ? -r : r;
+}
+
+// this define is to match engine.c, but engine.c keeps it to itself
+// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
+#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
+
+/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
+ * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
+ * this was a big hack even before show_outdated was added. Stupid newgrf :p
+ */
+static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
+ uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
+{
+ EngineID j;
+ byte colour;
+ const Player *p = GetPlayer(_local_player);
+
+ for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
+ EngineID i = GetRailVehAtPosition(j);
+ const Engine *e = GetEngine(i);
+ const RailVehicleInfo *rvi = RailVehInfo(i);
+ const EngineInfo *info = EngInfo(i);
+
+ if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue;
+
+ if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
+ continue;
+
+ if (*sel == 0) *selected_id = j;
+
+
+ colour = *sel == 0 ? 0xC : 0x10;
+ if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
+ if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
+ || (e->railtype != railtype && !show_compatible)
+ || !(rvi->flags & RVI_WAGON) != is_engine ||
+ !HASBIT(e->player_avail, _local_player))
+ continue;
+#if 0
+ } else {
+ // TODO find a nice red colour for vehicles being replaced
+ if ( _autoreplace_array[i] != i )
+ colour = *sel == 0 ? 0x44 : 0x45;
+#endif
+ }
+
+ if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
+ DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
+ colour);
+ // show_outdated is true only for left side, which is where we show old replacements
+ DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ?
+ PALETTE_CRASH : GetEnginePalette(i, _local_player));
+ if ( show_outdated ) {
+ SetDParam(0, p->num_engines[i]);
+ DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
+ }
+ *y += 14;
+ }
+ --*sel;
+ }
+}
+
+
+static void SetupScrollStuffForReplaceWindow(Window *w)
+{
+ EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
+ const Player* p = GetPlayer(_local_player);
+ uint sel[2];
+ uint count = 0;
+ uint count2 = 0;
+ EngineID i;
+
+ sel[0] = WP(w,replaceveh_d).sel_index[0];
+ sel[1] = WP(w,replaceveh_d).sel_index[1];
+
+ switch (WP(w,replaceveh_d).vehicletype) {
+ case VEH_Train: {
+ RailType railtype = _railtype_selected_in_replace_gui;
+
+ w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
+ w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
+
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ EngineID eid = GetRailVehAtPosition(i);
+ const Engine* e = GetEngine(eid);
+ const EngineInfo* info = EngInfo(eid);
+
+ // left window contains compatible engines while right window only contains engines of the selected type
+ if (ENGINE_AVAILABLE &&
+ (RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
+ if (IsCompatibleRail(e->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
+ if (sel[0] == count) selected_id[0] = eid;
+ count++;
+ }
+ if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
+ if (sel[1] == count2) selected_id[1] = eid;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Road: {
+ for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
+ CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
+
+ for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
+ if (cargo == RoadVehInfo(i)->cargo_type &&
+ HASBIT(GetEngine(i)->player_avail, _local_player)) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Ship: {
+ for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
+ CargoID cargo = svi->cargo_type;
+ byte refittable = svi->refittable;
+
+ for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
+ if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
+ ShipVehInfo(i)->cargo_type == cargo ||
+ ShipVehInfo(i)->refittable & refittable
+ )) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Aircraft: {
+ for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte subtype = AircraftVehInfo(selected_id[0])->subtype;
+
+ for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
+ if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
+ (subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+ }
+ // sets up the number of items in each list
+ SetVScrollCount(w, count);
+ SetVScroll2Count(w, count2);
+ WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
+ WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
+
+ WP(w,replaceveh_d).count[0] = count;
+ WP(w,replaceveh_d).count[1] = count2;
+ return;
+}
+
+
+static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
+ int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
+{
+ int sel[2];
+ EngineID selected_id[2];
+ const Player *p = GetPlayer(_local_player);
+
+ sel[0] = sel1;
+ sel[1] = sel2;
+
+ selected_id[0] = selected_id1;
+ selected_id[1] = selected_id2;
+
+ switch (WP(w,replaceveh_d).vehicletype) {
+ case VEH_Train: {
+ RailType railtype = _railtype_selected_in_replace_gui;
+ DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
+ /* draw sorting criteria string */
+
+ /* Ensure that custom engines which substituted wagons
+ * are sorted correctly.
+ * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
+ * engines to get more types.. Stays here until we have our own format
+ * then it is exit!!! */
+ if (WP(w,replaceveh_d).wagon_btnstate) {
+ train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
+ } else {
+ train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
+ }
+ break;
+ }
+
+ case VEH_Road: {
+ int num = NUM_ROAD_ENGINES;
+ const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
+ EngineID engine_id = ROAD_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
+ y += 14;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte cargo = RoadVehInfo(selected_id[0])->cargo_type;
+
+ if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
+ DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 14;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e,--num);
+ break;
+ }
+
+ case VEH_Ship: {
+ int num = NUM_SHIP_ENGINES;
+ const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
+ EngineID engine_id = SHIP_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
+ y += 24;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type;
+ bool refittable = ShipVehInfo(selected_id[0])->refittable;
+
+ if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
+ DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 24;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e, --num);
+ break;
+ } //end of ship
+
+ case VEH_Aircraft: {
+ int num = NUM_AIRCRAFT_ENGINES;
+ const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
+ EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (sel[0] == 0) selected_id[0] = engine_id;
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
+ y += 24;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte subtype = AircraftVehInfo(selected_id[0])->subtype;
+
+ if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
+ HASBIT(e->player_avail, _local_player)) {
+ if (sel[1] == 0) selected_id[1] = engine_id;
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
+ DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 24;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e,--num);
+ break;
+ } // end of aircraft
+ }
+}
+
+static void DrawVehiclePurchaseInfo(const int x, const int y, uint w, const EngineID engine_number)
+{
+ switch (GetEngine(engine_number)->type) {
+ case VEH_Train:
+ if ((RailVehInfo(engine_number)->flags & RVI_WAGON) == 0) {
+ DrawTrainEnginePurchaseInfo(x, y, w, engine_number);
+ } else {
+ DrawTrainWagonPurchaseInfo(x, y, w, engine_number);
+ }
+ break;
+
+ case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break;
+ case VEH_Ship: DrawShipPurchaseInfo(x, y, w, engine_number); break;
+ case VEH_Aircraft: DrawAircraftPurchaseInfo(x, y, w, engine_number); break;
+ default: NOT_REACHED();
+ }
+}
+
+static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
+{
+ static const StringID _vehicle_type_names[] = {
+ STR_019F_TRAIN,
+ STR_019C_ROAD_VEHICLE,
+ STR_019E_SHIP,
+ STR_019D_AIRCRAFT
+ };
+
+ switch (e->event) {
+ case WE_PAINT: {
+ Player *p = GetPlayer(_local_player);
+ int pos = w->vscroll.pos;
+ EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
+ int x = 1;
+ int y = 15;
+ int pos2 = w->vscroll2.pos;
+ int x2 = 1 + 228;
+ int y2 = 15;
+ int sel[2];
+ byte i;
+ sel[0] = WP(w,replaceveh_d).sel_index[0];
+ sel[1] = WP(w,replaceveh_d).sel_index[1];
+
+ SetupScrollStuffForReplaceWindow(w);
+
+ selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
+ selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
+
+ // Disable the "Start Replacing" button if:
+ // Either list is empty
+ // or Both lists have the same vehicle selected
+ // or The selected replacement engine has a replacement (to prevent loops)
+ // or The right list (new replacement) has the existing replacement vehicle selected
+ SetWindowWidgetDisabledState(w, 4,
+ selected_id[0] == INVALID_ENGINE ||
+ selected_id[1] == INVALID_ENGINE ||
+ selected_id[0] == selected_id[1] ||
+ EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
+ EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
+
+ // Disable the "Stop Replacing" button if:
+ // The left list (existing vehicle) is empty
+ // or The selected vehicle has no replacement set up
+ SetWindowWidgetDisabledState(w, 6,
+ selected_id[0] == INVALID_ENGINE ||
+ !EngineHasReplacementForPlayer(p, selected_id[0]));
+
+ // now the actual drawing of the window itself takes place
+ SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
+
+ if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
+ // set on/off for renew_keep_length
+ SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
+
+ // set wagon/engine button
+ SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
+ }
+
+ DrawWindowWidgets(w);
+
+ // sets up the string for the vehicle that is being replaced to
+ if (selected_id[0] != INVALID_ENGINE) {
+ if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
+ SetDParam(0, STR_NOT_REPLACING);
+ } else {
+ SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
+ }
+ } else {
+ SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
+ }
+
+ DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);
+
+ /* now we draw the two arrays according to what we just counted */
+ DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
+
+ WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
+ WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
+ /* now we draw the info about the vehicles we selected */
+ for (i = 0 ; i < 2 ; i++) {
+ if (selected_id[i] != INVALID_ENGINE) {
+ const Widget *wi = &w->widget[i == 0 ? 3 : 11];
+ DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
+ }
+ }
+ } break; // end of paint
+
+ case WE_CLICK: {
+ // these 3 variables is used if any of the lists is clicked
+ uint16 click_scroll_pos = w->vscroll2.pos;
+ uint16 click_scroll_cap = w->vscroll2.cap;
+ byte click_side = 1;
+
+ switch (e->we.click.widget) {
+ case 12:
+ WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
+ SetWindowDirty(w);
+ break;
+
+ case 14:
+ case 15: /* Railtype selection dropdown menu */
+ ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
+ break;
+
+ case 17: /* toggle renew_keep_length */
+ DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
+ break;
+
+ case 4: { /* Start replacing */
+ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
+ EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
+ DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
+ break;
+ }
+
+ case 6: { /* Stop replacing */
+ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
+ DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
+ break;
+ }
+
+ case 7:
+ // sets up that the left one was clicked. The default values are for the right one (9)
+ // this way, the code for 9 handles both sides
+ click_scroll_pos = w->vscroll.pos;
+ click_scroll_cap = w->vscroll.cap;
+ click_side = 0;
+ /* FALL THROUGH */
+
+ case 9: {
+ uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
+ if (i < click_scroll_cap) {
+ WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
+ SetWindowDirty(w);
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ _railtype_selected_in_replace_gui = e->we.dropdown.index;
+ /* Reset scrollbar positions */
+ w->vscroll.pos = 0;
+ w->vscroll2.pos = 0;
+ SetWindowDirty(w);
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+
+ w->widget[7].data = (w->vscroll.cap << 8) + 1;
+ w->widget[9].data = (w->vscroll2.cap << 8) + 1;
+ break;
+ }
+}
+
+static const Widget _replace_rail_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL},
+// train specific stuff
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
+{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE},
+{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE},
+{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
+// end of train specific stuff
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const Widget _replace_road_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _replace_rail_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 252,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_rail_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+static const WindowDesc _replace_road_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 230,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_road_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 214,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_ship_aircraft_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+
+static void ShowReplaceVehicleWindow(byte vehicletype)
+{
+ Window *w;
+
+ DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
+
+ switch (vehicletype) {
+ case VEH_Train:
+ w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
+ w->vscroll.cap = 8;
+ w->resize.step_height = 14;
+ WP(w, replaceveh_d).wagon_btnstate = true;
+ break;
+ case VEH_Road:
+ w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
+ w->vscroll.cap = 8;
+ w->resize.step_height = 14;
+ break;
+ case VEH_Ship:
+ case VEH_Aircraft:
+ w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
+ w->vscroll.cap = 4;
+ w->resize.step_height = 24;
+ break;
+ default: return;
+ }
+
+ w->caption_color = _local_player;
+ WP(w, replaceveh_d).vehicletype = vehicletype;
+ w->vscroll2.cap = w->vscroll.cap; // these two are always the same
+}
+
+void InitializeGUI(void)
+{
+ memset(&_sorting, 0, sizeof(_sorting));
+}
+
+/** Assigns an already open vehicle window to a new vehicle.
+ * Assigns an already open vehicle window to a new vehicle. If the vehicle got
+ * any sub window open (orders and so on) it will change owner too.
+ * @param *from_v the current owner of the window
+ * @param *to_v the new owner of the window
+ */
+void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
+{
+ Window *w;
+
+ w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
+ if (w != NULL) {
+ w->window_number = to_v->index;
+ WP(w, vp_d).follow_vehicle = to_v->index;
+ SetWindowDirty(w);
+
+ w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
+ if (w != NULL) {
+ w->window_number = to_v->index;
+ SetWindowDirty(w);
+ }
+
+ w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
+ if (w != NULL) {
+ w->window_number = to_v->index;
+ SetWindowDirty(w);
+ }
+
+ w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
+ if (w != NULL) {
+ w->window_number = to_v->index;
+ SetWindowDirty(w);
+ }
+ }
+}
+
+/*
+ * Start of functions regarding vehicle list windows
+ */
+
+enum {
+ PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
+};
+
+enum VehicleListWindowWidgets {
+ VLW_WIDGET_CLOSEBOX = 0,
+ VLW_WIDGET_CAPTION,
+ VLW_WIDGET_STICKY,
+ VLW_WIDGET_SORT_ORDER,
+ VLW_WIDGET_SORT_BY_TEXT,
+ VLW_WIDGET_SORT_BY_PULLDOWN,
+ VLW_WIDGET_EMPTY_TOP_RIGHT,
+ VLW_WIDGET_LIST,
+ VLW_WIDGET_SCROLLBAR,
+ VLW_WIDGET_OTHER_PLAYER_FILLER,
+ VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
+ VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
+ VLW_WIDGET_RESIZE,
+};
+
+static const Widget _vehicle_list_widgets[] = {
+ { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+ { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
+ { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
+ { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
+ { WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
+ { WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
+ { WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
+ { WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL},
+ { WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+ /* Widget to be shown for other players hiding the following 6 widgets */
+ { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
+
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP},
+ { WWT_TEXTBTN, RESIZE_TB, 14, 106, 211, 170, 181, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP},
+ { WWT_TEXTBTN, RESIZE_TB, 14, 212, 223, 170, 181, STR_0225, STR_MANAGE_LIST_TIP},
+
+ { WWT_PUSHIMGBTN, RESIZE_TB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
+ { WWT_PUSHIMGBTN, RESIZE_TB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
+ { WWT_PANEL, RESIZE_RTB, 14, 248, 247, 170, 181, 0x0, STR_NULL},
+ { WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
+ { WIDGETS_END},
+};
+
+static void CreateVehicleListWindow(Window *w)
+{
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+ uint16 window_type = w->window_number & VLW_MASK;
+ PlayerID player = GB(w->window_number, 0, 8);
+
+ vl->vehicle_type = GB(w->window_number, 11, 5);
+ vl->length_of_sort_list = 0;
+ vl->sort_list = NULL;
+ w->caption_color = player;
+
+ /* Hide the widgets that we will not use in this window
+ * Some windows contains actions only fit for the owner */
+ if (player == _local_player) {
+ HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
+ SetWindowWidgetDisabledState(w, VLW_WIDGET_NEW_VEHICLES, window_type != VLW_STANDARD);
+ } else {
+ SetWindowWidgetsHiddenState(w, true,
+ VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
+ VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
+ WIDGET_LIST_END);
+ }
+
+ /* Set up the window widgets */
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_8815_NEW_VEHICLES;
+ break;
+
+ case VEH_Road:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9004_NEW_VEHICLES;
+ break;
+
+ case VEH_Ship:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9804_NEW_SHIPS;
+ break;
+
+ case VEH_Aircraft:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_A003_NEW_AIRCRAFT;
+ break;
+
+ default: NOT_REACHED();
+ }
+
+ switch (window_type) {
+ case VLW_SHARED_ORDERS:
+ w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
+ break;
+ case VLW_STANDARD: /* Company Name - standard widget setup */
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
+ case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
+ case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ case VLW_STATION_LIST: /* Station Name */
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
+ case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
+ case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+
+ case VLW_DEPOT_LIST:
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
+ case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
+ case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
+ case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ default: NOT_REACHED(); break;
+ }
+
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ w->resize.step_width = 1;
+ /* Fallthrough */
+ case VEH_Road:
+ w->vscroll.cap = 7;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
+ w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
+ break;
+ case VEH_Ship:
+ case VEH_Aircraft:
+ w->vscroll.cap = 4;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
+ break;
+ default: NOT_REACHED();
+ }
+
+ w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
+
+ /* Set up sorting. Make the window-specific _sorting variable
+ * point to the correct global _sorting struct so we are freed
+ * from having conditionals during window operation */
+ switch (vl->vehicle_type) {
+ case VEH_Train: vl->_sorting = &_sorting.train; break;
+ case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
+ case VEH_Ship: vl->_sorting = &_sorting.ship; break;
+ case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
+ default: NOT_REACHED(); break;
+ }
+
+ vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
+ vl->l.sort_type = vl->_sorting->criteria;
+ vl->sort_list = NULL;
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
+}
+
+static void DrawSmallOrderList(const Vehicle *v, int x, int y)
+{
+ const Order *order;
+ int sel, i = 0;
+
+ sel = v->cur_order_index;
+
+ FOR_VEHICLE_ORDERS(v, order) {
+ if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
+ sel--;
+
+ if (order->type == OT_GOTO_STATION) {
+ if (v->type == VEH_Ship && IsBuoy(GetStation(order->dest))) continue;
+
+ SetDParam(0, order->dest);
+ DrawString(x, y, STR_A036, 0);
+
+ y += 6;
+ if (++i == 4) break;
+ }
+ }
+}
+
+static void DrawVehicleListWindow(Window *w)
+{
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+ int x = 2;
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
+ int max;
+ int i;
+ const PlayerID owner = (PlayerID)w->caption_color;
+ const Player *p = GetPlayer(owner);
+ const uint16 window_type = w->window_number & VLW_MASK;
+ const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
+ const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
+ const uint16 depot_airport_index = (window_type == VLW_DEPOT_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
+
+ BuildVehicleList(vl, owner, station, order, depot_airport_index, window_type);
+ SortVehicleList(vl);
+ SetVScrollCount(w, vl->l.list_length);
+
+ /* draw the widgets */
+ switch (window_type) {
+ case VLW_SHARED_ORDERS: /* Shared Orders */
+ if (vl->l.list_length == 0) {
+ /* We can't open this window without vehicles using this order
+ * and we should close the window when deleting the order */
+ NOT_REACHED();
+ }
+ SetDParam(0, w->vscroll.count);
+ break;
+
+ case VLW_STANDARD: /* Company Name */
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, w->vscroll.count);
+ break;
+
+ case VLW_STATION_LIST: /* Station Name */
+ SetDParam(0, station);
+ SetDParam(1, w->vscroll.count);
+ break;
+
+ case VLW_DEPOT_LIST:
+ switch (vl->vehicle_type) {
+ case VEH_Train: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
+ case VEH_Road: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
+ case VEH_Ship: SetDParam(0, STR_9803_SHIP_DEPOT); break;
+ case VEH_Aircraft: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
+ default: NOT_REACHED(); break;
+ }
+ if (vl->vehicle_type == VEH_Aircraft) {
+ SetDParam(1, depot_airport_index); // Airport name
+ } else {
+ SetDParam(1, GetDepot(depot_airport_index)->town_index);
+ }
+ SetDParam(2, w->vscroll.count);
+ break;
+ default: NOT_REACHED(); break;
+ }
+
+ SetWindowWidgetsDisabledState(w, vl->l.list_length == 0,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
+ WIDGET_LIST_END);
+
+ DrawWindowWidgets(w);
+
+ /* draw sorting criteria string */
+ DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
+ /* draw arrow pointing up/down for ascending/descending sorting */
+ DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
+
+ max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
+ for (i = w->vscroll.pos; i < max; ++i) {
+ const Vehicle *v = vl->sort_list[i];
+ StringID str;
+
+ SetDParam(0, v->profit_this_year);
+ SetDParam(1, v->profit_last_year);
+
+ DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE);
+ DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+
+ if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) ||
+ (v->type == VEH_Road && v->string_id != STR_SV_ROADVEH_NAME) ||
+ (v->type == VEH_Ship && v->string_id != STR_SV_SHIP_NAME) ||
+ (v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) {
+
+ /* The vehicle got a name so we will print it */
+ SetDParam(0, v->string_id);
+ DrawString(x + 19, y, STR_01AB, 0);
+ }
+
+ if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
+
+ if (IsVehicleInDepot(v)) {
+ str = STR_021F;
+ } else {
+ str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
+ }
+
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, str, 0);
+
+ DrawVehicleProfitButton(v, x, y + 13);
+
+ y += w->resize.step_height;
+ }
+}
+
+/*
+ * bitmask for w->window_number
+ * 0-7 PlayerID (owner)
+ * 8-10 window type (use flags in vehicle_gui.h)
+ * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
+ * 16-31 StationID or OrderID depending on window type (bit 8-10)
+ **/
+void PlayerVehWndProc(Window *w, WindowEvent *e)
+{
+ vehiclelist_d *vl = &WP(w, vehiclelist_d);
+
+ switch (e->event) {
+ case WE_CREATE:
+ CreateVehicleListWindow(w);
+ break;
+
+ case WE_PAINT:
+ DrawVehicleListWindow(w);
+ break;
+
+ case WE_CLICK: {
+ switch (e->we.click.widget) {
+ case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
+ vl->l.flags ^= VL_DESC;
+ vl->l.flags |= VL_RESORT;
+
+ vl->_sorting->order = !!(vl->l.flags & VL_DESC);
+ SetWindowDirty(w);
+ break;
+ case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0);
+ return;
+ case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
+ uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
+ const Vehicle *v;
+
+ if (id_v >= w->vscroll.cap) return; // click out of bounds
+
+ id_v += w->vscroll.pos;
+
+ if (id_v >= vl->l.list_length) return; // click out of list bound
+
+ v = vl->sort_list[id_v];
+
+ switch (vl->vehicle_type) {
+ case VEH_Train: ShowTrainViewWindow(v); break;
+ case VEH_Road: ShowRoadVehViewWindow(v); break;
+ case VEH_Ship: ShowShipViewWindow(v); break;
+ case VEH_Aircraft: ShowAircraftViewWindow(v); break;
+ default: NOT_REACHED(); break;
+ }
+ } break;
+
+ case VLW_WIDGET_NEW_VEHICLES:
+ switch (vl->vehicle_type) {
+ case VEH_Train: ShowBuildTrainWindow(0); break;
+ case VEH_Road: ShowBuildRoadVehWindow(0); break;
+ case VEH_Ship: ShowBuildShipWindow(0); break;
+ case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
+ }
+ break;
+
+ case VLW_WIDGET_MANAGE_VEHICLES:
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
+ static StringID action_str[] = {
+ STR_REPLACE_VEHICLES,
+ STR_SEND_FOR_SERVICING,
+ STR_NULL,
+ INVALID_STRING_ID
+ };
+
+ static const StringID depot_name[] = {
+ STR_SEND_TRAIN_TO_DEPOT,
+ STR_SEND_ROAD_VEHICLE_TO_DEPOT,
+ STR_SEND_SHIP_TO_DEPOT,
+ STR_SEND_AIRCRAFT_TO_HANGAR
+ };
+
+ /* XXX - Substite string since the dropdown cannot handle dynamic strings */
+ action_str[2] = depot_name[vl->vehicle_type - VEH_Train];
+ ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, 0);
+ break;
+ }
+
+ case VLW_WIDGET_STOP_ALL:
+ case VLW_WIDGET_START_ALL:
+ DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
+ break;
+ }
+ } break;
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ switch (e->we.dropdown.button) {
+ case VLW_WIDGET_SORT_BY_PULLDOWN:
+ if (vl->l.sort_type != e->we.dropdown.index) {
+ // value has changed -> resort
+ vl->l.flags |= VL_RESORT;
+ vl->l.sort_type = e->we.dropdown.index;
+ vl->_sorting->criteria = vl->l.sort_type;
+ }
+ break;
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
+ assert(vl->l.list_length != 0);
+
+ switch (e->we.dropdown.index) {
+ case 0: /* Replace window */
+ ShowReplaceVehicleWindow(vl->vehicle_type);
+ break;
+ case 1: /* Send for servicing */
+ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
+ NULL,
+ CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ break;
+ case 2: /* Send to Depots */
+ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
+ NULL,
+ CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ break;
+
+ default: NOT_REACHED();
+ }
+ break;
+ default: NOT_REACHED();
+ }
+ SetWindowDirty(w);
+ break;
+
+ case WE_DESTROY:
+ free((void*)vl->sort_list);
+ break;
+
+ case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
+ if (--vl->l.resort_timer == 0) {
+ StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
+ PlayerID owner = (PlayerID)w->caption_color;
+
+ DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->l.flags |= VL_RESORT;
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_RESIZE: /* Update the scroll + matrix */
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
+ break;
+ }
+}
+
+static const WindowDesc _player_vehicle_list_train_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 182,
+ WC_TRAINS_LIST, 0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static const WindowDesc _player_vehicle_list_road_veh_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 182,
+ WC_ROADVEH_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static const WindowDesc _player_vehicle_list_ship_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 182,
+ WC_SHIPS_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static const WindowDesc _player_vehicle_list_aircraft_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 182,
+ WC_AIRCRAFT_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index)
+{
+ Window *w;
+ WindowNumber num;
+
+ if (!IsValidPlayer(player)) return;
+
+ num = (vehicle_type << 11) | player;
+ if (order != INVALID_ORDER) {
+ num |= (order << 16) | VLW_SHARED_ORDERS;
+ } else if (depot_airport_index != INVALID_STATION) {
+ num |= (depot_airport_index << 16) | VLW_DEPOT_LIST;
+ } else if (station == INVALID_STATION) {
+ num |= VLW_STANDARD;
+ } else {
+ num |= (station << 16) | VLW_STATION_LIST;
+ }
+
+ /* The vehicle list windows have been unified. Just some strings need
+ * to be changed which happens in the WE_CREATE event and resizing
+ * some of the windows to the correct size */
+ switch (vehicle_type) {
+ default: NOT_REACHED();
+ case VEH_Train:
+ w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
+ if (w != NULL) ResizeWindow(w, 65, 38);
+ break;
+ case VEH_Road:
+ w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num);
+ if (w != NULL) ResizeWindow(w, 0, 38);
+ break;
+ case VEH_Ship:
+ w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num);
+ break;
+ case VEH_Aircraft:
+ w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
+ break;
+ }
+
+ if (w != NULL) {
+ /* Set the minimum window size to the current window size */
+ w->resize.width = w->width;
+ w->resize.height = w->height;
+ }
+}
+
+void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type)
+{
+ ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION);
+}
+
+void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type)
+{
+ if (v->orders == NULL) return; // no shared list to show
+ ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION);
+}
+
+void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile)
+{
+ uint16 depot_airport_index;
+
+ if (vehicle_type == VEH_Aircraft) {
+ depot_airport_index = GetStationIndex(depot_tile);
+ } else {
+ Depot *depot = GetDepotByTile(depot_tile);
+ if (depot == NULL) return; // no depot to show
+ depot_airport_index = depot->index;
+ }
+ ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index);
+}