diff options
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 33d4b8696..4da76c125 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -539,33 +539,6 @@ public: * v = new (v) Train(); * * As side-effect the vehicle type is set correctly. - * - * A special vehicle is one of the following: - * - smoke - * - electric sparks for trains - * - explosions - * - bulldozer (road works) - * - bubbles (industry) - */ -struct EffectVehicle : public Vehicle { - /** Initializes the Vehicle to a special vehicle */ - EffectVehicle() { this->type = VEH_EFFECT; } - - /** We want to 'destruct' the right class. */ - virtual ~EffectVehicle() {} - - const char *GetTypeString() const { return "special vehicle"; } - void UpdateDeltaXY(Direction direction); - void Tick(); -}; - -/** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Train(); - * - * As side-effect the vehicle type is set correctly. */ struct DisasterVehicle : public Vehicle { /** Initializes the Vehicle to a disaster vehicle */ |