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-rw-r--r--src/vehicle_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index a673bcfd1..b546ac397 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -129,7 +129,7 @@ private:
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
friend void FixOldVehicles();
- friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
+ friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the #previous and #first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
char *name; ///< Name of vehicle