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-rw-r--r--src/vehicle.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/vehicle.h b/src/vehicle.h
index 7ae41eb6a..1f697ad0c 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -322,12 +322,12 @@ struct Vehicle {
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
-Vehicle *AllocateVehicle(void);
+Vehicle *AllocateVehicle();
bool AllocateVehicles(Vehicle **vl, int num);
-Vehicle *ForceAllocateVehicle(void);
-Vehicle *ForceAllocateSpecialVehicle(void);
+Vehicle *ForceAllocateVehicle();
+Vehicle *ForceAllocateSpecialVehicle();
void VehiclePositionChanged(Vehicle *v);
-void AfterLoadVehicles(void);
+void AfterLoadVehicles();
Vehicle *GetLastVehicleInChain(Vehicle *v);
Vehicle *GetPrevVehicleInChain(const Vehicle *v);
Vehicle *GetFirstVehicleInChain(const Vehicle *v);
@@ -335,12 +335,12 @@ uint CountVehiclesInChain(const Vehicle* v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
-void CallVehicleTicks(void);
+void CallVehicleTicks();
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
-void InitializeTrains(void);
-byte VehicleRandomBits(void);
-void ResetVehiclePosHash(void);
+void InitializeTrains();
+byte VehicleRandomBits();
+void ResetVehiclePosHash();
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
@@ -437,7 +437,7 @@ Direction GetDirectionTowards(const Vehicle* v, int x, int y);
DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
-static inline VehicleID GetMaxVehicleIndex(void)
+static inline VehicleID GetMaxVehicleIndex()
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
@@ -447,7 +447,7 @@ static inline VehicleID GetMaxVehicleIndex(void)
return GetVehiclePoolSize() - 1;
}
-static inline uint GetNumVehicles(void)
+static inline uint GetNumVehicles()
{
return GetVehiclePoolSize();
}