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-rw-r--r--src/vehicle.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index b7bae6cb0..0c42fbaf0 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -624,6 +624,39 @@ bool Vehicle::IsEngineCountable() const
}
}
+/**
+ * Handle the pathfinding result, especially the lost status.
+ * If the vehicle is now lost and wasn't previously fire an
+ * event to the AIs and a news message to the user. If the
+ * vehicle is not lost anymore remove the news message.
+ * @param path_found Whether the vehicle has a path to its destination.
+ */
+void Vehicle::HandlePathfindingResult(bool path_found)
+{
+ if (path_found) {
+ /* Route found, is the vehicle marked with "lost" flag? */
+ if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
+
+ /* Clear the flag as the PF's problem was solved. */
+ ClrBit(this->vehicle_flags, VF_PATHFINDER_LOST);
+ /* Delete the news item. */
+ DeleteVehicleNews(this->index, STR_NEWS_VEHICLE_IS_LOST);
+ return;
+ }
+
+ /* Were we already lost? */
+ if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
+
+ /* It is first time the problem occurred, set the "lost" flag. */
+ SetBit(this->vehicle_flags, VF_PATHFINDER_LOST);
+ /* Notify user about the event. */
+ AI::NewEvent(this->owner, new AIEventVehicleLost(this->index));
+ if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
+ SetDParam(0, this->index);
+ AddVehicleNewsItem(STR_NEWS_VEHICLE_IS_LOST, NS_ADVICE, this->index);
+ }
+}
+
void Vehicle::PreDestructor()
{
if (CleaningPool()) return;