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-rw-r--r--src/vehicle.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 04a153a95..d050d32a1 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -217,7 +217,7 @@ void VehiclePositionChanged(Vehicle *v)
}
// Called after load to update coordinates
-void AfterLoadVehicles(void)
+void AfterLoadVehicles()
{
Vehicle *v;
@@ -284,12 +284,12 @@ static Vehicle *InitializeVehicle(Vehicle *v)
* Get a value for a vehicle's random_bits.
* @return A random value from 0 to 255.
*/
-byte VehicleRandomBits(void)
+byte VehicleRandomBits()
{
return GB(Random(), 0, 8);
}
-Vehicle *ForceAllocateSpecialVehicle(void)
+Vehicle *ForceAllocateSpecialVehicle()
{
/* This stays a strange story.. there should always be room for special
* vehicles (special effects all over the map), but with 65k of vehicles
@@ -344,7 +344,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles)
}
-Vehicle *AllocateVehicle(void)
+Vehicle *AllocateVehicle()
{
VehicleID counter = 0;
return AllocateSingleVehicle(&counter);
@@ -446,12 +446,12 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
}
}
-void ResetVehiclePosHash(void)
+void ResetVehiclePosHash()
{
memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash));
}
-void InitializeVehicles(void)
+void InitializeVehicles()
{
uint i;
@@ -647,7 +647,7 @@ static VehicleTickProc* _vehicle_tick_procs[] = {
DisasterVehicle_Tick,
};
-void CallVehicleTicks(void)
+void CallVehicleTicks()
{
Vehicle *v;
@@ -3223,7 +3223,7 @@ static const void *_veh_descs[] = {
};
// Will be called when the vehicles need to be saved.
-static void Save_VEHS(void)
+static void Save_VEHS()
{
Vehicle *v;
// Write the vehicles
@@ -3234,7 +3234,7 @@ static void Save_VEHS(void)
}
// Will be called when vehicles need to be loaded.
-static void Load_VEHS(void)
+static void Load_VEHS()
{
int index;
Vehicle *v;