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-rw-r--r--src/vehicle.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index a8968db8d..5a00eb1e8 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -218,6 +218,11 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
DEBUG(grf, 0, "%s", buffer + 3);
}
+/** Callback that returns 'real' vehicles lower or at height \c *(byte*)data .
+ * @param v Vehicle to examine.
+ * @param data Pointer to height data.
+ * @return \a v if conditions are met, else \c NULL.
+ */
static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
{
byte z = *(byte*)data;
@@ -229,6 +234,10 @@ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
return v;
}
+/* Ensure there is no vehicle at the ground at the given position.
+ * @param tile Position to examine.
+ * @return A vehicle has been found.
+ */
bool EnsureNoVehicleOnGround(TileIndex tile)
{
byte z = GetTileMaxZ(tile);
@@ -258,7 +267,10 @@ bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *
HasVehicleOnPos(endtile, (void *)ignore, &GetVehicleTunnelBridgeProc);
}
-
+/**
+ * Vehicle constructor.
+ * @param type Type of the new vehicle.
+ */
Vehicle::Vehicle(VehicleType type)
{
this->type = type;
@@ -373,7 +385,7 @@ bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
* Helper function for FindVehicleOnPos/HasVehicleOnPos.
* @note Do not call this function directly!
* @param tile The location on the map
- * @param data Arbitrary data passed to proc
+ * @param data Arbitrary data passed to \a proc.
* @param proc The proc that determines whether a vehicle will be "found".
* @param find_first Whether to return on the first found or iterate over
* all vehicles
@@ -396,16 +408,16 @@ static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *p
}
/**
- * Find a vehicle from a specific location. It will call proc for ALL vehicles
+ * Find a vehicle from a specific location. It will call \a proc for ALL vehicles
* on the tile and YOU must make SURE that the "best one" is stored in the
* data value and is ALWAYS the same regardless of the order of the vehicles
* where proc was called on!
* When you fail to do this properly you create an almost untraceable DESYNC!
- * @note The return value of proc will be ignored.
- * @note Use this when you have the intention that all vehicles
+ * @note The return value of \a proc will be ignored.
+ * @note Use this function when you have the intention that all vehicles
* should be iterated over.
* @param tile The location on the map
- * @param data Arbitrary data passed to proc
+ * @param data Arbitrary data passed to \a proc.
* @param proc The proc that determines whether a vehicle will be "found".
*/
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
@@ -414,13 +426,13 @@ void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
}
/**
- * Checks whether a vehicle in on a specific location. It will call proc for
+ * Checks whether a vehicle is on a specific location. It will call \a proc for
* vehicles until it returns non-NULL.
- * @note Use FindVehicleOnPos when you have the intention that all vehicles
+ * @note Use #FindVehicleOnPos when you have the intention that all vehicles
* should be iterated over.
* @param tile The location on the map
- * @param data Arbitrary data passed to proc
- * @param proc The proc that determines whether a vehicle will be "found".
+ * @param data Arbitrary data passed to \a proc.
+ * @param proc The \a proc that determines whether a vehicle will be "found".
* @return True if proc returned non-NULL.
*/
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)