diff options
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 89cabe20d..e35842118 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1124,11 +1124,15 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) const int t = dpi->top; const int b = dpi->top + dpi->height; + /* Border size of MAX_VEHICLE_PIXEL_xy */ + const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE; + const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE; + /* The hash area to scan */ int xl, xu, yl, yu; - if (dpi->width + (MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE) < GEN_HASHX_SIZE) { - xl = GEN_HASHX(l - MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE); + if (dpi->width + xb < GEN_HASHX_SIZE) { + xl = GEN_HASHX(l - xb); xu = GEN_HASHX(r); } else { /* scan whole hash row */ @@ -1136,8 +1140,8 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) xu = GEN_HASHX_MASK; } - if (dpi->height + (MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE) < GEN_HASHY_SIZE) { - yl = GEN_HASHY(t - MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE); + if (dpi->height + yb < GEN_HASHY_SIZE) { + yl = GEN_HASHY(t - yb); yu = GEN_HASHY(b); } else { /* scan whole column */ @@ -1158,9 +1162,14 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) b >= v->coord.top) { DoDrawVehicle(v); } - else { + else if (l <= v->coord.right + xb && + t <= v->coord.bottom + yb && + r >= v->coord.left - xb && + b >= v->coord.top - yb) + { /* * Indicate that this vehicle was considered for rendering in a viewport, + * is within the bounds where a sprite could be valid for rendering * and we therefore need to update sprites more frequently in case a callback * will change the bounding box to one which will cause the sprite to be * displayed. @@ -1168,9 +1177,6 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) * This reduces the chances of flicker when sprites enter the screen, if they * are part of a newgrf vehicle set which changes bounding boxes within a * single vehicle direction. - * - * TODO: this will consider too many false positives, use the bounding box - * information or something which better narrows down the candidates. */ v->sprite_cache.is_viewport_candidate = true; } |