diff options
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 89cfe1b5b..c6cf4de77 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -3209,6 +3209,71 @@ void Vehicle::HandleLoading(bool mode) InvalidateVehicleOrder(this); } +CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command) +{ + if (!CheckOwnership(this->owner)) return CMD_ERROR; + if (this->vehstatus & VS_CRASHED) return CMD_ERROR; + if (this->IsInDepot()) return CMD_ERROR; + + if (this->current_order.IsType(OT_GOTO_DEPOT)) { + bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT; + if (!!(command & DEPOT_SERVICE) == halt_in_depot) { + /* We called with a different DEPOT_SERVICE setting. + * Now we change the setting to apply the new one and let the vehicle head for the same depot. + * Note: the if is (true for requesting service == true for ordered to stop in depot) */ + if (flags & DC_EXEC) { + this->current_order.SetDepotOrderType(ODTF_MANUAL); + this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT); + InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); + } + return CommandCost(); + } + + if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders + if (flags & DC_EXEC) { + /* If the orders to 'goto depot' are in the orders list (forced servicing), + * then skip to the next order; effectively cancelling this forced service */ + if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->cur_order_index++; + + this->current_order.MakeDummy(); + InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); + } + return CommandCost(); + } + + /* check if at a standstill (not stopped only) in a depot + * the check is down here to make it possible to alter stop/service for trains entering the depot */ + if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR; + + TileIndex location; + DestinationID destination; + bool reverse; + static const StringID no_depot[] = {STR_883A_UNABLE_TO_FIND_ROUTE_TO, STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT, STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO}; + if (!this->FindClosestDepot (&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]); + + if (flags & DC_EXEC) { + if (this->current_order.IsType(OT_LOADING)) this->LeaveStation(); + + this->dest_tile = location; + this->current_order.MakeGoToDepot(destination, ODTF_MANUAL); + if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT); + InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); + + /* If there is no depot in front, reverse automatically (trains only) */ + if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); + + if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) { + /* The aircraft is now heading for a different hangar than the next in the orders */ + extern void AircraftNextAirportPos_and_Order(Vehicle *v); + AircraftNextAirportPos_and_Order(this); + } + + } + + return CommandCost(); + +} + void Vehicle::SetNext(Vehicle *next) { if (this->next != NULL) { |