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-rw-r--r--src/unmovable_cmd.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index ff89b909e..3df78ef7e 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -49,7 +49,8 @@ static inline const UnmovableSpec *GetUnmovableSpec(UnmovableType type)
return &_original_unmovable[type];
}
-/** Destroy a HQ.
+/**
+ * Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param cid Company requesting the destruction of his HQ
@@ -100,7 +101,8 @@ void UpdateCompanyHQ(Company *c, uint score)
extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags);
-/** Build or relocate the HQ. This depends if the HQ is already built or not
+/**
+ * Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
* @param flags type of operation
* @param p1 unused
@@ -134,7 +136,8 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
return cost;
}
-/** Purchase a land area. Actually you only purchase one tile, so
+/**
+ * Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is purchasing
* @param flags for this command type
@@ -163,7 +166,8 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1,
return cost;
}
-/** Sell a land area. Actually you only sell one tile, so
+/**
+ * Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is selling
* @param flags for this command type