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-rw-r--r--src/unix.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/unix.cpp b/src/unix.cpp
index ba428a504..eebf4c2d2 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -7,7 +7,6 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
-#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -101,18 +100,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
return ent->d_name[0] == '.';
}
-#if defined(__BEOS__) || defined(__linux__)
-static void ChangeWorkingDirectory(char *exe)
-{
- char *s = strrchr(exe, '/');
- if (s != NULL) {
- *s = '\0';
- chdir(exe);
- *s = '/';
- }
-}
-#endif
-
void ShowInfo(const char *str)
{
fprintf(stderr, "%s\n", str);
@@ -131,7 +118,6 @@ void ShowOSErrorBox(const char *buf)
}
#ifdef WITH_COCOA
-void cocoaSetWorkingDirectory();
void cocoaSetupAutoreleasePool();
void cocoaReleaseAutoreleasePool();
#endif
@@ -146,15 +132,9 @@ int CDECL main(int argc, char* argv[])
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
argv[1] = NULL;
argc = 1;
- cocoaSetWorkingDirectory();
}
#endif
- // change the working directory to enable doubleclicking in UIs
-#if defined(__BEOS__) || defined(__linux__)
- ChangeWorkingDirectory(argv[0]);
-#endif
-
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SeedMT(_random_seeds[0][1]);
@@ -169,43 +149,6 @@ int CDECL main(int argc, char* argv[])
return ret;
}
-void DetermineBasePaths()
-{
- _paths.game_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
-#if defined(SECOND_DATA_DIR)
- _paths.second_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
-#endif
-
-#if defined(USE_HOMEDIR)
- const char *homedir = getenv("HOME");
-
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
-#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
-
- /* check if absolute or relative path */
- const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
-
- /* add absolute path */
- if (s == NULL || _paths.personal_dir != s) {
- getcwd(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- }
-#endif /* defined(USE_HOMEDIR) */
-
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
-}
-
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;