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-rw-r--r--src/tunnelbridge_cmd.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 6cf02644c..522879f17 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -166,23 +166,26 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
/** Is a bridge of the specified type and length available?
* @param bridge_type Wanted type of bridge.
* @param bridge_len Wanted length of the bridge.
- * @return The requested bridge is available.
+ * @return A succeeded (the requested bridge is available) or failed (it cannot be built) command.
*/
-bool CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
+CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
{
if (flags & DC_QUERY_COST) {
- return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U);
+ if (bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U)) return CommandCost();
+ return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
- if (bridge_type >= MAX_BRIDGES) return false;
+ if (bridge_type >= MAX_BRIDGES) return CMD_ERROR;
const BridgeSpec *b = GetBridgeSpec(bridge_type);
- if (b->avail_year > _cur_year) return false;
+ if (b->avail_year > _cur_year) return CMD_ERROR;
uint max = b->max_length;
if (max >= 16 && _settings_game.construction.longbridges) max = 100;
- return b->min_length <= bridge_len && bridge_len <= max;
+ if (b->min_length > bridge_len) return CMD_ERROR;
+ if (bridge_len <= max) return CommandCost();
+ return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
/** Build a Bridge
@@ -248,9 +251,10 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
if (transport_type != TRANSPORT_WATER) {
/* set and test bridge length, availability */
- if (!CheckBridgeAvailability(bridge_type, bridge_len, flags)) return CMD_ERROR;
+ CommandCost ret = CheckBridgeAvailability(bridge_type, bridge_len, flags);
+ if (ret.Failed()) return ret;
} else {
- if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return CMD_ERROR;
+ if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
/* retrieve landscape height and ensure it's on land */