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-rw-r--r--src/tunnelbridge_cmd.cpp74
1 files changed, 46 insertions, 28 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 1bdd87ca2..255def8a9 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -812,41 +812,59 @@ CommandCost DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec
}
-static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
+/**
+ * Draws the pillars under high bridges.
+ *
+ * @param psid Image and palette of a bridge pillar.
+ * @param ti #TileInfo of current bridge-middle-tile.
+ * @param axis Orientation of bridge.
+ * @param type Bridge type.
+ * @param x Sprite X position of front pillar.
+ * @param y Sprite Y position of front pillar.
+ * @param z_bridge Absolute height of bridge bottom.
+ */
+static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, uint type, int x, int y, int z_bridge)
{
SpriteID image = psid->sprite;
if (image != 0) {
bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
- int back_height, front_height;
- int i = z;
- const byte *p;
-
- static const byte _tileh_bits[4][8] = {
- { 2, 1, 8, 4, 16, 2, 0, 9 },
- { 1, 8, 4, 2, 2, 16, 9, 0 },
- { 4, 8, 1, 2, 16, 2, 0, 9 },
- { 2, 4, 8, 1, 2, 16, 9, 0 }
- };
- p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
- front_height = ti->z + (ti->tileh & p[0] ? TILE_HEIGHT : 0);
- back_height = ti->z + (ti->tileh & p[1] ? TILE_HEIGHT : 0);
-
- if (IsSteepSlope(ti->tileh)) {
- if (!(ti->tileh & p[2])) front_height += TILE_HEIGHT;
- if (!(ti->tileh & p[3])) back_height += TILE_HEIGHT;
- }
-
- for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
- /* HACK set height of the BB of pillars to 1, because the origin of the
- * sprites is at the top
- */
- if (z >= front_height) { // front facing pillar
- AddSortableSpriteToDraw(image, psid->pal, x, y, p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
+ /* "side" specifies the side the pillars stand on.
+ * The length of the pillars is then set to the height of the bridge over the corners of this edge.
+ *
+ * axis==AXIS_X axis==AXIS_Y
+ * side==false SW NW
+ * side==true NE SE
+ *
+ * I have no clue, why this was done this way.
+ */
+ bool side = HASBIT(image, 0);
+
+ /* "dir" means the edge the pillars stand on */
+ DiagDirection dir = AxisToDiagDir(axis);
+ if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir);
+
+ /* Determine ground height under pillars */
+ int front_height = ti->z;
+ int back_height = ti->z;
+ GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
+
+ /* x and y size of bounding-box of pillars */
+ int w = (axis == AXIS_X ? 16 : 2);
+ int h = (axis == AXIS_X ? 2 : 16);
+ /* sprite position of back facing pillar */
+ int x_back = x - (axis == AXIS_X ? 0 : 9);
+ int y_back = y - (axis == AXIS_X ? 9 : 0);
+
+ for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) {
+ /* Draw front facing pillar */
+ if (cur_z >= front_height) {
+ AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
}
- if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
- AddSortableSpriteToDraw(image, psid->pal, x - p[6], y - p[7], p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
+ /* Draw back facing pillar, but not the highest part directly under the bridge-floor */
+ if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - TILE_HEIGHT) {
+ AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
}
}
}