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-rw-r--r--src/tunnelbridge_cmd.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 9c1bb6ca9..e27d62e17 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -175,7 +175,7 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
{
if (flags & DC_QUERY_COST) {
- if (bridge_len <= (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return CommandCost();
+ if (bridge_len <= _settings_game.construction.max_bridge_length) return CommandCost();
return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
@@ -184,8 +184,7 @@ CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoC
const BridgeSpec *b = GetBridgeSpec(bridge_type);
if (b->avail_year > _cur_year) return CMD_ERROR;
- uint max = b->max_length;
- if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
+ uint max = min(b->max_length, _settings_game.construction.max_bridge_length);
if (b->min_length > bridge_len) return CMD_ERROR;
if (bridge_len <= max) return CommandCost();
@@ -259,7 +258,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
CommandCost ret = CheckBridgeAvailability(bridge_type, bridge_len, flags);
if (ret.Failed()) return ret;
} else {
- if (bridge_len > (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
+ if (bridge_len > _settings_game.construction.max_bridge_length) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
uint z_start;
@@ -583,6 +582,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
/* if the command fails from here on we want the end tile to be highlighted */
_build_tunnel_endtile = end_tile;
+ if (tiles > _settings_game.construction.max_tunnel_length) return_cmd_error(STR_ERROR_TUNNEL_TOO_LONG);
+
if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
/* Clear the tile in any case */