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-rw-r--r--src/tunnelbridge_cmd.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 70ecf12ca..db45eb2ef 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -556,7 +556,10 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
/* slope of end tile must be complementary to the slope of the start tile */
if (end_tileh != ComplementSlope(start_tileh)) {
- /* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming */
+ /* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming
+ * Note: Currently the town rating is also affected by this clearing-test. So effectivly the player is punished twice for clearing
+ * the tree on end_tile.
+ */
ret = DoCommand(end_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);