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-rw-r--r--src/tunnelbridge_cmd.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 4df5a9133..5ffce3ad5 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -474,7 +474,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
cost.AddCost((int64)bridge_len * _price[PR_BUILD_BRIDGE] * GetBridgeSpec(bridge_type)->price >> 8);
} else {
/* Aqueducts use a separate base cost. */
- cost.AddCost((int64)bridge_len * _price[PR_CLEAR_WATER]);
+ cost.AddCost((int64)bridge_len * _price[PR_BUILD_AQUEDUCT]);
}
}
@@ -787,7 +787,8 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
}
}
- return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * _price[PR_CLEAR_BRIDGE]);
+ Money base_cost = (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) ? _price[PR_CLEAR_BRIDGE] : _price[PR_CLEAR_AQUEDUCT];
+ return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * base_cost);
}
/** Remove a tunnel or a bridge from the game.