summaryrefslogtreecommitdiff
path: root/src/tunnelbridge_cmd.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index ce36289e6..7f2c7bd5e 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -440,10 +440,10 @@ not_valid_below:;
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && Company::Get(_current_company)->is_ai)) {
+ if (!(flags & DC_QUERY_COST) || (Company::IsValidID(_current_company) && Company::Get(_current_company)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
- if (IsValidCompanyID(_current_company))
+ if (Company::IsValidID(_current_company))
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);