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-rw-r--r--src/tunnelbridge_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 6e8b88cbd..ce36289e6 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -440,7 +440,7 @@ not_valid_below:;
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && GetCompany(_current_company)->is_ai)) {
+ if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && Company::Get(_current_company)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
if (IsValidCompanyID(_current_company))