diff options
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 32 |
1 files changed, 8 insertions, 24 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 1b89b7d16..7a706a871 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1489,30 +1489,14 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner static const byte TUNNEL_SOUND_FRAME = 1; /** - * Frame when a train should be hidden in a tunnel with a certain direction. + * Frame when a vehicle should be hidden in a tunnel with a certain direction. * This differs per direction, because of visibility / bounding box issues. * Note that direction, in this case, is the direction leading into the tunnel. - * When entering a tunnel, hide the train when it reaches the given frame. - * When leaving a tunnel, show the train when it is one frame further + * When entering a tunnel, hide the vehicle when it reaches the given frame. + * When leaving a tunnel, show the vehicle when it is one frame further * to the 'outside', i.e. at (TILE_SIZE-1) - (frame) + 1 */ -static const byte _train_tunnel_frame[DIAGDIR_END] = {14, 9, 7, 12}; - -/** - * Frame when a road vehicle enters a tunnel with a certain direction. - * This differs per direction, like for trains. To make it even more fun, - * the entry and exit frames are not consistent. This is the entry frame, - * the road vehicle should be hidden when it reaches this frame. - */ -static const byte _road_enter_tunnel_frame[DIAGDIR_END] = {13, 8, 8, 13}; - -/** - * Frame when a road vehicle exits a tunnel with a certain direction. - * Note that 'direction' refers to the tunnel direction, not the - * vehicle direction. As stated above, this frame is not the same as the - * entry frame, for unclear (historical?) reasons. - */ -static const byte _road_exit_tunnel_frame[DIAGDIR_END] = {2, 7, 9, 4}; +extern const byte _tunnel_visibility_frame[DIAGDIR_END] = {12, 8, 8, 12}; static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y) { @@ -1539,7 +1523,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti } return VETSB_CONTINUE; } - if (frame == _train_tunnel_frame[dir]) { + if (frame == _tunnel_visibility_frame[dir]) { t->tile = tile; t->track = TRACK_BIT_WORMHOLE; t->vehstatus |= VS_HIDDEN; @@ -1547,7 +1531,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti } } - if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _train_tunnel_frame[dir] && z == 0) { + if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _tunnel_visibility_frame[dir] && z == 0) { /* We're at the tunnel exit ?? */ t->tile = tile; t->track = DiagDirToDiagTrackBits(vdir); @@ -1560,7 +1544,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti /* Enter tunnel? */ if (rv->state != RVSB_WORMHOLE && dir == vdir) { - if (frame == _road_enter_tunnel_frame[dir]) { + if (frame == _tunnel_visibility_frame[dir]) { /* Frame should be equal to the next frame number in the RV's movement */ assert(frame == rv->frame + 1); rv->tile = tile; @@ -1573,7 +1557,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti } /* We're at the tunnel exit ?? */ - if (dir == ReverseDiagDir(vdir) && frame == _road_exit_tunnel_frame[dir] && z == 0) { + if (dir == ReverseDiagDir(vdir) && frame == TILE_SIZE - _tunnel_visibility_frame[dir] && z == 0) { rv->tile = tile; rv->state = DiagDirToDiagTrackdir(vdir); rv->frame = frame; |